Final Fantasy XIV: A Realm Reborn – Actions List

  1. Actions
  2. # 000 – Level 00 –
  3. # 001 – Level 00 – Key Item
  4. Help for the event item
  5. # 002 – Level 00 – Interaction
  6. Help for the event action
  7. # 003 – Level 00 – Sprint
  8. # 004 – Level 00 – Chocobo Whistle
  9. # 005 – Level 00 – Teleport
  10. # 006 – Level 00 – Return
  11. # 007 – Level 00 – Attack
  12. Hide [tentative]
  13. # 008 – Level 00 – Shot
  14. Delivers a ranged attack. Recast time varies with delay value of main hand weapon.
  15. # 009 – Level 01 – Fast Blade
  16. Delivers an attack with a potency of 150.
  17. # 010 – Level 02 – Rampart
  18. Reduces damage taken by {{}}% Duration:. 15s
  19. # 011 – Level 04 – Savage Blade
  20. Delivers an attack with a potency of 100.
  21. Additional Effect: Increased enmity
  22. Combo Action: Fast Blade Combo Potency: 200
  23. # 012 – Level 14 – Convalescence
  24. Increases HP restored by spells or actions by 20%.
  25. Duration: 20s
  26. # 013 – Level 34 – Awareness
  27. Reduces the chance of suffering critical damage by 10%.
  28. Duration: 20s
  29. # 014 – Level 10 – Flash
  30. Increases enmity in all nearby enemies. {{
  31. Additional Effect: Blind Duration: 12s,},}
  32. # 015 – Level 18 – Riot Blade
  33. Delivers an attack with a potency of 100.
  34. Combo Action: Fast Blade Combo Potency: 200
  35. Combo Bonus: Restores MP
  36. # 016 – Level 22 – Shield Bash
  37. Delivers an attack with a potency of 110.
  38. Additional Effect: Stun Duration: 3s
  39. # 017 – Level 38 – Sentinel
  40. Duration: 10s
  41. # 018 – Level 26 – Provoke
  42. Gesture threateningly, increasing enmity in target.
  43. # 019 – Level 42 – Tempered Will
  44. Immediately cures Bind, Frozen, and Heavy,
  45. while preventing knock-back and draw-in effects.
  46. Duration: 10s
  47. # 020 – Level 06 – Fight or Flight
  48. Increases attack power by 20% Duration:. {{}} S
  49. # 021 – Level 30 – Rage of Halone
  50. Delivers an attack with a potency of 100.
  51. Additional Effect: Increased enmity
  52. Combo Action: Savage Blade Combo Potency: 260 Combo Bonus: Reduce target’s strength by 5% Duration: 20s
  53. # 022 – Level 46 – Shield Wall
  54. Duration: 9s
  55. # 023 – Level 50 – Tidebreaker
  56. Combo Action: Riot Blade Combo Potency: 230
  57. # 024 – Level 15 – Shield Lob
  58. Delivers an attack with a potency of 120.
  59. Additional Effect: Increased enmity
  60. # 025 – Level 30 – Shield Swipe
  61. Delivers an attack with a potency of 170.
  62. Can only be used immediately after blocking an attack.
  63. Additional Effect: Amnesia Duration: 6s
  64. # 026 – Level 30 – Sword Oath
  65. Effect ends upon reuse.
  66. # 027 – Level 35 – Cover – Can only be used when target is closer than 8 yalms Duration: 12s
  67. # 028 – Level 40 – Shield Oath
  68. Effect ends upon reuse.
  69. # 029 – Level 45 – Spirits Within
  70. Duration: 5s
  71. # 030 – Level 50 – Hallowed Ground
  72. Duration: 10s
  73. # 031 – Level 01 – Heavy Swing
  74. Delivers an attack with a potency of 150.
  75. # 032 – Level 02 – Foresight
  76. Increases defense by 20% Duration:. 15s
  77. # 033 – Level 04 – Brutal Swing
  78. Delivers an attack with a potency of 100.
  79. Potency doubled when delivered from a target’s flank.
  80. # 034 – Level 06 – Bloodbath
  81. Duration: 6s
  82. # 035 – Level 10 – Skull Sunder
  83. Combo Action: Heavy Swing Combo Potency: 210
  84. # 036 – Level 14 – Mercy Stroke
  85. Subject to physical attack. 130: power
  86. And deliver a final blow by this attack, minutes to recover 20% of HP’s own HP maximum.
  87. # 037 – Level 18 – Maim
  88. Delivers an attack with a potency of 100.
  89. Combo Action: Brutal Swing Combo Potency: 265 Combo Bonus: xxx with a potency of 10 Duration: 9s
  90. . Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s
  91. # 038 – Level 22 – Berserk
  92. Duration: 20s
  93. Unable to use weaponskills for 5 seconds after effect fades.
  94. # 039 – Level 26 – Fracture
  95. Duration: 12s
  96. # 040 – Level 30 – Thrill of Battle
  97. Duration: 10s
  98. # 041 – Level 34 – Overpower
  99. Angle: 120 °
  100. # 042 – Level 38 – Storm’s Path
  101. Delivers an attack with a potency of 100.
  102. Potency increased to 240 when delivered from behind target.
  103. # 043 – Level 42 – Holmgang
  104. Binds both caster and target.Duration: 10s
  105. # 044 – Level 46 – Vengenace
  106. Duration: 10s
  107. # 045 – Level 50 – Rampage
  108. Delivers an attack with a potency of 100.
  109. Combo Action: Storm’s Path Combo Potency: 330 Combo Bonus: xxxx Duration: 9s
  110. . Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s
  111. # 046 – Level 15 – Tomahawk
  112. Additional Effect: Increased enmity
  113. # 047 – Level 30 – Butcher’s Block
  114. Combo Action: Skull Sunder Combo Potency: 270
  115. . Grants Wrath when used with Defiance Wrath Bonus: HP healed by spells increased by 2% Duration: 30s
  116. # 048 – Level 30 – Defiance
  117. Instead of increasing its maximum HP by 25%, 40% reduced damage all the giving.
  118. Released by reuse.
  119. Revenge change is granted in five Vu~enjensu, revenge is to run the page.
  120. If you clear the Vu~enjensu, rampage and revenge that are granted to it immediately disappears.
  121. # 049 – Level 35 – Inner Beast
  122. Additional Effect: Restores 10% of your total HP when Infuriated.
  123. # 050 – Level 40 – Unchained
  124. . Can only be executed when infuriated Duration: 20s
  125. # 051 – Level 45 – Steel Cyclone
  126. Range physical attack to nearby enemies. 200: power
  127. In effect “Rampage” transition condition
  128. # 052 – Level 50 – Infuriate
  129. Granted five “revenge” on their own.
  130. # 053 – Level 01 – One-two Punch
  131. Delivers an attack with a potency of 140.
  132. Additional Effect: Changes your form to Opo-opo Duration:. 10s
  133. Raptor Form Bonus: Blind Duration: 9s
  134. # 054 – Level 02 – True Strike
  135. Subject to physical attack. 100: power
  136. 30 seconds: Duration: 20 power to grant subject to continued damage Additional effect:
  137. Effect of their own time to grant the “type” Sun: 10 seconds
  138. In effect “type of 弐” transition condition
  139. # 055 – Level 04 – Featherfoot
  140. A certain period of time, increasing 15 percent to avoid its own physical force. Duration: 10 seconds
  141. # 056 – Level 06 – Snap Punch
  142. Subject to physical attack. 130: power
  143. : 3 seconds duration to stun the target Additional effect:
  144. Effect of their own time to grant the “type of 壱”: 10 seconds
  145. The giving itself a 30% damage, granting “Shippujinrai” Haste 3 percent raise. Up to 3 duration: 10 seconds
  146. In effect, “type” Sun: transition condition
  147. # 057 – Level 10 – Second Wind
  148. HP to recover itself. 50 resilience
  149. # 058 – Level 14 – Hay Maker
  150. Subject to physical attack. 170: power
  151. Slow time to give effect to the target of 10%: Additional effect: after around: 12 seconds transition condition
  152. # 059 – Level 18 – Internal Release
  153. A certain period of time, to increase its 15% critical trigger percentage. Duration: 12 seconds
  154. # 060 – Level 22 – Fists of Earth
  155. 20% increase of its own critical trigger percentage.
  156. Released by reuse. Duration: infinite (in effect will continue to consume MP)
  157. I can not use at the same time is “poised Gale” “Guren stance.”
  158. Shared with the “stance Gale” “Holding the Guren” a recast timer.
  159. # 061 – Level 26 – Uppercut
  160. Subject to physical attack. 160: power
  161. Effect of their own time to grant the type “see” Additional effect: 10 seconds
  162. In effect “type of 弐” transition condition
  163. # 062 – Level 30 – One Ilm Punch
  164. Subject to physical attack. 140: power
  165. Calculated to reduce 20% damage resistance to hitting the target.
  166. Effect of their own time to grant the “type of 壱:” Additional effect: 10 seconds
  167. The giving itself a 30% damage, granting “Shippujinrai” Haste 3 percent raise. Up to 3 duration: 10 seconds
  168. In effect, “type” Sun: transition condition
  169. # 063 – Level 34 – Fists of Fire
  170. 10% damage increase the giving itself.
  171. Released by reuse. Duration: infinite (in effect will continue to consume MP)
  172. I can not use at the same time is “poised Gale” “poised for Kongo”.
  173. Shared with the “stance Gale” “Holding the Kongo” a recast timer.
  174. # 064 – Level 38 – Footfire
  175. Effect “5% damage reduction given” to surrounding enemies. Duration: 10 seconds
  176. # 065 – Level 42 – Mantra
  177. 5% increase recovery effect experienced by the target. Duration: 15 seconds
  178. I can not put only one person at a time.
  179. # 066 – Level 46 – Demolish
  180. Subject to physical attack. 120: power
  181. Effect of their own time to grant the “type of 弐:” Additional effect: 10 seconds
  182. Erase a single effect that is applied to the target auxiliary Additional effect: in effect the type of 壱
  183. # 067 – Level 50 – Howling Fist
  184. Straight line to the target range attack. 190: power
  185. # 068 – Level 15 – Touch of Death
  186. Subject to physical attack. 50: power
  187. 45 seconds: Duration: 10 power to grant subject to continued damage Additional effect:
  188. # 069 – Level 30 – Sucker Punch
  189. Subject to physical attack. 120: power
  190. And deliver a final blow by this attack, to recover 10% of the base MP itself.
  191. # 070 – Level 30 – Shockwave
  192. Forward toward the target range attacks fan. 90 degrees: 100 Range power
  193. Effect of their own time to grant the “type of 壱:” Additional effect: 10 seconds
  194. The giving itself a 30% damage, granting “Shippujinrai” Haste 3 percent raise. Up to 3 duration: 10 seconds
  195. In effect, “type” Sun: transition condition
  196. # 071 – Level 35 – Shoulder Tackle
  197. Subject to physical attack by approaching rapidly. 100: power
  198. Time effect to stun the target: Additional effect: 2 seconds
  199. 10m or more away from the subject: transition condition
  200. # 072 – Level 40 – Arm of the Destroyer
  201. Subject to physical attack. 100: power
  202. Time to give effect to its own type of participation to knock back a target 10m: Additional effect: in effect “type of 弐”: 10 seconds transition condition
  203. # 073 – Level 45 – Fists of Wind
  204. Increase 10% the haste of their own.
  205. Released by reuse. Duration: infinite (in effect will continue to consume MP)
  206. I can not use at the same time is “poised for Guren” “poised for Kongo”.
  207. Shared with the “stance of Guren” “Holding the Kongo” a recast timer.
  208. # 074 – Level 50 – Dragon Kick
  209. Subject to physical attack. 120: power
  210. Time to give effect to its own type of 弐: Additional effect: 10 seconds
  211. Effective time to grant “No WS” subject to: Additional effect: type of effect in 8 seconds 壱
  212. # 075 – Level 01 – True Thrust
  213. Delivers an attack with a potency of 150.
  214. # 076 – Level 02 – Feint
  215. Delivers an attack with a potency of 120.
  216. Additional Effect: Slow + {{}}% Duration: 8s
  217. # 077 – Level 04 – Keen Flurry
  218. Increases parry rate by 20%.
  219. Duration: {{}} s
  220. # 078 – Level 06 – Vorpal Thrust
  221. Delivers an attack with a potency of 100.
  222. Combo Action: True Thrust Combo Potency: 200
  223. # 079 – Level 26 – Heavy Thrust
  224. Delivers an attack with a potency of 100.
  225. Combo Action: Impulse Drive Combo Potency: 190
  226. Combo Bonus: Reduce target’s piercing damage resistance by 10%
  227. Duration: 20s
  228. # 080 – Level 14 – Invigorate
  229. Instantly restores {{}} TP.
  230. # 081 – Level 10 – Impulse Drive
  231. Delivers an attack with a potency of 100.
  232. Potency 180 when delivered from behind target.
  233. # 082 – Level 18 – Leg Sweep
  234. Delivers an attack with a potency of 130.
  235. Additional Effect: Stun Duration: 3s
  236. # 083 – Level 22 – Life Surge
  237. . Ensures critical damage for first non-magic action used while Life Surge is active Damage dealt will be absorbed as HP, up to 20% of maximum HP Duration:. 10s
  238. # 084 – Level 30 – Full Thrust
  239. Delivers an attack with a potency of 100.
  240. Combo Action: Vorpal Thrust Combo Potency: 300
  241. # 085 – Level 34 – Blood for Blood
  242. Increases damage dealt by 10% and damage suffered by 20% Duration:. 15s
  243. # 086 – Level 38 – Piercing Talon
  244. Straight line to the target range attack. 135: power
  245. # 087 – Level 42 – Disembowel
  246. Subject to physical attack. 100: power
  247. 210: power at the time of the attack side
  248. 5% increase to its critical mover: Additional effect flank attack.
  249. # 088 – Level 46 – Chaos Thrust
  250. Subject to physical attack. 100: power
  251. 260: power during heavy thrust combo: combo conditions
  252. Damage continues to target: Combo Bonus
  253. 15 seconds: Duration: 10 teeth
  254. Time effect of reducing the rate of recovery of the target TP: 15 seconds
  255. # 089 – Level 50 – Ring of Thorns
  256. Physical attack range to target and surrounding enemies. 100: power
  257. 240: power disable time Sem bowl combo: combo conditions
  258. # 090 – Level 15 – Piercing Talon
  259. Delivers an attack with a potency of 120.
  260. # 091 – Level 30 – Phlebotomize
  261. Delivers an attack with a potency of 170.
  262. Additional Effect: Damage over time Potency: 10
  263. Duration: 18s
  264. # 092 – Level 30 – Jump
  265. Jump to target physical attack approaching. 180: power
  266. Returns to the original position after challenge.
  267. # 093 – Level 35 – Power Surge
  268. 50% increase of the power of the “spine Dive” and “Jump”.
  269. # 094 – Level 40 – Elusive Jump
  270. The big jump in the back of their own. 15m: Distance
  271. Reduce the hostility of all to itself Additional effect:
  272. If you have received heavy, bind, icing, remove them while running.
  273. Sleep, while Stan can not run.
  274. # 095 – Level 45 – Spineshatter Dive
  275. Jump to target physical attack approaching. 170: power
  276. Time effect to stun the target: Additional effect: 2 seconds
  277. Bind, freeze, sleep, during Stan can not run.
  278. # 096 – Level 50 – Dragonfire Dive
  279. Range fire element attacks approaching a jump to the target. 300: power
  280. Bind, freeze, sleep, during Stan can not run.
  281. # 097 – Level 01 – Heavy Shot
  282. Delivers an attack with a potency of 150.
  283. # 098 – Level 02 – Gloom Arrow
  284. Delivers an attack with a potency of 120.
  285. Additional Effect: Blind Duration: 20s
  286. Additional Effect: 15% chance next Heavy Shot will be a critical hit Duration: 10s
  287. # 099 – Level 04 – Hawk’s Eye
  288. Increases physical accuracy by 20%.
  289. Duration: {{}} s
  290. # 100 – Level 06 – Venomous Bite
  291. Delivers an attack with a potency of 100.
  292. Additional Effect: Venom damage
  293. Potency: 20 Duration: {{}} s
  294. # 101 – Level 10 – Raging Strike
  295. Increases attack power by 10%.
  296. Duration: 15s
  297. # 102 – Level 14 – Farshot
  298. Delivers an attack with a potency of 120.
  299. Additional Effect: 10% chance that next Farshot will not use any TP
  300. Duration: 15s
  301. # 103 – Level 18 – Misery’s End
  302. Delivers an attack with a potency of 135.
  303. Can only be executed when target’s HP is below 20%.
  304. {{Additional Effect: 20% chance that action will have no recast time,},}
  305. # 104 – Level 22 – Quelling Strike
  306. Reduces enmity generated by each attack.
  307. Duration: 15s
  308. # 105 – Level 26 – Swiftsong
  309. Increases the movement speed of all party members as long as they remain near the caster. Effect ends upon reuse or when enmity generated. Cannot be used with other songs.
  310. # 106 – Level 30 – Quick Nock
  311. Delivers an attack with a potency of 110 to enemies in a cone before you.
  312. # 107 – Level 34 – Barrage
  313. . Increases the number of strikes per auto-attack to two Duration: 10s
  314. # 108 – Level 15 – Shadowbind
  315. Binds target.
  316. Negates auto-attack upon execution.
  317. # 109 – Level 42 – Chameleon
  318. Increases 10% magic all its own attributes. Duration: 12 seconds
  319. # 110 – Level 46 – Bloodletter
  320. Subject to physical attack. 140: power
  321. Damage over time effect to refresh the time by shooting that it has to be applied to the Additional effect:.
  322. # 111 – Level 50 – Wide Volley
  323. Physical range attack to target and surrounding enemies. 150: power
  324. # 112 – Level 15 – Repelling Shot
  325. Delivers an attack with a potency of 80.
  326. Additional Effect: 5-yalm backstep
  327. # 113 – Level 30 – Windbite
  328. Delivers wind damage with a potency of 140.
  329. Additional Effect: Wind damage over time
  330. Potency: 25 Duration: 15s
  331. # 114 – Level 30 – Mage’s Ballad
  332. The song continues to recover MP of party members and the surrounding itself.
  333. Damage the giving itself a 20% reduction in use will continue to consume MP.
  334. Party members receive only effective while you are within the range.
  335. Released by reuse. At the same time as the other songs I can not use.
  336. # 115 – Level 35 – Foe Requiem
  337. Song attributes to reduce 10% of all magic surrounding enemies.
  338. Give effect to enemies within range, in use continue to consume MP.
  339. Released by reuse. I can not use at the same time as the other songs.
  340. # 116 – Level 40 – Army’s Paeon
  341. The song continues to recover itself and surrounding party members TP.
  342. Damage the giving itself a 20% reduction in use will continue to consume MP.
  343. Party members receive only effective while you are within the range.
  344. Released by reuse. At the same time as the other songs I can not use.
  345. # 117 – Level 45 – Rain of Death
  346. Physical attack on the target and surrounding enemies. 110: power
  347. Time the effect of reducing 10% of STR and VIT Target: Additional effect: 20 seconds
  348. Time of 10 seconds to extend the effect of the radius of 8m volley wide following with a probability of 15% at the time of execution
  349. # 118 – Level 50 – Battle Voice
  350. A certain period of time, increasing 20% ​​a maximum HP of party members and surrounding himself, the effect of the song will be a factor of 2. Duration: 30 seconds
  351. # 119 – Level 01 – Stone
  352. Deals earth damage with a potency of 160.
  353. # 120 – Level 02 – Cure
  354. Restores a portion of target’s HP Cure Potency:. 30
  355. {{Additional Effect: 15% chance that next Cure II will not cost any MP,},}
  356. # 121 – Level 04 – Aero
  357. Deals wind damage with a potency of 140.
  358. Additional Effect: Wind damage over time
  359. Potency: 30 Duration: 18s
  360. # 122 – Level 06 – Cleric Stance
  361. Increases potency of attack spells by 10% and reduces potency of healing spells by 20%. Effect ends upon reuse.
  362. # 123 – Level 10 – Protect
  363. Increases the physical {{and magic,},} defense of all party members within range of target.
  364. Duration: 30m
  365. # 124 – Level 14 – Medica
  366. Restores HP of all party members within range.
  367. Cure Potency: 25
  368. # 125 – Level 18 – Raise
  369. Resurrects target to a weakened state.
  370. {{, Cannot be used when in combat.}, Cannot be used when in combat.}
  371. # 126 – Level 22 – Esuna
  372. Removes a single enfeebling effect from target.
  373. Additional Effect: 20% chance next Esuna will have 5-yalm AoE
  374. Radius: 5y Duration: 30s
  375. # 127 – Level 26 – Stone II
  376. Deals earth damage with a potency of 220.
  377. Additional Effect: Heavy Duration: 10s
  378. # 128 – Level 30 – Repose
  379. . Inflicts target with Sleep Duration: 30s
  380. # 129 – Level 34 – Stoneskin
  381. Creates a barrier around target that prevents physical damage totaling 10% of target’s HP.
  382. Duration: 30m
  383. # 130 – Level 38 – Shroud of Saints
  384. A certain period of time, in effect gradually and MP will be restored, let the halved hostile to itself. Duration: 15 seconds
  385. # 131 – Level 42 – Kearuga
  386. Restore the HP of party members and the surrounding target.
  387. 40 resilience
  388. # 132 – Level 46 – Aero II
  389. Wind attribute magic attack target. 200: power
  390. 18 seconds: Duration: 25 Damage over power wind attributes Additional effect:
  391. # 133 – Level 50 – Medikara
  392. Among the party members around itself and recover HP as a target up to four things low percentage of HP remaining. 50 resilience
  393. # 134 – Level 15 – Fluid Aura
  394. Deals water damage with a potency of 150.
  395. Additional Effect:. 15-yalm knock-back and Bind Duration: 3s
  396. # 135 – Level 30 – Cure II
  397. Restores a portion of target’s HP.
  398. Cure Potency: 50
  399. # 136 – Level 30 – Presence of Mind
  400. A certain period of time, to increase its 30% fast cast. Duration: 10 seconds
  401. # 137 – Level 35 – Regen
  402. Grant continuation of HP recovery effect on the target. Duration: 21 seconds
  403. # 138 – Level 40 – Divine Seal
  404. A certain period of time, an increase of 30% the amount of recovery Recovery Magic itself. Duration: 15 seconds
  405. # 139 – Level 45 – Holy
  406. Magic to attack nearby enemies.
  407. Time to give effect to the target flash: Additional effect: 8 seconds
  408. # 140 – Level 50 – Benediction
  409. All you want to recover your HP.
  410. # 141 – Level 01 – Fire
  411. Deals fire damage with a potency of 110.
  412. # 142 – Level 02 – Blizzard
  413. Deals ice damage with a potency of 80.
  414. Additional Effect: Heavy +20% Duration: 15s
  415. # 143 – Level 04 – Surecast
  416. Ability after use, for one of the following magic chant, you will not be disturbed chant. Duration: 10 seconds
  417. # 144 – Level 06 – Thunder
  418. Deals lightning damage with a potency of 100.
  419. Additional Effect: Lightning damage over time
  420. Potency: 5 Duration: 12s
  421. # 145 – Level 10 – Sleep
  422. Granted subject to sleep. Duration: 30 seconds
  423. # 146 – Level 14 – Burizara
  424. Magical ice attack nearby enemies. 140: power
  425. # 147 – Level 18 – filer
  426. Magical fire to attack the target. 110: power
  427. I will give you a further 80% damage against enemies of the 80% damage against enemies who are closest to the target, are close to the second.
  428. # 148 – Level 22 – Sandara
  429. Lightning magic attack on target. 120: power
  430. Grant continuation of magic lightning damage to target Additional effect:
  431. Duration: 5 power 18 seconds
  432. # 149 – Level 26 – Ground
  433. 10% decrease of the target lightning. Duration: 15 seconds
  434. # 150 – Level 30 – Swiftcast
  435. Ability after use, for one of the following casting magic, you can cast without casting time. Duration: 10 seconds
  436. # 151 – Level 34 – Slow
  437. Reduces target’s auto-attack speed, while increasing recast times for abilities and weaponskills by 20%.
  438. Duration: 12s
  439. # 152 – Level 38 – Faiga
  440. Magical fire attack on the enemy target and its surrounding.
  441. 120: power
  442. # 153 – Level 42 – Sandaga
  443. Lightning magic attack on target. 150: power
  444. Grant continuation of magic lightning damage to target Additional effect:
  445. Duration: 5 power 24 seconds
  446. # 154 – Level 46 – Burizaga
  447. Magical ice attack target. 20: power
  448. During freezing the target power: 180
  449. # 155 – Level 50 – Deep Freeze
  450. A certain period of time, to obtain the additional effect of freezing and Burizara Blizzard itself is cast. Duration: 10 seconds
  451. # 156 – Level 15 – Scathe
  452. Non-target magical attack. 70: power
  453. # 157 – Level 30 – Manaward
  454. A certain period of time, put the shield itself can be disabled minute magic damage up to 15% of HP.
  455. Shield off by disabling the minute Magic Damage 15% of maximum HP.
  456. I can not be used if the HP is less than 15% of maximum HP minutes today.
  457. # 158 – Level 30 – Convert
  458. Consume up to 20% of its current HP, MP of minutes to recover 30% of maximum MP.
  459. # 159 – Level 35 – Freeze
  460. To freeze the ground that you specify. 20: power
  461. Time freeze effect: Additional effect: 15 seconds
  462. # 160 – Level 40 – Apocatastasis
  463. 30% increase fire one party member except itself, ice, lightning resistance.
  464. Duration: 12 seconds
  465. Can not receive the same effect to be one minute.
  466. # 161 – Level 45 – Manawall
  467. Put up a barrier to take over in the MP, a certain amount of damage. Duration: 15 minutes
  468. This barrier to take over 30% of MP minutes maximum.
  469. # 162 – Level 50 – Flare
  470. Non-target magical attack. 220: power
  471. # 163 – Level 01 – Ruin
  472. Magic to attack the target. 100: power
  473. # 164 – Level 02 – Bio
  474. Grant continuation magic damage to the target. 30 seconds: Duration: 10 teeth
  475. # 165 – Level 04 – Ruby Carbuncle
  476. Mage to summon carbuncle.
  477. # 166 – Level 06 – Miasma
  478. Grant continuation magic damage to the target. Duration: 5 power for 30 seconds
  479. Effective time to give the disease to halve the amount of recovery of the heel and receive 20% subject to heavy: Additional effect: 30 seconds
  480. Heavy is not canceled this is subject to attack.
  481. # 167 – Level 10 – Sustain
  482. Grant continued to pet recovery to consume 15% of its maximum HP.
  483. Duration: 5 Power: 15 seconds recovery
  484. I can not be used if the HP is less than 15% of maximum HP minutes today.
  485. # 168 – Level 30 – Barrier
  486. 10% increase of its own physical defense. Duration: 15 minutes
  487. # 169 – Level 18 – Self-sacrifice
  488. Among its current HP, consumes up to 20% of HP,
  489. A certain period of time, to increase its 10% magic damage. Duration: 12 seconds
  490. I can not be used if the HP is less than 20% of maximum HP minutes today.
  491. # 170 – Level 22 – Miasma II
  492. Grant continuation magic damage around.
  493. Duration: 5 power 15 seconds
  494. Effective time to give the disease to halve the amount of recovery of the heel and receive 20% subject to heavy: Additional effect: 30 seconds
  495. # 171 – Level 26 – Fog
  496. Reduce the range 10m target throwing, bow, magic. Duration: 30 seconds
  497. # 172 – Level 14 – Wither
  498. Magic Attack fans forward toward the target range. : 120 degree range
  499. Decrease 5% magic resistance of enemies within range. Duration: 30 seconds
  500. # 173 – Level 34 – Bio II
  501. Grant continuation magic damage to the target. 60 seconds: Duration: 20 teeth
  502. Increase the rate of 3% critical target under Additional effect:.
  503. # 174 – Level 38 – Autoimmunity
  504. 10% increase in physical defense of its own. Duration: 12 seconds
  505. Transition condition: HP 20% or less of its own
  506. # 175 – Level 42 – Addle
  507. Granted the 10% target to cast Slow. Duration: 12 seconds
  508. # 176 – Level 46 – Serpent Tongue
  509. A certain period of time, increasing 10% fast cast instead of a range of 10m short of its own magic. Duration: 15 seconds
  510. # 177 – Level 50 – Aura Burst
  511. Magic to attack nearby enemies.
  512. Knock back the target to 10m Additional effect:
  513. # 178 – Level 15 – Diamond Carbuncle
  514. Summons a Guardian carbuncle.
  515. # 179 – Level 30 – Bane
  516. Diffused around magic damage and disease duration granted to the subject.
  517. Refer to things DoT / Disease parents when it is spread: Duration.
  518. If they did not grant the DoT / Disease subject to no effect.
  519. Additional effect: with a probability of 15%, rather than the duration of the parent and the effective time of their original, the duration of the DoT / Disease at the time of diffusion.
  520. # 180 – Level 04 – Proto Ramuh
  521. Ramuu to summon spirits.
  522. # 181 – Level 15 – Proto Titan
  523. Summon the Titan spirit.
  524. # 182 – Level 30 – Proto Garuda
  525. Garuda summon the spirit.
  526. # 183 – Level 35 – Fester
  527. I damage depending on the number of continuation magic damage and disease that it has granted to the subject.
  528. Per one “power: 60” damage.
  529. Intended only for DoT / Disease-professional art of Summoner Tomoe.
  530. If it has not granted the DoT / Disease subject to no effect.
  531. # 184 – Level 40 – Proto Ifrit
  532. Ifrit summon the spirit.
  533. # 185 – Level 45 – Harm’s Way
  534. To take over the pet’s own, the damage to one party member except itself. Duration: 12 seconds
  535. # 186 – Level 50 – Enkindle
  536. To execute the work performance to current pets are summoned.
  537. Available only if you have a pet to summon Summoner.
  538. # 187 – Level 00 –
  539. # 188 – Level 00 –
  540. # 189 – Level 00 –
  541. # 190 – Level 00 –
  542. # 191 – Level 00 –
  543. # 192 – Level 00 –
  544. # 193 – Level 00 –
  545. # 194 – Level 00 –
  546. # 195 – Level 00 –
  547. # 196 – Level 00 –
  548. # 197 – Level 00 – Limit Break _Tank_Lv1
  549. Help Lv1 Limit Break for Tank.
  550. # 198 – Level 00 – Limit Break _Tank_Lv2
  551. Help Limit Break Lv2 for Tank.
  552. # 199 – Level 00 – Limit Break _Tank_Lv3
  553. Help Limit Break Lv3 for Tank.
  554. # 200 – Level 00 – Limit Break _Melee_Lv1
  555. Help Lv1 Limit Break for Melee.
  556. # 201 – Level 00 – Limit Break _Melee_Lv2
  557. Help Limit Break Lv2 for Melee.
  558. # 202 – Level 00 – Limit Break _Melee_Lv3
  559. Help Limit Break Lv3 for Melee.
  560. # 203 – Level 00 – Limit Break _Ranged_Lv1
  561. Help Lv1 Limit Break for Ranged.
  562. # 204 – Level 00 – Limit Break _Ranged_Lv2
  563. Help Limit Break Lv2 for Ranged.
  564. # 205 – Level 00 – Limit Break _Ranged_Lv3
  565. Help Limit Break Lv3 for Ranged.
  566. # 206 – Level 00 – Limit Break _Healer_Lv1
  567. Help Lv1 Limit Break for Healer.
  568. # 207 – Level 00 – Limit Break _Healer_Lv2
  569. Help Limit Break Lv2 for Healer.
  570. # 208 – Level 00 – Limit Break _Healer_Lv3
  571. Help Limit Break Lv3 for Healer.
  572. # 209 – Level 00 – Limit Break
  573. Help for Limit Break.
  574. # 210 – Level 01 – Triangulate
  575. Allows you to discern mature trees and lush vegetation from normal foliage.
  576. # 211 – Level 05 – Arbor Call
  577. Survey the landscape to locate the highest-level mature tree or lush vegetation within your skill range.
  578. Duration: 10s
  579. # 212 – Level 08 – Stealth
  580. Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level {{{{}}}} and below.
  581. # 213 – Level 15 – Preparation
  582. Reveals the conditions for obtaining HQ items while gathering.
  583. # 214 – Level 00 –
  584. # 215 – Level 00 –
  585. # 216 – Level 00 –
  586. # 217 – Level 00 –
  587. # 218 – Level 06 – Field Mastery
  588. Increases the chance of obtaining items while gathering. Can only be activated after chain # 2.
  589. # 219 – Level 00 –
  590. # 220 – Level 26 – Field Mastery II
  591. Increases the chance of obtaining items while gathering. Can only be activated after chain # 4.
  592. # 221 – Level 00 –
  593. # 222 – Level 12 – Blessed Harvest
  594. Increases the number of items obtained while gathering. Can only be activated after chain # 3.
  595. # 223 – Level 00 –
  596. # 224 – Level 32 – Blessed Harvest II
  597. Increases the number of items obtained while gathering. Can only be activated after chain # 4.
  598. # 225 – Level 22 – Leaf Turn
  599. Increases the chance of obtaining HQ items while gathering. Can only be activated after chain # 2.
  600. # 226 – Level 35 – Leaf Turn II
  601. Increases the chance of obtaining HQ items while gathering. Can only be activated after chain # 4.
  602. # 227 – Level 01 –
  603. # 228 – Level 05 –
  604. # 229 – Level 08 –
  605. # 230 – Level 20 –
  606. # 231 – Level 24 –
  607. # 232 – Level 44 –
  608. # 233 – Level 46 –
  609. # 234 – Level 48 –
  610. # 235 – Level 14 –
  611. # 236 – Level 50 –
  612. # 237 – Level 34 –
  613. # 238 – Level 24 –
  614. # 239 – Level 16 –
  615. # 240 – Level 26 –
  616. # 241 – Level 36 –
  617. # 242 – Level 22 –
  618. # 243 – Level 40 –
  619. # 244 – Level 18 – Inner Quiet
  620. Grants a bonus to craftsmanship and control with every increase in progress. Both attributes are reset if a step fails.
  621. # 245 – Level 22 – Rumination
  622. Removes Inner Quiet effect and restores CP proportional to the number of times craftsmanship and control were increased.
  623. # 246 – Level 12 – Ingenuity
  624. Improves action success rate by 10% for the next five steps.
  625. # 247 – Level 14 – Inner Quiet
  626. A bonus is being granted to craftsmanship and control.
  627. # 248 – Level 34 – Inner Quiet
  628. Mechanics force increases significantly.
  629. # 249 – Level 30 – Action 01 production
  630. Action 01 production
  631. # 250 – Level 01 – Action 02 production
  632. Action 02 production
  633. # 251 – Level 41 – Action 03 production
  634. Action 03 production
  635. # 252 – Level 50 – Action 04 production
  636. Action 04 production
  637. # 253 – Level 01 – Action 05 production
  638. Action 05 production
  639. # 254 – Level 41 – Action 06 production
  640. Action 06 production
  641. # 255 – Level 50 – Action 07 production
  642. Action 07 production
  643. # 256 – Level 18 – Inner Quiet
  644. Grants a bonus to craftsmanship and control with every increase in progress. Both attributes are reset if a step fails.
  645. # 257 – Level 22 – Waste Not
  646. Reduces loss of durability by 50% for the next four steps.
  647. # 258 – Level 12 – Ingenuity
  648. Improves action success rate by 10% for the next five steps.
  649. # 259 – Level 01 – Action 08 production
  650. Action 08 production
  651. # 260 – Level 41 – Action 09 production
  652. Action 09 production
  653. # 261 – Level 50 – Action 10 production
  654. Action 10 production
  655. # 262 – Level 01 – Action 11 production
  656. Action 11 production
  657. # 263 – Level 41 – Action 12 production
  658. Action 12 production

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