Not sure what this particular maintenance is for, hopefully it will fix the latency and rubber banding issue that returned for a number of players as of yesterday. During my 3rd quarter insanity I believe SE made additional improvements to server structure as I started having less and less rubber banding issues, but last night was pretty bad. Our team was quite amazed that we made it through Turns 1-4 despite tanks being insta 90k, me having send issues and god knows what else lol
The rubber banding last night came with some pretty interesting side effects I had not seen or perhaps not noticed before? Somewhere around Turn 3, I noticed a golem hitting Ula (tank) with frontal aoe, which normally takes off a huge chunk of HP, but Ula’s HP remained 100% and while I was trying to figure out what magic Ula was weaving, I realized that it may be lag causing this so I started cures regardless, then his HP dramatically finally updated to show the damage taken and my cures came after… although all of this happens in the matter of seconds within a short fight, we had to rely on a healer that was guessing what would happen to a tank, and not what was actually happening. We got through it! MP became an issue for the first time ever but hurray for finishing it, go team!
We apologize for any inconvenience this may cause and thank you for your understanding.
* The World transfer service will be suspended 15 minutes before maintenance begins, and will be unavailable until maintenance has ended.
* Clients will update automatically upon launch after the date and time below.
* Update details will be posted separately.
[Date & Time]
From Oct. 16, 2013 11:00 p.m. to Oct. 17, 2013 2:00 a.m. (PDT)
* The completion time may be subject to change.
– FINAL FANTASY XIV: A Realm Reborn