UPDATE 08/16/2013 – UI Scaling Tutorial added. Happy Customizing!
I have chosen not to publish the more in depth ‘future’ plan as I’m not sure if it’s against NDA. The items listed in it is still very early in development. However, I felt the next response was more suited for public consumption as its merely addresses questions and playstyles. I did however want to highlight this very specific portion of the main letter which has me very very very excited!
“”Although this was disabled after optimizing the build for phase 3, players will be able to cycle through enemies using L1 and R1 when the cross hotbar is active.””
Below is the full response from dev team regarding hotbars and cross hotbars.
Copyright (C) 2010 – 2013 SQUARE ENIX CO., LTD. All Rights Reserved.
Originally Posted by Hiroshi_Minagawa
In hindsight, my previous post listing additional settings and text commands makes the cross hotbar as a whole is a little confusing, and I apologize for that.We should have included a diagram in the manual to make it easier to understand, and we’ll do our best to make sure this doesn’t happen again in the future.The four features being added in phase 4 will not impact gamepad configurations or your ability to play the game in any way. These are merely to give players more options should they feel the need to adjust their settings as they progress through the game.Essentially, players who choose to use a gamepad and cross hotbar* should be able to play smoothly up to about level 20 using default settings.
*The cross hotbar has three settings to choose from:
- Hold – Hold L2 or R2 to activate the cross hotbar.
- Toggle – Tap L2 or R2 to toggle the cross hotbar on and off.
- Mixed – Tapping L2 or R2 functions like the Toggle option, while holding them functions like the Hold option.
I personally recommend the default setting, Hold. (Aque’s note: NOOOOOOOOOOO use Mixed /nods)
Near level 30
By this time, you should have enough actions to create two sets of skills: those that are used during combat, and those that are used outside of combat.
Using the new setting to switch hotbar sets when you draw and sheathe your weapon, setting up these separate sets of skills should be much easier.
Past level 40
At this point, players will probably want two sets of skills for battle, or three if they use macros. While this is why we added macro commands that can be used for the cross hotbar, we believe using R1 to switch between two sets of skills mid-combat will be the easiest option.
Personally, I keep all of my battle actions in sets 1 and 2, with the same actions on buttons I use frequently (〇 and X) in both sets.
I use more hotbar sets since I have the same actions in several sets, but I find it much easier to play this way.
Playing through the main scenario, I was able to get by using two sets for battle and one set for outside of battle.
The UI is a tool created to accommodate a variety of classes, levels, and play styles for an enjoyable experience for years to come. To that end, the specs of the UI are much larger as a whole when compared to a traditional console game. There will also be more instances where players have a hard time understanding what certain features have been implemented for.
However, there’s no need to worry, as none of the features we’ve implemented are critical to playing the game. With that said, here are a few things we’ll be looking into for the cross hotbar.
- How to best let players change settings to fit their preferences with easy to understand system explanations?
- Create supplementary text, with documentation including recommended settings. (Help text alone would be insufficient.)
- Reconsider the positioning, layout, and labels of settings in the configuration menus.
- Possibly create recommended settings in addition to the default settings.
- How to address the demand for UI settings similar to Version 1.0?
- Consider gamepad controls using a standard hotbar in the same fashion as Version 1.0.