Items, Synthesis, and Gathering
Feedback Status Comment Please make it so you can add the Crafting Log to the action bar like a command. Addressed in Beta Phase 2 We’ve addressed this in Beta phase 2. You can register the log of your choice to the hotbar via the action list. Please implement gatherer quests where players deliver materials that change each day to guilds and taverns. Addressed in Beta Phase 3 In Beta phase 3 we plan to add Grand Company daily delivery quests for Disciple of the Hand and Land classes. I feel like there are only a limited amount of opportunities to obtain crystal shards. Addressed in Beta Phase 3 In Beta phase 3 we’ve adjusted the actions and the obtainment rate so you will be able to obtain these easier. The experience points bonus received from leves that feature aggressive goblins that you need to use stealth to avoid is quite low, so please make rewards that are worth the risk. Addressed in Beta Phase 3 We’ve made adjustments in Beta phase 3, so please check it out! Similar to battle class skills, please make it so you start off by being able to use skills and then by chaining actions the GP cost is reduced. Addressed in Beta Phase 3 In Beta phase 3 we’ve eliminated the requirements for chains and have made it so GP is recovered upon successful gathering. It’s difficult for high-level Disciples of the Land to obtain low level items, so please increase the obtainment rate. Addressed in Beta Phase 3 In Beta phase 3 we’ve adjusted the obtainment rate! When gathering from small trees, you don’t have to worry about what direction you gather from. But when it’s a large tree you need to go around to the glowing spot and it’s a bit annoying. Addressed in Beta Phase 3 We’ve addressed this in Beta phase 3. Please try it out and let us know your feedback! Once learning auto-triangulate, triangulate becomes a useless ability, so please consider removing one of them or changing the effect. Addressed in Beta Phase 3 The development team is aware that auto triangulate should be acquired at a much earlier level, and will be making adjustments in Beta phase 3. Please make it so we can dye equipment! Addressed in Beta Phase 3 The dye system will be available starting in Beta phase 3. Please note that we plan to add more colors in the future. When selecting a recipe from the Crafting Log, pressing the Esc key no longer closes the window. Please fix this. Addressed in Beta Phase 3 We’ve made edits in Beta phase 3 so that the Esc key closes the widget. If harvesting can be done at level 1, an Active Help Window should be displayed when first equipping a scythe, or if harvesting is unlocked at lvl 11, then it would be best to eliminate the weathered scythe. Addressed in Beta Phase 3 We have addressed the bug wherein players were able to purchase a weathered scythe that can be equipped at level 1. With the current gathering rates, Field Mastery is critical, so please make it possible to use both Field Mastery and Blessed Harvest at the same time like before. Addressed in Beta Phase 3 Starting from Beta phase 3, both of them can be used at the same time. The sound effect for taking out your hatchet sounds like drawing a sword. Please adjust this. Addressed in Beta Phase 3 We’ve made edits in Beta phase 3 to the sound made when taking out a hatchet. In regards to Disciples of the Hand quest rewards, once the crafting classes are leveled up I foresee there being many cases where crafters just make their own equipment, so please have a choice between equipment and gil. Addressed in Beta Phase 3 Starting from Beta phase 3, Disciples of the Hand/Land will be able to obtain rewards other than the primary tools. In addition, they will be able to select from a list of rewards (gil, secondary tools, armor, etc.) similar to the rewards from other quests. There is a cool down for some crafting abilities, but this is pointless for Disciples of the Hand. Could you please eliminate this? Addressed in Beta Phase 3 The cool down for these crafting abilities has been eliminated in Beta phase 3. It doesn’t seem so exciting to level up as a Disciple of the Land, so please make their growth rate faster. Addressed in Beta Phase 3 We’ve addressed this in Beta phase 3. Also, we’ve broken down their features so that you learn them as you level. Please add crafting materials to the rewards available for gathering levequests. Addressed in Beta Phase 3 We’ve added crafting materials to levequest rewards in Beta phase 3. It’s nice to be able to tell the HQ conditions with Preparation, but I don’t think it’s necessary to make it an ability. Addressed in Beta Phase 3 In Beta phase 3 we’ve made changes so that this is a status that can be toggled on and off. Even when you are a level 10 Disciple of the Land, it’s not possible to gather HQ items. Addressed in Beta Phase 3 Starting from Beta phase 3, players under level 10 will be able to gather HQ items as long as they have the right type of gear. Test it out and let us know what you think! Please speed up the recovery rate of GP. Addressed in Beta Phase 3 In Beta phase 3, Disciples of the Land actions and GP specs have been changed. While the regular recovery speed has been lowered, now GP will recover upon successful gathering. Please check it out. Please make it so you can recover GP when you chain hits. Addressed in Beta Phase 3 Based on feedback, in Beta phase 3 we’ve made it so GP is recovered when successfully gathering. When chaining them together the amount recovered will increase. Please make balance adjustments so a wider variety of techniques can be employed for Disciple of the Land actions. Addressed in Beta Phase 3 Based on feedback, we’ve adjusted Disciple of the Land actions in Beta phase 3. Please check it out! Regarding the balance of Tree Whisperer, I feel it needs some work because when the gathering bonus activates, instead of increasing the gathering rate on lvl 21 walnuts, the rate for walnut logs is increased, which has a reverse effect. Addressed in Beta Phase 3 We have made adjustments in Beta phase 3. Test it out and let us know what you think! Please implement a sound effect for HQ items so it is easy to discern while gathering. Addressed in Beta Phase 3 Starting from Beta phase 3, you will see changes in the effect, as well as bonus experience points. In regards to the level correction applied to Disciples of the Land, it seems that just one level difference causes a drastic increase (25%-85%), so I feel it would be better to smooth out this progression. Addressed in Beta Phase 3 We have made adjustments to the Disciples of the Land level correction in Beta phase 3. Test it out and let us know what you think! In regards to obtaining leather materials, I feel there is quite a difference as compared to other materials. The amount you obtain is rather low and you need to obtain them by hunting monsters. Addressed in Beta phase 3
Continuing to address
Starting from Beta phase 3, we have increased the acquisition rate of leather and players will be able to purchase lower-level leather (up to level 15 leather) from NPCs. Leather higher than level 15 cannot be purchased from NPCs starting in Beta phase 3. Since there are a lot of characters who look similar, please increase the amount of items so we can have more diverse looks. Continuing to address We will continue to add new equipment graphics moving forward, but we’d also like players to utilize the dyes implemented in Beta phase 3. Please make balance adjustments so Disciples of the Land and Hand can make money easier. Continuing to address We designed these classes to make transactions with other players and have set the NPC prices accordingly. If we were to make it so all Disciples of the Hand and Land could easily make money it would result in inflation. We will be making balance adjustments so that they are not just weapon and armor crafters, but also involved in housing and raising-related content as well. Add special bonuses that will motivate you to complete the Gathering Log. Continuing to address While we’re planning to add achievements tied to the the Gathering Log, we will continue to add target items to log as well. Therefore, the motivation will be to earn achievements for completing portions of the Gathering Log. We will also make adjustments to the experience points bonus when items are recorded in the Gathering Log. Disciples of the Hand will really be affected since adventurers can earn items with good stats as dungeon rewards, so please make adjustments. Continuing to Adjust While normal quality crafted items are not as good as dungeon rewards, high quality and materia infused items can have stats that are higher than dropped items. We will continue to look into increasing the ways in which crafted items can be consumed. Please add sound effects to distinguish between hits and misses for harvesting, and make the sound effect for a hit an invigorating one. Continuing to Adjust We are continuing to make adjustments for sound effects when you get something from a gathering point. Names signed on crafted items look a little plain. Is there any way to make them cooler with fancy borders or something? If you’re going through the trouble of signing someone’s equipment, it should be something that catches your eye right? Continuing to Adjust We are looking into the possibility of changing the location of signature. While gathering, is it by design that there is no sound effect regardless of whether or not you get something on your last hit? Planning to Address in Beta Phase 4 We plan to have this addressed by Beta phase 4. While doing a carpenter leve, it’s not possible to perform regular transactions with Maisenta, so please implement a specific menu for transactions. To be fixed in Beta Phase 4 This has been confirmed to be a bug and will be fixed.
In regards to the specific display method and other specific fix details, we will let you know once they have been decided.
In regards to the Gathering Log, displaying the name of the area in which the objective item can be gathered from is nice, but the area is huge, so please make it possible to know a more specific location. Planning to Address in Beta Phase 4 While we previously mentioned that this would be ready for Beta phase 3, unfortunately this will not be ready until phase 4. We are planning to implement a feature wherein the system will tell you the closest gathering location on the map if the target item is in the same area. Please place the chocobo whistle in the “GENERAL” category like minions. Planning to Address in Beta Phase 4 We plan on making changes for Beta 4 so there is a “Mount” category and mounts can be called by using an action and not an item. Can you please make more of the “Brand of XX” type things? Planning to Address in Beta Phase 4 In Beta phase 3, we have yet to add special recipes and we’ve added elements to regular recipes for testing, but we plan on making these elemental recipes high difficulty, special recipes. After completing a leve I received in Gridania and I selected the option to return to the leve issuer, I was teleported to the leve issuer at the Bannock. Planning to Address in Beta Phase 4 The levemete in Gridania merely serves as a representative for the levemetes found throughout the Black Shroud. This means any levequest available in Gridania can also be found out in the field.However, considering the levemete’s name is not written in the journal, we do feel it’s a bit awkward that you don’t return to the adventurer’s guild even though that’s where the guildleve was accepted. Although it will be after Beta phase 4, we will consider changing the message displayed after clearing guildleves to have the issuer and return destination. Please implement a favorite list for crafting items. To be addressed after launch While it will be after launch, we plan on implementing a favorite list feature for crafting items. Please make it possible to call a “personal chair” that you can sit on at anytime. After Launch We will look into this for after launch. In regards to the evaluation points that are displayed for botanist leves, since this value affects the experience points reward I would like a better breakdown on these evaluation points. Looking into Implementing While there are other features that we are prioritizing for implementation, we will be looking into this. Having no emotion displayed during the failed synthesis animation is somewhat bland, so would it be possible to display this for each race? Continuing to Discuss We are currently looking into whether we can implement emotes while crafting. Please place a confirmation window warning you that you’ll lose your materials if you cancel the craft process. Continuing to discuss We would like to check on this carefully so that player convenience is not hindered by pop up boxes each time you cancel a craft. Minions that only Disciples of the Hand can create or only Disciples of the Land can gather would be a good motivation to level these classes. Are there plans for this? Continuing to discuss We also thought minions that can be created by Disciples of the Hand would be an interesting idea. We will look into this. As a future request, I’d like special gathering points that would allow you to gather a large amount of shards and such. Continuing to Discuss We are looking into making it so that in exchange for not being able to obtain other items, you will be able to focus on obtaining shards, crystals, and matter. Please make the retainer inventory window the size of the macro assignment screen and get rid of the pages. Continuing to Discuss We previously commented that we were looking into making it possible to select between viewing 100 slots at once or the 4 pages of 25 inventory displays for the Windows version, but we are also looking into the same thing for retainers. Please make it so you can physically tell when a character has an HQ item equipped. Working as Intended A high-quality item is still the same item data wise, so it will retain the same appearance. We appreciate your understanding. The crafter ability Ingenuity makes it so you cannot fail a craft, but it does not change the success rate value for actions. Working as Intended This effect has been implemented and when using the action, the effect is shown as a buff icon. We will look into whether we can change the values that are displayed within the help text. I want to be able to enter crafting mode by selecing the “basic synthesis” icon. Working as Intended This was implemented so that it would be performed from the crafting window to make it easy to understand, and is set to be done step by step. With that said, making these kind of adjustments would result in more complication and what is implemented currently are the features for official release. We appreciate your understanding. At high levels, when crafting lower level recipes the synthesis is suddenly completed on the first step. Is this by design? Working as Intended First, in answer to your question, suddenly completing synthesis of lower level recipes on the first step is by design. As most of you may already know, if you try to focus too much on raising the quality of an item, you sacrifice the item’s durability and increase the risk of failure. Suddenly completing a low level synthesis on the first step is simply another risk of crafting.Furthermore, successfully controlling the synthesis and preventing this from happening is how crafters can show how skilled they really are. As players increase in level and learn more skills, there will be additional ways to prevent these types of failures, so it will be up to the player to make good use of the skills at their disposal to reduce risk to the best of their ability. When crafting, please make it so that the materials used are pulled from the stack with the fewest items. Working as Intended We looked into this, but since the system is set up for efficient use of memory for a huge amount of items, it would be extremely difficult to dictate this for each item, so the current specs will be what is implemented for the official release. We will continue to look into whether we can address this in the future. Compared to items that can be purchased or earned through quest rewards, the appearance and stats of crafted items are inferior, so please make adjustments. Working as Intended We have envisioned it in such a way that normal quality crafted items can be obtained from vendors and quest rewards, while differences in stats are achieved through high quality items and materia melding. When taking out your hatchet as a botanist, the animation looks like a gladiator drawing their weapon. Please make it so they take it from their back. No Plans to Address Animations are managed by memory and we have created commonalities for efficiency so that the game can be played on a wide range of hardware. What is currently implemented will be what is implemented for official release. We appreciate your understanding. Please make the icon colors of potions and ethers the same as the colors of the HP/MP bar. No Plans to Address We have no plans to match the HP/MP colors since the differences in potion and ether groups are displayed via color. When your inventory bag becomes completely full, you are unable to gather anymore, so please make it possible to at least gather items where there is space left in stacks. No Plans to Address We have no plans to address this. Please make it possible to gain experience points even when you fail a craft. No Plans to Address From a growth balance stand point, we will not be making it so experience points are gained when failing. We appreciate your understanding. Please make it possible to perform actions like trading and purchasing items while crafting. No Plans to Address By making it possible to do tihngs like trade and purchase while crafting, you could accidentally fill your inventory and since there are many aspects to this that would invite problems, we will be implementing the current features into the official release version. We appreciate your understanding. Please make it so crafters have the choice to sign, or not to sign, a crafted item. No Plans to Address There is a huge risk for having each crafted item have their own individual flags, and we have no plans to address this currently. We appreciate your understanding. Having one skin cost 1 gil and a teleport to Gridania cost 120 gil is weird. Please adjust this more. No Plans to Address We’ve intentionally set it this way considering NPC purchasing prices and the amount in circulation. We have no plans to change this currently. Unless you complete a battle leve you cannot start gathering leves, so please change this. No Plans to Address At the beginning of the game we would like players to start as a battle class and take on other kinds of leves after having gained the confidence as an adventurer.