FFXIV: ARR Beta Phase 2 – Gamepad Feedback

Gamepad

Feedback Status Comment
Please make it possible to operate a mouse cursor with the stick as well. Addressed in Beta Phase 2 While in gamepad mode, you can enter “virtual mouse” mode by pressing L1 and the R3 at the same time.
It would be nice if I didn’t have to hold down one of the triggers while in gamepad mode. Addressed in Beta Phase 3 We have implemented this as one of three control schemes in Beta phase 3, so be sure to try it out! Here are the three control schemes.
– Hold Type (this is the control scheme used in phase 2)
– Toggle Type
– Composite Type (a combination of the hold and toggle control schemes)
I would like to be able to close the map with the cancel button. Addressed in Beta Phase 3 This has been addressed in Beta phase 3!In addition, we have made other changes to the map controls. Please test it out and let us know what you think.
I would like to be able to switch the targeting mode to PC/Party/NPC only by pressing up or down on the directional pad and target enemies with left and right. Addressed in Beta Phase 3 While it won’t exactly be like the request, in Beta phase 3, you’ll be able to filter the target settings through “Target Filter Settings.
When I move an action from the action menu to the cross hotbar, I seem to get a lot of lag. Are there any plans to address this? Addressed in Beta Phase 3 This has been addressed in Beta phase 3!While you have not see any visual changes, we have completely revamped the backbone of the user interface system. The response time has improved by a large amount so please try it out and let us know what you think!
I would like to be able to adjust the camera sensitivity in gamepad mode. Addressed in Beta Phase 3 You will be able to adjust gamepad camera sensitivity through the “Controller Settings” starting from Beta phase 3.
I would like to activate the force feedback feature on my gamepad. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to adjust the Gamepad force feedback.
Would it be possible for the mouse cursor to disappear if I’m in gamepad mode? Addressed in Beta Phase 3 Starting from Beta phase 3, the mouse cursor will be hidden while in gamepad mode (including the character creation screen). We also plan to adjust it so that the cursor disappears if the character is inactive for a certain period of time.
While I’m in gamepad mode, the position of the cursor keeps resetting. Would it be possible to have the position memorized like in crafting? Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
While I’m in gamepad mode and try to sort the party member list by pressing the X button with the up/down button of the d-pad, nothing seems to happen. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
I currently have to press the BACK button a few times to lot on an item. Are there any plans to address this? Addressed in Beta Phase 3 We have adjusted the focus order of the windows in Beta phase 3.
I would like to be able to continue adjusting a value by holding down the R1/L1 buttons. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to adjust the value using the up/down buttons on the directional pad.
When I’m gathering in gamepad mode, I would like to be able to scroll to the bottom (assuming the very top entry is selected) by pressing up on the directional pad. Addressed in Beta Phase 3 Starting from Beta phase 3, the user interface for lists will be able to loop around like that.
While in the character creation screen, I would like to be able to select which way the camera turns for both the horizontal and vertical directions. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to bring up the configuration menu in the character creation screen. Please check it out and let us know what you think!
I’m unable to check a quest or FATE name on the map if I’m in gamepad mode. Addressed in Beta Phase 3 Starting from Beta phase 3, you’ll be able to hover over icons on the map in gamepad mode and check the corresponding information. For example, you’ll be able to see info such as FATE details, the recommended level, and the remaining time. Test it out and let us know what you think!
Would it be possible to streamline the active help window process? Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to go back and view the previous active help windows you have viewed. To accompany these changes, we have streamlined the active help window so please try it out and let us know what you think.
I would like to be able to adjust the joystick sensitivity for my gamepad. Addressed in Beta Phase 3 You will be able to adjust the joystick sensitivity (found under Gamepad Settings) from Beta phase 3.
When I’m going through the text within the active help window, I would like to be able to scroll to the next page using the LB/RB button. Also, when a new active help window appears on my screen, I would like the cursor to automatically move to the window. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
I would like the character’s field of view to be increased and also decrease the priority of objects such as treasure chests. Addressed in Beta Phase 3 We have made adjustments to the target priority when you press the confirmation button while having nothing targeted. This includes selecing the closest enemy within your character’s view. Also, you can adjust the target filter settings if you only want to target a specific object.
Generally, I’m able to target an object within range by pressing the confirm key, but some objects (i.e. summoning bell, aethernet, etc.) cannot be targeted using this method. Addressed in Beta Phase 3 In Beta phase 3, you will be able to target additional objects.
The spawn location doesn’t seem to appear on my Hunting Log when I move the cursor to the monster’s name while in gamepad mode. Addressed in Beta Phase 3 In Beta phase 3, the spawn location will appear when you focus on the monster’s name.
Would it be possible to move the “Aethernet” menu option to the top instead of the “Set this location as your home point?” and “Register Favored Destination”? Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
Now that you revealed the gamepad-specific main menu, will we still be able to use the gamepad, mouse, and keyboard at the same time? Addressed in Beta Phase 3 Yes, you will still be able to do so. Please find the best fit for you!
I would like zoom in and out while holding L1 and pressing left and right on the right stick, and tilt the camera by holding L1 and pressing the right stick up and down. Addressed in Beta Phase 3 In Beta phase 3, we have made adjustments to the camera according to the races. While you will no longer able to turn the camera horizontally while holding down the L1 button, we would like you to test it out and let us know what you think!
While in gamepad mode, I would like to be able to enter text in the chat window without having to press the Enter key. Addressed in Beta Phase 3 In Beta phase 3, we have implemented a new feature called the “Direct Chat.” When you have the “Direct Chat” enabled, you will automatically enter chat mode when you begin typing. While this feature will be on by default in gamepad mode, if you plan to use the shortcut keys with the keyboard, please be sure to turn off the “Direct Chat” option.
Currently, I have to click my map with my mouse before I’m able to zoom in/out. Are there any plans to address this? Addressed in Beta Phase 3 In Beta phase 3, the map will go into semi-transparent mode when your character starts moving (this feature can be turned off). You can press SELECT or re-open the map to put the focus back on the map.
I would like to be able to have separate camera settings for my gamepad and mouse (i.e. Controller=Reverse, Mouse=Standard) Addressed in Beta Phase 3 In Beta phase 3, you will be able to have separate settings for your mouse and gamepad. Check it out and let us know what you think!
When I’m in gamepad mode, other players seems to be prioritized over others if I was to target something. However, I would rather the NPCs be prioritized over other players. Addressed in Beta Phase 3 While in gamepad mode, you will be able to select the closest target in your character’s view by pressing X/A button. In addition, starting from Beta phase 3, you will be able to filter the target settings!
When I press LT or RT while pressing LB, the target switches from side to side. Is this intentional? Addressed in Beta Phase 3 While you were able to change the target this way in Beta phase 2, it has been removed in Beta phase 3. In addtion, we have implemented target filter settings so please test it out and let us know what you think!
I would like to be able to select the number of items I would like to sell instead of selling all of the selected item. Addressed in Beta Phase 3 In Beta phase 3, you will be able to split the number of items through a sub-command. Please test it out and let us know what you think!
Please include instructions for how to zoom in and out on the character creation screen. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
When I’m going through the text within the active help window, I would like to be able to scroll to the next page using the LB/RB button. Also, when a new active help window appears on my screen, I would like the cursor to automatically move to the window. Addressed in Beta Phase 3 In Beta phase 3, you’ll be able to scroll to the next page using the LB and RB buttons.
During FATE it’s difficult to target with the controller, so please make adjustments. Addressed in Beta Phase 3 In Beta phase 3, you will be able to customize your target filter settings (Character Configuration > Controls > Filters). Please test it out and let us know what you think!
With the gamepad, XYAB are completely mixed up and it’s hard to use. Addressed in Beta Phase 3 You will be able to adjust the button settings from Beta phase 3.
Please make it so when pressing right on the controller it targets the player or object closest to your right first (same for the left direction). Addressed in Beta Phase 3 We have made adjustments to the left/right target priority in Beta phase 3. You should generally be able to target the closest target to your left and right.
Please make it possible to change the camera speed. Addressed in Beta Phase 3 We have added the ability to adjust the camera speed in Beta phase 3 (Character Configuration > Controls > General).
On the cross hot bar, there are times you pay attention to the unpressed triggers, so could you please black these out or make them transparent? Addressed in Beta Phase 3 In Beta phase 3, the unpressed side will display much smaller than the other side. Please test it out and let us kow what you think!
Please make it possible to select the gamepad type and settings from within the game. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
Are you planning to add any text commands that I can use to switch between the groups within the cross hotbar? Continuing to Discuss We are planning to add more text commands for the cross hotbar after Beta phase 3.
I would like to be able to sheath/unsheath my weapon using an assigned button. Continuing to Discuss We’ll consider the feature in Beta phase 4 when we plan to look into adjusting the starting hotbar/cross hotbar button setup.
Please implement a sub-targetting system. Continuing to Discuss In Beta phase 3, you will be able to customize your target filter settings (Character Configuration > Controls > Filters). Please test it out and let us know what you think!
Please make it so the help text for actions are displayed when continuing to press certain action buttons. Continuing to Discuss We have implemented the cross hotbar so that it doesn’t add any additional stress while in battle. We’ll do our best to add any info as long as the system can take the stress.
Actions and emotes on my cross hotbar are reset when I change my class. Are there any plans to address this? Planning to Address in Beta Phase 4 In Beta phase 4, you will be able to copy a cross hotbar from one class to another. We ask for your patience while we work to get this feature implemented.
When I accidentally engage an enemy while my map is opened, I’m only able to use the attack command if I have the enemy targeted. Planning to Address in Beta Phase 4 We are currently planning to remove the sub-command “attack” in Beta phse 4. Until then, please press START to close the map. This will also close all windows that are currently displayed.
The sub-target cursor in the party member list is very difficult to see. Are there any plans to address this? Planning to Address in Beta Phase 4 While we addressed it partially in Beta phase 3, we plan to adress it completely by Beta phase 4.
Generally, the △ button is assigned to the menu. If I was playing on a PS3 controller, shouldn’t the default settings be:△ – Menu□ – JumpStart – Map Planning to Address in Beta Phase 4 We are currently aiming to have this adjusted by Beta phase 4. While we prepared a command that switches the button to open the map and the main menu, it wasn’t as stable as we would have liked it to be. Therefore, we are making some further adjustments to the feature. You will also be able to change the button configuration through the configuration menu in Beta phase 4.
I find it too difficult to cast cure on a party member during a battle. Planning to Address in Beta Phase 4 During the Beta phase 3, please try the following while in a party.1. “Target” an enemy.2. Use the up/down buttons on the d-pad and move the target circle to a party member.3. Use “Cure” from the cross hotbar without pressing the confirmation button.4. “Cure” is executed on the target and the target circle is removed.The main target will remain on the enemy during this time.We will continue to improve the target circle controls for Beta phase 4. Please stay tuned!
Since it’s troublesome to have to set actions and settings for each class, please create some sort of keybind to save cross hotbar settings for each class. Planning to Address in Beta Phase 4 In Beta phase 4, we are planning to add configuration settings that allow sets to be shared between classes.
When lotting after another party member opens a treasure chest please make it so this can be done by pressing the back button once in the inventory widget. Planning to Address in Beta Phase 4 We are currently working to improve on the feature by Beta phase 4. Please stay tuned!
Please implement a setting that toggles the help ON/OFF for cross hotbar actions. Planning to Address in Beta Phase 4 We are currently looking into having this ready by Beta phase 4.
Please make it possible to skip over multiple selections in the player search feature, crafting log, etc. by using the right and left directional keys. Planning to Address in Beta Phase 4 We plan to implement a page jump feature sometime between Beta phase 4 and the official release.
Please change the display layout for the cross hotbar to left cross, right cross, left face buttons, right face buttons. Addressed After Official Release We would like to work on improving the current cross hotbar until the official release. Once we have released the game, we’ll look into changing the layout of the cross hotbar!
I’ve noticed that I’m unable to use the cross hotbar on the directional pad side when I’m moving the left stick and the A/B/X/Y button side when I’m moving the right stick. Working as Intended Unfortunately, it’s physically difficult to do those two things at once while in gamepad mode. The cross hotbar offers a lot of freedom so please try to find what works best for you. For example, you could set targets to be locked on automatically in battle, use the left stick and face buttons to choose an action, and place abilities with long cast timers on the d-pad side.
in regards to the method for registering actions on the cross hotbar, please get rid of the hotbar registration mode, and make it so that it is smoother. Working as Intended We tested out the “Select Action > Select Hotbar” process, but it ended up taking more steps to register. We chose this way because it took the shortest steps out of all the other processes.
The escort levequests are really frustrating because it takes too long to select an emote. Working as Intended For these quests, we recommend that you add your emotes to your cross hotbar.
When I’m in the cross hotbar edit mode, I would like to choose the slot first and then the icon. Working as Intended In ARR, a variety of elements can be set to the hotbar, including character actions, main command windows, macros (100), items (100), emotes, target markers, and eventually gearsets. If you were to select the cross hotbar position first, it would require a menu with a very large hierarchy. We’ve decided to go with the lighter and simpler option first.
Would it be possible to display the aetheryte menu to a format similar to the cross hotbar? Working as Intended There are two reasons why we’ve kept this as a standard UI menu.First, in the future if we should add on to the four items already listed in the aetheryte menu, there’s a possibility the menu would need to be remade.Second, depending on the language, the character requirement for each menu item can be quite large. This means the window would take up a much larger portion of the screen if the options were arranged in a fashion similar to the cross hotbar.
When I’m editing the cross hotbar, I would like all 8 sets to be displayed at once. No Plans to Address Because not everyone plays under the same environment, putting too many items on the screen at once may cause crashing or other performance problems for some players.
Please implement special target macros that target party members if their HP is below a certain value, etc. No Plans to Address Generally, macros that are convenient at this tend to automate the character controls so we intentionally did not implement such a feature. However, we may introduce a similar feature when we implement the chocobo companion content in the future.
When starting a quest, there are times you are asked to do emotes or give items. Can you make it so there is a convenient quest button that will automatically control the necessary things? No Plans to Address We currently have no plans to implement such a feature. We currently have plans to add more variations and therefore have to make changes to the feature every time we introduce something new. We didn’t want the feature to limit us from coming up with new and exciting ideas. Coming up with a design that covers all of these factors will be very difficult to do.

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