Animation Beta Test Phase 3 Feedback – Final Fantasy XIV: A Realm Reborn

Animation

Feedback Status Comment
Implement an emote that makes your mouth move so it looks like you are talking. Beta Phase 4 While this isn’t really tied to emotes, starting from Phase 4, you will be able to make the mouth of your character move when you speak in chat. Check it out and let us know what you think!
Increase the number of emotes that can be performed while seated. Beta Phase 4 Starting from Phase 4, you will be able to use additional emotes while seated.
Make it so players can also sit in beach chairs and take naps. Will Continue to Discuss While the dev. team would love to implement this, there are tasks with higher priority that we must attend to first. Unfortunately, we are currently unable to provide a rough estimate of when we can implement this feature.
Make it so the /dance emote will keep going continuously until another emote is used. Will Continue to Discuss We are currently planning to implement this feature after launch. Please stay tuned!
There are a lot of rocks and ledges that you cannot jump off of, so please increase the range of things you can jump over and off of. Will Continue to Discuss We would like to increase the range of things you can jump over and off of especially if the location has a huge impact on your game play. Please provide details on the location so we could investigate it further.
When enemies are stunned, express this through a frozen-type of animation. Will Continue to Discuss To make this possible, we will have to implement a unique animation for each and every monster. Please give us more time to consider this request.
Some guard NPCs don’t move at all and it feels a bit odd. Please make it so these NPCs move around. Working as Intended We intentionally made the guards not move to make them look more guard-like. However, we do have plans to implement guards that move that we can use for certain situations.
The final frame of the teleport animation is very pixelated, so please fix this. Working as Intended Unfortunately, the current design is finalized.
Make it so players have more facial expressions while in cutscenes. Working as Intended We intentionally toned down the number of facial expressions that take place in cutscenes because you have no control over the character during the scene.
Make limit breaks flashier and more dramatic than other actions. Working as Intended The limit breaks become flashier as they increase in level (1 > 2 > 3). You will be able to use the level 3 limit breaks once the game is launched. Please stay tuned!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s