Items, Synthesis, and Gathering Beta Test Phase 3 Feedback – Final Fantasy XIV: A Realm Reborn

Items, Synthesis, and Gathering

Feedback Status Comment
Make it possible to throw away chocobo barding that you already possess. Beta Phase 4 We’ve addressed this in Beta Phase 4!
Tell us where we can obtain almonds. Beta Phase 4 In Beta Phase 3, it was not possible to obtain almonds, but we’ve implemented this for Beta Phase 4.
There are no sub-tools for weaver at certain levels, so please add these. Beta Phase 4 We’ve addressed this in Beta Phase 4!
it feels like only Cobalt Gauntlets are difficult to make, so please adjust this. Beta Phase 4 In Beta Phase 3, Cobalt Gauntlets were an elemental recipe. This was only temporary for the Beta Test, but we’ve changed it to a regular recipe in Beta Phase 4.
The process for making materials for cooking recipes is extremely lengthly, so please adjust the balance. Beta Phase 4 We’ve addressed this in Beta Phase 4!
By using an action that can be learnt on a certain class, all crafters are able to make HQ items at a 100% rate, so HQs will be the norm in the market. Please make adjustments for this. Beta Phase 4 We’d like to avoid having to reduce the stats of actions to limit the range of what is possible while crafting, but considering the adjustments for the in-game economic balance, we’ve determined this was necessary and made adjustments.
It seems like there is no use for Enchanted Mythril Ink, so please fix this. Beta Phase 4 In Beta Phase 3, a portion of the recipes were still being adjusted and were not available, but after level 36 there are recipes that require Enchanted Mythril Ink. Please check it out.
There are some nodes that Disciples of the Land cannot gather from, so please adjust this. Beta Phase 4 We’ve addressed this in Beta Phase 4!
The Cotton Robe recipe is strange, please adjust this. Beta Phase 4 We’ve addressed this in Beta Phase 4!
It’s difficult to obtain the materials requested in the culinarian class quest. Please adjust this. Beta Phase 4 We’ve addressed this in Beta Phase 4!
I can’t seem to find recipes for new equipment such as Avengers, so please add them. Beta Phase 4 We’ve addressed this in Beta Phase 4!
Some of the crafting actions have effects that are difficult to understand, CP costs that don’t match their effects, and also some where the effect is too strong. Please adjust these. Beta Phase 4 We’ve made adjustments to the scope of these in Beta Phase 4!
Make it possible to adjust where item information is displayed. Beta Phase 4 We’ve added a mode in Beta Phase 4 that will allow you to fix the position of the item and action details display.
I find it too difficult to gather the carbonized matter to meld a materia. Would it be possible to receive one for testing purposes? Beta Phase 4 We’ve addressed this in Beta Phase 4!
Can you change the initial gladiator weapon (weathered gladius) to a longsword? Beta Phase 4 We’ve changed the design into a different sword in Beta Phase 4!
Currently, most of the unique gear have similar stats. Would it be possible to add unique qualities to them? Beta Phase 4 In Beta Phase 4 we’ve made adjustments to the parameters of unique items, and the weight of the values will change when combining similar stats. Once we’ve established balance with the base parameters we will look into special bonuses.
I would like to be able to gather more useful items from the start. Beta Phase 4 In Beta Phase 4 we’ve adjusted the growth speed of the beginning of the game where there are a lot of items that are sold by NPCs.
Add an option that allows you to craft multiple recipes at once. Beta Phase 4 In Beta Phase 4 we’ve added a feature that will allow you to craft NQ items continuously. The feature will be unlocked once one of your crafting classes reaches level 10, and then it can be used on all your other classes.
Make it possible to decide whether or not to use a dye to dye equipment after seeing what it would look like with the color added. After launch We are planning to add a preview feature after launch.
I would like to see bonuses to certain abilities added to the job-specific armor similar to the stats in 1.0. Continuing to Discuss For special bonus stats on job-specific armor, once the base parameter balance has been firmly established we would like to look into this. At launch, there will only be base parameter bonuses.
I find the current repair process to be too complicated (i.e. first change classes and then locate the item in the Armoury Chest). Is there something you could add to make the process easier? Continuing to Discuss As a feature only it would be possible; however, there are issues with animations and such so we will continue to look into this.
I would like to be able to dye shields. Continuing to Discuss If there are a lot of requests for this we would like to look into it.
I don’t see much of a difference between low-end food and the high-end food. Continuing to Discuss As this has been designed carefully around calculating battle balance, it’s very difficult to increase the effects of food more than what they are currently, and the difference would be marginal. We will continue to look into adjustments as well as other elements.
I would like to be able to cook food that can be eaten by the whole party. Continuing to Discuss This has been brought up as an idea. We’ll look into this as it sounds like a fun feature.
Please add an explanation about how crafting requires shards and crystals. Continuing to Discuss We believe explanations for shards and crystals are necessary, so we will look into adding these.
Can you add an option to repair a bulk of items in the Armoury Chest? Continuing to Discuss We will be looking into ways to improve this which includes easing up the requirements for repair classes.
Please add more monsters that drop dew thread and fleece. Continuing to Discuss While we do not have any plans of adjusting the distribution, we will continue to look at the supply of these materials and make adjustments as necessary if the game is lacking these. Important materials can be obtained from crafting leves, so please try out some leves if you are lacking materials.
The stats for White Raven are way too low considering the difficulty of obtaining them in version 1.0, so please revamp this. Working as Intended We want to keep the White Ravens as a commemorative item and as such we have no plans to adjust the stats.
I would like to be able to open the crafting log and the selling window at the same time. Working as Intended As there is a possibility that this becomes too systematic and results in requests for other windows to be open at the same time as well, we do not have any plans to address this. We appreciate your understanding.
I would like to be able to equip the Vanya gear as a conjurer. Working as Intended Vanya equipment, as well as some other high level equipment, has been separated into roles. The original Vanya equipment will be for DPS magic. We will be introducing a healer (that includes conjurer) version of the Vanya series, so we’d like you to use this.
I find the current stat limit for materia too low. I would like the materia to have more of an impact. Working as Intended From a battle balance perspective, the stat caps are based on item level, and except for very few exceptions this cap cannot be surpassed. Due to this, it’s not that certain parameters are low on materia, the system has been set so you can supplement equipment with parameters that were not originally on them.
I would like to be able to search the item I want to craft from the crafting log. Working as Intended Because we will continue to add many more recipes in the future, we will continue looking into this as the game develops.
The current recovery rate of the GP is too slow. Would it be possible to increase it? Working as Intended There are a lot of gathering actions with high stats, so we’ve adjusted the speed of GP recovery. The rate in which you can use these actions are different than other classes. We appreciate your understanding.
Is it possible to add a critical hit feature for the gatherers (i.e. obtain additional items)? Working as Intended We believe gathering an HQ item is a critical hit.
Can you add an option to filter classes in the Armoury Chest? Working as Intended While we do not have plans to address a feature that filters equipment by class and job, we will look into other methods to improve usability and visibility. In Beta Phase 4, we added icons that show whether or not you can equip items, and this has made it easier to tell if you can equip items as a particular class.
I would like to be able to equip any item when I’m on a class. Working as Intended We’ve made it so that you can pretty much determine roles at a glance. Also, since battle balance would be destroyed if roles other than tanks were able to wear heavy armor, this is a necessary limitation. We are planning to implement a system that changes only the design of your equipment in an update.
I would like to receive a starter kit when I first change my class to either a Disciple of the Land or Hand. No Plans to Address No plans to address this. We appreciate your understanding.

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