Markets and Retainers
Feedback Status Comment When putting items up for sale, make it possible to check the market prices of items. Addressed in Beta Phase 3 We previously mentioned that this would be addressed in Beta phase 4, but we have addressed it in phase 3! Please make a tutorial for retainers and markets. Addressed in Beta Phase 3 In Beta phase 3 we’ve made it so you can check previous active help windows, so please check this out as necessary. Please add a button that lets you take all the money your retainer has on it. Please also make the default value the total amount. Addressed in Beta Phase 3 In Beta phase 3, we’ve addressed this by making it so you can take all of the money by pressing the “-” button. For the gil exchage widget, please place the retainer’s on the left and the player’s on the right. Addressed in Beta Phase 3 We’ve changed this in Beta phase 3 to match how it is being used. Please make it possible to place items for sale directly from my inventory. Addressed in Beta Phase 3 In Beta phase 2 only retainers were able to sell items in markets, but in phase 3 characters will be able to sell items directly! Please make it easy to understand the bind mechanics for gear that is not equipped. Addressed in Beta Phase 2 We’ve created a specialized display at the top of the item window, so please check it out. Inventory space is too limited, so please unlock retainers immediately, or at least level 10. Addressed in Beta Phase 3 Once you have progressed through the main scenario you will be able to unlock your retainer. The armoury chest has also beed added, and the amount of items you can store has increased dramatically! Check it out! It’s difficult to know what was sold while you were offline without a notification, so could you make it possible to check your own personal transaction history? Planning to Address in Beta Phase 4 We’ve planned on addressing this in Beta phase 3, but the cost was extremely large for setting up a system like this, so we will be addressing it in Beta phase 4. Please make repairing gear as simple as possible. Planning to Address in Beta Phase 4 From Beta phase 4, we plan on making it possible to make requests to other players for repairs. Different from version 1.0, you’ll be able to repair gear that you’re wearing and request gear to be repaired while you wear it. You can use various repair NPCs as well. Please place market boards and retainers in the same spot so we don’t have to run around town. Looking into updating after launch In FFXIV: ARR, we feel that it’s important for players to gather in front of the market boards and shop for items, so we’ve made it with this mind. Due to this, we will not be combining retainers and market boards and we’d like you to use the bells nearby market boards. After launch there is a high possibility for expanding this by prioritizing convenience. Please implement a feature for retainers where they will buy items when they are below an indicated price or sell all items when they reach a certain price. Looking into updating after launch While it won’t make it in time for launch, we plan on making adjustments as needed to improve the usability and convenience of retainers after launch. When trading items, please lower the number of choices and confirmations. Looking into updating after launch While it’s technically possible to make it a one-button type of thing, we designed this so you would pay attention when transferring items. There is a possibility that we update this for convenience after launch. Please add retainer bells in places like rest areas and aetherytes. Continuing to Discuss We plan on limiting this to the starting city-states; however, we would like to carefully look into other areas while monitoring congestion and lag. Please make it so items that cannot be sold in the market are not in the market selling list. Continuing to Discuss We are looking into making it so items that cannot be sold are grayed out. If a shop NPC sells items from multiple categories, please make it so you do not have to keep opening and closing multiple widgets. Continuing to Discuss The development team is aware that it would be good to make it even easier to use, and is looking into preparing a category button that will allow you to switch between tabs. Please consider using the Mog Letter system for delivering the gil that is obtained from selling items. Continuing to Discuss In Beta 3, the retainer’s sale history can now be displayed, so we would like you to try this out and let us know your feedback. Instead of making retainers item sellers, please make them item keepers. Working as Intended Retainers are essentially something that will store a player’s items. Please make it possible to indicate the amount of items you want to buy when you purchase an item from a retainer. Working as Intended After looking into a feature like this, we’ve decided not to implement it because it could be utilized often for high-demand items and we want sellers to have more control over this. I’d like you to eliminate the retainer system and implement an auction house. No Plans to Address I’m very sorry, but we have no plans to eliminate retainers. We appreciate your understanding. Please place “buy” and “sell” in the same window. No Plans to Address We have no plans to make this into one window. We appreciate your understanding. Please introduce a “Request” feature as well as an option to buy. No Plans to Address After looking into a feature like this, we’ve decided not to implement it. We want sellers to be able to control the market on high-demand items themselves and a request feature would disrupt that. Please combine the features of retainers, market boards, and the mog letter system and have them all on retainers. No Plans to Address We have no plans to combine retainers and market boards for launch. In regards to mog letters, we plan on adding a mailbox to the housing system. Please make it possible to transfer items between multiple retainers directly. No Plans to Address From a security stand point, this is a high risk for RMT use and we have no plans to implement this at launch.