Final Fantasy XIV: A Realm Reborn – Hot Fixes (Oct. 15) – Yay Turn 5 Fixed!

Looks like Bahamut’s Coil Turn 5 is finally fixed and hopefully that silly exploit in Amdapor Keep has been removed as well. During a DF run, someone had the gal to call us lazy for not wanting to use an exploit -_- maybe they like to get banned but I sure as heck am not loosing my weetle taru gal


The following issues have been addressed:

  • An issue wherein players were able to abandon the quest to unlock levequests.
  • An issue wherein a player walking within range of a FATE while progressing certain levequests would cause information such as the timer and progress counter to not update properly (PlayStation 3 version only).
  • An issue wherein players were unable to join an instance via the Duty Finder under certain circumstances.
  • An issue wherein players occasionally got stuck in the terrain while using the Chocobo Porter.
  • An issue wherein players were detected by monsters while using the Chocobo Porter.
  • An issue wherein aggro lines would occasionally not display properly during the instance “The Howling Eye (Hard).”
  • An issue wherein players were able to fight monsters in the instanced dungeon “Amdapor Keep” without taking any damage.
  • An issue wherein the Duty Finder would replenish party members for the instanced dungeon “Amdapor Keep” after defeating the last boss.
  • An issue wherein monsters in the instanced dungeon “Binding Coil of Bahamut – Turn 5” became immobilized under certain circumstances.
  • An issue wherein pets were unable to enter a specific room in the instanced dungeon “Haukke Manor.”
  • An issue wherein chests in the instanced dungeon “The Sunken Temple of Qarn” did not include thaumaturge and arcanist weapons within the list of possible rewards.
  • An issue wherein players were not weakened after getting raised.
  • An issue wherein players were unable to use their pet’s actions while casting a spell.
  • An issue wherein the target rings and area-of-effect predictors did not display under certain circumstances.
  • An issue wherein Eos/Selene did not use Embrace to heal players under certain circumstances.
  • An issue wherein if a player crafted immediately after receiving benefits from food, the effect of crafting actions were increased by one turn.
  • An issue wherein players occasionally lost the ability to control their character when trying to meld a materia that was restored from a cracked materia.
  • An issue wherein a player’s game client would crash, or they would lose control of their character, if they initiated a trade with another player and the opposing player canceled the trade.
  • An issue wherein a player changing areas after their companion is KO’d would not be able to summon their companion.
  • An issue wherein players were able to target their minion even if it was filtered through the character configuration settings.
  • An issue wherein a player would occasionally target a pet before an enemy when attempting to target the nearest NPC/object.
  • An issue wherein if a player attempted to perform a ground-target action, a point on the ground was selected before the player actually chose it.
  • An issue wherein the game client would occasionally crash if a player inserted text via the “Enter” key under certain circumstances.
  • An issue wherein a player’s game client would occasionally crash if they moved the Duty List while in the HUD layout mode and then logged out of the game.
  • An issue wherein if a player had their screen resolution set to 480p, their chat window would shift to the right every time they logged into the game (PlayStation 3 version only).
  • An issue wherein the directional pad of a gamepad would be non-responsive when using a certain gamepad (Windows version only).
  • An issue wherein a character’s face would occasionally not display properly if the character was created using saved appearance data.
  • An issue wherein a player would occasionally lose control of the game during the character creation process.
  • An issue wherein a player would occasionally lose control of the game if they continuously attempted to login to a World that is full.
  • An issue wherein the MP value displayed on the “/macroicon” icon does not change when a player gained a level.
  • An issue wherein the text command “/macroicon ‘Jump’” did not display the correct icon.
  • An issue wherein the icon displayed via “/macroicon” did not turn red when the target was not within range.
  • An issue wherein a player would occasionally lose control of the game when they executed the text command “/hotbar” or “/crosshotbar” via their chat window.
  • An issue wherein the job levels (summoner and scholar only) displayed in the Edit Search Info interface was incorrect.
  • Grammatical errors within the text found in the Duty List, Journal, and NPC dialogue.

Countermeasures have been implemented for the following issues:

  • An issue wherein a player would occasionally not be able to progress within an instanced battle.
  • An issue wherein an NPC would occasionally become non-responsive while progressing a quest.
  • An issue wherein the background music and the sound effects would not play properly under certain circumstances.
  • An issue wherein the opening would not play under certain circumstances and prevented the game from starting properly.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s