Devastation of Bahamut

Eeeeeeee FFXIV 2nd Year Anniversary Fun!!

Oh My Ifrit!

meeting 2.0 Ifrit for the first time yeeekss!

Wow does time FLY!! Can’t believe it’s already been 2 years since ARR launched. Out of nostalgia, went back through and looked at footage from launch until now. I remember not sleeping the entire first week or two of ARR Launch >< I managed to fit in work, life, and non stop FFXIV while taking short naps everytime the server went down, thank god! In a way it was fun but primarily I’m NEVER DOING ANYTHING LIKE THAT!! Ever! AGAIN! All done crazy youthful days of staying up every single night playing games lol!

Aque The Weaver

trying to look cute for the camera after grinding all HQ crafting sets in the second week of ARR

I could tell just how delirious I must have been from the raw footage that I was sifting through, it is a giant mess of jumbled together bits and pieces, what was I doing here, why am I doing this quest, wait, who am I? WHERE AM I? It’s pretty hilarious! Heavensward was a much saner experience for me, I took it slow, steady and old lady like /pats self

Exploring Heavensward

poking around Fortemp’s Manor and talking to every NPC in Heavensward!

Cannot wait for the 14 hour live stream! And for the anniversary event in game, minions gimme gimme (on a side note, both carbie plushies arrived last week, OMG MINIONSS). I’m not planning on staying up all night but thank god SE scheduled it for a weekend so that if I do stay up, I won’t be such a zombie while at work!

Version 1.0 Aque

Aque in 1.0! Not too shabby! I literally changed nothing from 1.0 to ARR, this is also the closest model I could find to my FFXI character!

I also look forward to the creative process that always seem to occur around the anniversary date! Hopefully everyone will also enjoy my random video shoo shoos!

When the 1.0 servers went down, I made the following FMV, out of feels and also from great anticipation for what 2.0 was to bring:

Final Fantasy XIV FMV: Twilight Over Eorzea

This next one was created during last year’s anniversary! It was inspired by something Mr. Housing said.

Final Fantasy XIV FMV: Where It All Began, The Path to A Ream Reborn

From: Yoichi Wada, Mr. Housing
“Thank you for playing FFXIV: A Realm Reborn.

For me, the most memorable part of this journey was the “End of an Era” trailer, which bridged 1.0 and ARR. The team worked as one to claw its way up from the rock bottom we’d hit in 2010, and this trailer marked the point at which we felt we could finally bring our FFXIV to the fans again. I remember how deeply moved I was, seeing that we did in fact make FFXIV a true FINAL FANTASY title while at the same time personally coming to terms with what had happened.

Through your fandom, we were able to make a fresh start. Please continue to help make FFXIV all it can be.”

This one was created after the conclusion of the 2.0 storyline, with the insane cliff hanger heading towards 3.0. It’s not technically an anniversary video but it felt appropriate at the time I was making it:

Final Fantasy XIV FMV: Of Families, Friends and Foes

Looking forward to celebrating the 2nd Anniversary with everyone!! SPAZZZZZZZZZZZ!! woo wooo!!!

If you have not read this yet… please do! I’ve read some of Anonymoose’s post on the official forums and he’s truly a lore nut in all the good ways. I’ve seen a number of searches/questions for “ffxiv version 1.0 lore” and have been contemplating putting together a ‘links to places you can read about lore’ post… but never really found that cohesive, story driven content that would best represent the story of 1.0 once YoshiP and team got their hands on it. Anonymoose did an amazing job putting this together and the Ferne himself attests to it! Let’s support more community and player driven content!


Final Fantasy XIV Hyur Naming Conventions

From the Square Enix FFXIV: ARR Localization team.

Copyright (C) 2010 — 2013 SQUARE ENIX CO., LTD. All Rights Reserved

Hyur – Midlanders

Hyuran first names are remarkably similar to Anglo SaxonCeltic, and Briton names that appeared in medieval (pre-17thth century) Europe.

Last names are usually based off of professions, or locations of where they or their families lived. They may also represent a person’s outward features (i.e. brown hair leading to the surname ‘browne’)


Eddard Baker
Petyr Stone
Belmont Miller


Isolde Stark
Hester Skinner
Joyse Browne

Hyur – Highlanders

Highlander first names are remarkably similar to medieval European names that haveGermanic or Normandic roots.

As the Highlanders are a warring race, their last names tend to sound more…violent, as they will often adopt the colorful nicknames they have earned during battle.


Aethlwold Hunter
Hunfrid Longblade
Lewenhart Boarsblood


Sigberta Strong
Orieldis Blacke
Bergard Thorne

Fun Fact: Some Midlanders like to joke that because Highlander names have a very Roegadyn feel to them (in addition to highlanders being very large and muscular), that the clan is somehow “less Hyuran.” Many an alehouse brawl has broken out as a result of a Midlander in his cups uttering such quips as ‘Your mother was a Sea Wolf ’ in the presence of a Highlander. Needless to say, most of these quarrels do not end well for the instigator.

#FFXIV A Realm Reborn – Ishgard Screenshots

Lost in the sea of Benchmark insanity, Square Enix also released the following screenshot and some details regarding the mysterious Ishgard. YoshiP has mentioned that Ishgard will not release until after Retail, but perhaps we will get some tantalizing quests hinting at additional lore.

In the central region of Abalathia’s Spine, that great mountain range that spans Aldenard from east to west, can be found the forbidding highlands of Coerthas and the Holy See of Ishgard. The archbishop of the church, while leading his people in the teachings of Halone, the Fury, rules also as the nation’s sovereign.

Ishgard’s formidable army of knights wages constant battle against its mortal enemies, the dragons. Faced with ever more aggressive attacks from its serpentine foes, as well as an unprecedented spell of bitter cold, the theocracy’s days are dark indeed.
Matters have grown so grave as to prompt the archbishop and his advisors to consider throwing open the heretofore sealed gates of Ishgard and calling for outside aid.

Crash site

If you explored Black Shroud during the beta phases, you will notice a giant chunk of what looks to be Dalamud in North Shroud. Will we be seeing the wreckage in Coerthas as well? It only makes sense since Coerthas is the closest to the calamity


An icy area of Coerthas with what looks to be an ice elemental… and… a hippo? Some kind of new mob model!


The iconic bridge between Ishgard and the rest of the world, when will we trek over it and paint Ishgard red??!!

Updated Towns

Hmm could this be the upgraded version of Owl’s Nest? In 1.0 Owl’s Nest was a small little ‘village’ where you go to grab quests and learn some Ishgardian lore, and you meet the Chocobo Knights (ok so that’s not their real name but I like to call them that)

Bridge Gate?

One of the land marks of Coerthas in 1.0 was the huge crevices, ravines, all designed to illustrate the highlands. And to cross them you had huge bridges, could this be an awesome looking bridge entrance?


What looks to be a more secure camp (totally love that about ARR! do not miss random little huts int he middle of no where!)


Its really interesting that Natalan (Beastmen Tribe: Ixali stronghold), or bits of it looks to be covered in snow now

Gate to Ishgard?

Gate to Ishgard? With a formidable drake type roaming around, hells yeah! Pure speculation here


We were teased with artwork of ruins in Coerthas in and around Ishgard when they first announced A Realm Reborn, here is the first sight of it!

Final Fantasy XIV: Elezen Naming Conventions

From the Square Enix FFXIV: ARR Localization team.

Copyright (C) 2010 — 2013 SQUARE ENIX CO., LTD. All Rights Reserved


Both the Wildwood and Duskwight Elezen are proud clans from a proud race. The forenames and surnames used by them have changed little since the time when they first crossed into Eorzea from the north. However, over the ages, due to bad blood between the two tribes, the surnames once commonly used by both, have been claimed by one side or the other. Now, you will find that while the structures and spellings of the names are extremely similar, and they follow the same phonetic rules, a Duskwight and a Wildwood Elezen will never have the same last name.

The spelling and phonetic rules are extremely similar to those of French, and while there are no set-in-stone guidelines for male or female names, there are some distinguishing features.


Female names tend to end in “ne,” “ette,” or “elle” or on extended vowels like “ie”, and be shorter than the male names.






Male names are longer, and will end in x, such as ‘loix’ (pronounced ‘lo-ah’) or ‘aux’ (pronaounced ‘oh’), or end in a silent t, such as ‘mont’ (pronounced ‘moan’) or geant(pronounced ‘john’).



One will also notice that some of the Elezen names appear familiar to those of the Hyur.

Louis vs Louisoix
Eugene vs Eugenaire
Arthur vs Arthurioux

Gwen vs Gwenolie
Hilda vs Hildie

There are Eorzean historians who believe that these similarities in names may be proof that the two races are of similar origin─’open-minded’ Hyuran historians claiming the Elezen are a bastard race spun off from the Hyurs (and not the other way around). Elezen historians, on the other hand, simply deny any blood relation whatsoever.

Final Fantasy XIV: Miqo’te Naming Conventions

From the Square Enix FFXIV: ARR Localization team.

Copyright (C) 2010 — 2013 SQUARE ENIX CO., LTD. All Rights Reserved

Miqo’te – Seekers of the Sun


Most males have simple, one or two syllable names. The extra aitches we see in names such as “Bhee,” “Kuzh,” and “Pahsh” represent a slight hissing/spitting sound that is made when the name is pronounced by the cat-like Miqo’te. Many of the other races in Eorzea cannot accurately reproduce this sound, so the aitches end up going silent when read (Bee, Kooz, Pash).

The first name is always proceeded by a letter representing their tribe. In the mass exodus which occurred during the Fifth Umbral Era, 26 Seeker of the Sun tribes crossed the seas (which had frozen solid as a result of the Calamity) to Eorzea in search of food and warmer climates. The names of these tribes contained many sounds which were difficult to represent with the existing Eorzean alphabet; but the fact that there were the same exact number of tribes as letters in the Eorzean alphabet was taken as a sign that they were destined to make the new realm their home, and so assigned each tribe with a letter/sound that was closest to its name. Over time, this resulted in the changing of the pronunciation to more closely resemble the pronunciation of the Eorzean letter than that of the original word.

The tribe names are originally based on traditional beastkin, scalekin, or cloudkin totems, which are said to protect the tribe.

A: Antelope (pronunciation: short Ah)
B: Boar (short Bee)
C: Coeurl (short Ka)
D: Dodo (short Deh)
E: Eft (short Eh)
F: Bear (short F)
G: Gryphon (short, hard Goo)
H: Gigantoad (short Hah)
I: Bufflalo (short Ee)
J: Jackal (short Jah)
K: Hipparion (short Koo)
L: Viper (short Lee)
M: Marmot (short Meh)
N: Aldgoat (short N)
O: Mole (short Oh)
P: Basilisk (short Peh)
Q: Puk (short Key)
R: Raptor (short Ruh)
S: Zu (short Soo)
T: Condor (short Tuh)
U: Drake (Ooh)
V: Vulture (short Vah)
W: Wolf (whort Wah)
X: Lynx (short She)
Y: Jaguar (short Yah)
Z: Ziz (short Zoh)

Males do not take family names, as they are each considered the ‘origins’ of new families. In place of a family name, they are given a title that denotes their tribe, and their position within it. For a male Seeker of the Sun, there are only two positions available—breeding males (nunh – pronounced ‘noon’) and all others (tia – pronounced ‘tea-ah’). All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average).

There is only one other way a tia can become a nunh, and that is to leave his tribe, and start his own. This, of course, requires several females to accomplish, and most female Seekers of the Sun are rarely impressed by a male who cannot defeat a nunh.

Nunh status does not equate to leadership within a tribe, and in fact, very few nunh ever become leaders.

Pronunciation-wise, other than the tribe pronunciations listed above, names follow common English phonics. Though followed by an apostrophe, the tribe sound is usually flows into the name.

O’raha would be pronounced “o-RA-ha” not “OH. raha”

– O’raha Tia
– O’bhen Tia
– U’odh Nunh
– K’tyaka Nunh


A female first name will always begin with the letter representing her tribe, followed by an apostrophe, and then her given name. Her last name is the first name of the tribe’s breeding male who sired her.

R’Sushmo Rhiki

Sushmo of the Raptors, sired by R’rhiki Nunh (breeding male of the Raptors)

The apostrophe pronunciation rule applies here, as well.
The first name Y’shtola would be pronounced “yash-TOE-lah” not “ya. shtoe-lah”

– N’bolata Raha
– A’zumyn Bhen
– H’amneko Odh
– J’nangho Tyaka

In colloquial speech amongst close friends and companions, sometimes the tribe letter will be dropped from the first name.

F’lhammin -> Lhammin

Miqo’te – Keepers of the Moon


Unlike the Seekers of the Sun, the Keepers of the Moon is a highly matriarchal society, with family names passed down from the mother, not the father. It is said that some of these surnames have survived since the First Astral Era.

The Keepers of the Moon lead more solitary lives, rarely forming communities of more than two or three families. Therefore, a tribal letter is not assigned to the names.

The matriarchal strength is further displayed by the fact that female first names are short, one/two syllable constructions that closely resemble names used by male Seekers of the Sun.

Unpronounced aitches are also present in the names.

– Okhi Nbolo
– Cemi Jinjahl
– Gota Jaab
– Sizha Epocan


More evidence of how important the mother is to the Keepers of the Moon can be seen when looking at the names given to males. In addition to taking the mother’s surname, males also take the mother’s forename, adding a suffix (separated by an apostrophe) to the end to designate the order in which they were born.

First son: ‘a
Second son: ‘to
Third son: ‘li
Fourth son: ‘sae
Fifth son: ‘ra
Sixth son: ‘ir
Seventh son: ‘wo
Eighth son: ‘ya
Ninth son: ‘zi
Tenth son: ‘tan

– Okhi’a Nbolo
– Cemi’to Jinjahl
– Gota’li Jaab
– Sizha’sae Epocan

Though there are ten suffixes listed above, rarely do even the largest Keeper of the Moon families have more than two or three sons. This is not by choice. Nature merely sees to it that more females are born to this race.

Final Fantasy XIV: Lalafell Naming Conventions

From the Square Enix FFXIV: ARR Localization team.

Copyright (C) 2010 — 2013 SQUARE ENIX CO., LTD. All Rights Reserved

Lalafell – Plainsfolk

Both Plainsfolk and Dunsefolk Lalafell names are ruled by rhythm, repetition, and rhyming (as well as a little alliteration). Syllable count also plays a large part. There are four unique sets of rules, and these rules are rarely deviated from. Once the rules are learned, one will be able to discern a Lalafell’s clan and gender by simply looking at a name.

The Lalafellin language (used by the clans before they arrived in Eorzea) originally only possessed five distinct vowels: a e i o u. The pronunciations are as follows:

a (“ah” as in arm)
e (“eh” as in bet)
i (“ee” as in beet)
o (“oh” as in home)
u (“ooh” as in dude).

Surnames are only surnames in placement, as they are not taken from the mother or father and are unique to the individual.


1. The phoneme pattern used is AB – CB
2. The A and C phonemes do not have to rhyme.
3. The AB, and C phonemes are usually limited to one or two syllables.

– Zorido Manarido
– Kopel Yorpel
– Alka Zolka
– Waguda Mabaguda

Fun Fact: In everyday speech, Plainsfolk males will usually always use their full names, rarely ever breaking them down into solely first or last.


1. The phoneme pattern used is ABB – AB.
2. The A and B phonemes are always one syllable, and most often a single consonant paired with a single vowel, or simply a single vowel.

– Mimomo Mimo
– Tokiki Toki
– Ulala Ula
– Honmeme Honme

Lalafell – Dunesfolk


1. The phoneme pattern used is AAB – CCB
2. The A and C phonemes are 1 syllable, the B phoneme 2.
3. The A and C phonemes may rhyme, but do not have to.
4. Syllables are most often a single consonant paired with a single vowel, or simply a single vowel.

– Jajariku Nanariku (rhyming)
– Momomena Lolomena (rhyming)
– Nunulupa Tatalupa (non-rhyming)
– Fafajoni Kukujoni (non-rhyming)

There are rare cases when the B phoneme will ‘seemingly’ have one syllable such as Zozonan or Nanalai. The ‘n’ and ‘i’ here are, in fact, the remnants of sounds that were once paired with a Lalafellin vowel that, over time, has disappeared from speech, and therefore become silent in names.


1. The phoneme pattern used is AAB – AB
2. The A and B phonemes are 1 syllable (with the A phoneme always repeated in the forename).
3. Syllables are most often a single consonant paired with a single vowel, or simply a single vowel.

– Jajano Jano
– Kokobi Kobi
– Yayamo Yamo
– Chuchumu Chumu

Fun Fact: Members of the Ul’dah and Sil’dih royal families also bear the names of their respective sultanates.

– Nanamo Ul Namo
– Lalawefu Sil Tatawefu

#FFXIV Lore Bomb – Roegadyn Naming Conventions

Earlier this year, Fernehawles was given a brand new forum section just for Lore, he dropped a number of lore bombs in there which I will highlight later. But for newer players who have been wondering why Roegadyn names look like someone faceplanted a keyboard… here’s the explanation!

Copyright (C) 2010 — 2013 SQUARE ENIX CO., LTD. All Rights Reserved

Roegadyn – Sea Wolves

At a glance, Sea Wolf names can oft appear like an amalgam of seemingly random letters, pounded out by a starved monkey chained to a thrift store typewriter.

Ah, but that is where you are mistaken! There actually is a pattern!


Sea Wolf names are actually all formed from two words taken from the ancient Roegadyn language that the race’s ancestors spoke before they came to Eorzea. For example, Ahldskyf is a combination of Ahld (meaning ‘old’) and Skyf (meaning ‘ship’). Rostnsthal is a combination of Rostn (rusty) and Sthal (steel). Pronunciation of the names can be a bit easier after splitting the name into its two parts: Ahld + skyf (read “ald-skeeff”).

– Greintoum (grein + toum = bronze dream)
– Mytemyrgan (myte + myrgan = middle morning)
– Ahtmhas (aht + mhas = eight scars)

Fun Fact: The word Roegadyn actually means ‘people of the rain’: roega being a distorted form of the word ‘roegan’ (rain) and ‘dyn’ (people), as the weather in northern islands from which they hail fluctuates from thick fog to torrential downpours…and that’s when it’s too warm for snow.


Female first names follow the same rules as male first names, except that the second word used in the names is almost always one of the following:

– Swys (Sister) -> Aermswys (Poor Sister)
– Thota (Daughter) -> Klynthota (Small Daughter)
– Wyda (Willow) -> Dyrstwyda (Thirsty Willow)
– Geim (Jewel) -> Rhotgeim (Red Jewel)
– Wyb (Woman) -> Merlwyb (Sea Woman)
– Rael (Doe) -> Doesrael (Two Does)
– Lona (Gatherer) -> Styrnlona (Star Gatherer)
– Bhyda (Bride) -> Blyssbryda (Blossom Bride)


Sea Wolf last names can appear even more imposing, but in fact, they follow rules similar to the first names. A last name simply takes the father’s name and adds either Syn (meaning ‘son’) or Wyn (meaning ‘daughter’). For example, Limsa Lominsa Admiral, Merlwyb Bloefhiswyn could be broken down like this:

Merl (sea) + wyb (woman)
Bloe (blue) + fhis (fish) + wyn (daughter)

In other words, “Sea Wife, daughter of Blue Fish”

Both ‘thota’ and ‘wyn’ translate as ‘daughter’; however, the use of wyn is exclusive to last names. You will never see it used in a first name (such as Klynwyn), as you will never see a last name that uses thota (such as Bloefhisthota).

The term “known” is used here because many Roegadyn words have been forgotten after generations of disuse, with only popular terms being passed down through names. Every so often, however, a new (or should I say old) word is rediscovered in an ancient tome and added to the list for further generations to use (or ignore).

Roegadyn – Hellsguard

You will find the “old language” used in a lot of Sea Wolf names, as the Sea Wolves tend to adhere to the ancient traditions and customs the northern islands from which they hail. The Hellsguard, on the other hand, are more prone to adapt to their surroundings, and often choose to ‘translate’ their names from the old language to modern Eorzean. That said, the lines between the two clans aren’t set in stone, and you will find some Hellsguard have chosen to use the old language in their names, and some Sea Wolves have given themselves “translated” names.


Male names are formed from two words (usually a descriptor and a noun), and tend to draw heavily from nature, whether it be vegetable or animal, inanimate or animate, abstract or concrete.

Tall Mountain
Spinning Blade
Anonymous Moose
Still River
Bloody Catapult


Female Hellsguard names follow the same rules as those for male names. In addition, there are no restrictions on the second word (as exist in Sea Wolf forenames). The only real difference between male and female Hellsguard names is that the latter tend to include plant imagery (though there are many which do not). On the other hand, the use of trees, flowers, etc. is not exclusive to female names, as there are also many male names which incorporate them.

Blue Lily
Weeping Orchid
Diving Sparrow
Silent Moss


Highly independent in nature, Hellsguard despise being defined by the actions of anyone but themselves, and therefore those who leave their mountain homes for the city-states of Eorzea, will often completely drop their family names, choosing only to be referred to by their first.


When pronouncing Sea Wolf names, you can, for the most part, follow the rules of English. There are, however, some exceptions:


AE: Somewhere between the ‘e’ in ‘egg’ and the ‘ai’ in ‘air’ depending on the consonant that follows it
Aerg (ambitious) would be pronounced like ‘airg’
Aent (duck) would be closer to ‘ent’ (rhymes with ‘sent’)

Aergaent (ambitious duck)

Y: A long ‘e’ such as the ‘ea’ in ‘eat’ or the first ‘e’ in ‘Steve’
Alyr (alder) would be pronounced ‘ah-leer’
Blyss (blossom) would be pronounced like ‘bleece’ (rhymes with ‘fleece’)

Alyrblyss (alder blossom)

OE: An ‘ooh’ sound such as the ‘ue’ in ‘blue’ and the ‘oo’ in ‘I pity the foo’
Broen (brown) would be pronounced ‘broon’ (like ‘broom’)
Loef (leaf) would be ‘loof’ (rhymes with ‘goof’)

Broenloef (brown leaf)


PF: Closer to an ‘f’ than a ‘p’
Pfym (five) would be ‘fim’ (rhymes with ‘slim’)
Skapf (sheep) would be ‘skaff’ (rhymes with ‘staff’)

Pfymskapf (five sheep)

TH: More like a hard ‘t’ than a soft ‘th’
Thosin (grey) would be ‘toe-sin’
Sthal (steel) would be ‘stall’

Thosinsthal (grey steel)

W: Somewhere in-between a ‘w’ and a ‘v’: nowhere as hard as the ‘v’ in ‘villain,’ but with a little more zing than the ‘w’ is ‘west’ (and nothing like how Chekov pronounces ‘vessels’ in Star Trek IV)
Wyzn (white) would sound like ‘vee-zin’
Wilf (wolf) would sound like ‘vilf’ (rhymes with ‘filth’)

Wyznwilf (white wolf)

G: Almost always hard (like the ‘g’ in ‘guilt’ but not the ‘g’ in ‘page’)
The ‘gin’ in Swygyn (silent) would be NOT be pronounced like the drink ‘gin’ but like the ‘gin’ in ‘begin’
Agat (amber) would be ‘ah-got’

Swygynagat (silent amber)

J: A ‘y’ sound like in ‘year’ and ‘yummy’
Jungh (young) would be pronounced ‘yoong’

H: When paired with a vowel (before or after), almost always silent
Smhid (smith) would be pronounced ‘smid’ (rhymes with ‘kid’)

Junghsmhid (young smith)

Roegadyn Dictionary

Grammar Key

AN….Both Adjective & Noun
VN….Both Verb & Noun

Modifying Grammar

Noun -> Adjective

Ais (Ice) + i = Aisi (Icy)

Ex: Aisibhir (Icy Ale)

(Entries which are designated as AN (both adjective & noun) will not change in structure when they are used as an adjective. For example Agat (amber) will NEVER become Agati.)

Verb -> Noun(er)

Braen (Break) + a = Braena (Breaker)

Ex: Aisbraena (Ice Breaker)

Verb -> Noun(ing)

Floer (Lead) + n = Floern (Leading)

Ex: Floernmann (Leading Man)

Spelling Rule

Always remove doubled letter when combining a word that ends in the same letter the following word begins with.

Rostn + Noez = Rostnoez (Rusty Walnut)

Roegadyn English Grammar
Abar Lone/Alone A
Abyl Rage N
Aent Duck N
Aerg Ambitious A
Aerm Poor A
Aerst First A
Agat Amber AN
Agynn Beginning N
Ahct River N
Ahl Eel N
Ahld Old A
Ahr Eagle N
Ahrm Arm N
Aht Eight A
Ahtyn Judge N
Ahtza Eighty A
Ais Ice N
Alyr Alder N
Anka Anchor N
Ansa Scythe N
Aren Harvest N
Ask Ash N
Awyr Absent A
Baen Bone N
Bara Bare/Naked A
Benn Leg N
Bera Berry N
Berk Mountain N
Bhald Bold/Brave A
Bhaln Plague N
Bhar Bear N
Bhir Ale N
Bhrat Meat N
Blaet Blood N
Blan Darkness/Dark AN
Blau Lead AN
Blei Pale A
Bloe Blue A
Bluom Flower N
Blyn Blind A
Blyss Blossom N
Borg Castle N
Born Boar N
Braen Break V
Brem Bramble N
Broda Brother N
Broen Brown A
Broes Chest N
Brot Bread N
Bryda Bride N
Bryn Spring N
Brytt Bridle N
Byld Make V
Bylda Maker N
Byrg (Byrgin) Protect V
Bylg Fertile A
Byrm Tree N
Byrt Axe N
Caepf Slate AN
Caer (Careig) Sad A
Ceig Sail N
Ceil Rope N
Cwaen Pine N
Cwin Wine N
Daeg Soldier N
Dani Narrow A
Denkyr Thinking A
Denn Thin A
Dhem Dusk N
Doen Thunder N
Doer Dry A
Does Two AN
Dornn Thorn N
Dorpf Village N
Draeg Carry V
Draga Carrier N
Drys Three AN
Dyn People N
Dyrf Farm N
Dyrst Thirsty/Thirst A
Eidin Oath N
Eifa Bitter A
Elak Elk N
Elil Exiled/Foreign A
Ent End N
Erna Earnest A
Ewan Even A
Eyha Oak N
Eyhil Acorn N
Eyn One AN
Eynli Eleven AN
Eyri Wandering A
Edz Eat V
Faeld Field N
Faez Fat A
Falk Falcon N
Farr Bull N
Fatyr Father N
Fedar Feather N
Fhet Fight V
Fhil Yellow A
Fhis (Fhisk) Fish N
Fhruh Early A
Fian Enemy N
Firk Explore V
Flaz Flat A
Flekk Spotted A
Floeg Fly V
Floer Lead V
Floh Flea N
Foer Four AN
Foet Foot N
Fohc Fox N
Folg Bird N
Frae Free A
Froe(a) Lady N
Frusk Frog N
Frut Fruit N
Fryd Peace/ful AN
Fryn Friend N
Fyr Fire N
Fyril Lost A
Fyst Fist N
Gaez Goat N
Ganz Perfect A
Gara Skin N
Garr Choir N
Geim Jewel N
Geiss (Geyss) Ghost N
Germa Conjurer N
Gheb Give V
Ghim Modest A
Glac Bell N
Glaz Glass AN
Goht God N
Gohta Goddess N
Graeb Grave N
Greh Calm A
Grein Bronze AN
Grina Howl V
Grym Cruel A
Gryne Green AN
Guht Good A
Guld Gold AN
Guol Glorious A
Gybal Skull N
Gybet Prayer N
Gyft Sell V
Hael Healthy A
Haemr Hammer N
Haer Grand A
Haerz Heart N
Hald Kind A
Halp Side N
Hana Hemp/Hempen AN
Hanth Hand N
Harr Hair N
Hart Hard A
Hast (Hastal) Hazel A
Helb Half AN
Herl Elder A
Hezz Hot A
Himal Sky N
Hint Behind A
Hirsk Agile A
Holas Bald A
Holl Hollow A
Holsk Fast A
Horsk (Horsam) Obedient A
Hort Treasure N
Hund (Hundr) Dog N
Hwab Hawk N
Hwyz Know V
Hyll Hell N
Hylt Forest N
Hyml Heaven N
Hyr Army N
Hyrt Autumn N
Ingil (Inghil) Angel N
Isil Island N
Itar Knight N
Iyrn Iron AN
Jaeg Hunt V
Jarr Year N
Jho And X
Jungh Young A
Keim Violet/Purple AN
Kelt Cold A
Kest Chestnut AN
Keten Chain(ed) AN
Khan Laugh V
Khezl Kettle N
Khra Crane N
Khus Chaste A
Kilb Calf N
Kirz Candle N
Klet Burdock N
Klin (Klind) Child N
Klyn Small A
Klyng Brook N
Kneh Near A
Knod Knot/Knotty AN
Koel Coeurl N
Koen King N
Koena (Koenyb) Queen N
Krepf Claw N
Kroem Bent A
Kryd Chalk AN
Kryst Crystal AN
Kupf Copper AN
Kympf Champion AN
Kynd Virgin AN
Kyrss Cherry N
Laent Land N
Lago Lament V
Lahz Salmon N
Lamm Lame/Injured A
Leita Bringer N
Liht Light N
Lleid Pain N
Loef Leaf N
Loet Loud A
Loetr Pure A
Loez Short A
Loh Cloth/Clothes AN
Lon(a) Gatherer N
Lora Laurel N
Lorh Rabbit N
Loug Leech N
Lubb (Lubd) Poison AN
Lydir Leather AN
Lyna Linen A
Lyng Long A
Maeti Mighty A
Maga Stomach N
Mann Man N
Marm Marble AN
Merl Sea N
Mhar Horse N
Mhas Scar N
Mhol Salamander/Eft N
Mhus Mouse N
Moeg Able A
Moen Moon N
Moer Kill V
Moht Mind N
Murl Wall N
Myna Love N
Mynd Mouth N
Myrgan Morning N
Myst Mistletoe N
Myte Middle AN
Nagl Nail N
Nahct Night N
Nazz Damp/Wet A
Nebb Fog N
Nedyr Low A
Niu New A
Noez Walnut N
Nort North N
Nortyr Northern A
Nyst Nest N
Nyun Nine AN
Oebb Above X
Oefyr Sacrifice N
Oeya Eye N
Ofan Clear A
Opyl Apple N
Orn Maple N
Ost East N
Ostyr Eastern A
Oura Ear N
Pfar Walking A
Pfef Pepper N
Pfrew Joy N
Pfrym Plum N
Pfym Five AN
Pfyn Finger N
Phati Late A
Rael Doe N
Raen (Raeng) Circle N
Raet Chariot N
Ramm Ram N
Rhen Clean A
Rhet Law N
Rheti Straight/Lawful A
Rhit Right A
Rhot Red A
Rhyl Plentiful A
Roegan (Roega) Rain N
Roeh Rough A
Ronth Run V
Ronn Current N
Rostn Rusty A
Ruht Smoke N
Ryhhe Empire N
Rymm Frost N
Ryss Giant AN
Saelb (Sylbei) Sage N
Saelz Salt N
Saem Seed N
Saes Six AN
Sald Luck N
Sath Knife N
Satz Dance N
Seik Lake N
Sfeik Lake N
Skaen Beautiful A
Skaet Shadow N
Skal Servant N
Skapf Sheep N
Skarn Horrible A
Skoef Poetry(Poet) N
Skoen Shining A
Skrat Goblin N
Skrib Write V
Skyf Ship N
Skylt Shield N
Slae Dull A
Slaf Sleeping A
Slett Plain A
Smyd Smith N
Snoe Snow N
Some (Soemr) Summer N
Solk Blessed A
Spaer Sparrow N
Spyr Spear N
Stael Still A
Sterr Strong A
Sthal Steel AN
Sthan Stand V
Stral Arrow N
Stymm Voice N
Styr (Styrn) Star N
Styrm Storm N
Sund South N
Sundyr Southern A
Sunn Sun N
Swaen Mushroom N
Swar Black A
Sweig Herd NV
Swerd Sword N
Swoz Sweet A
Swyg Silent A
Swyn Round A
Swyr Big A
Swys (Swysta) Sister N
Sygg Victory N
Syhr Fearless A
Syk Sick A
Sylb Silver AN
Syn Son N
Syng Song N
Syngi Singing A
Synt Sand N
Syvin Seven AN
Syz Sit V
Syzn Sitting A
Thor Torn A
Thosin Grey A
Thota Daughter N
Thuba Mage N
Thubyr Magic AN
Thuv Dove N
Toeg Secret AN
Toff Deep A
Toum Dream N
Trach Dragon N
Trachyn Dragon A
Tragg Slow A
Trahg Lazy A
Troe (Troeb) Confused A
Troeg Monster N
Tu Dew N
Twyr Dwarf N
Tyl Valley N
Tymb Dumb A
Tyrb (Terbin) Cyclone N
Tyrn Tower N
Ubyl Evil A
Ulm Elm N
Und Wave N
Unsyn Innocent A
Unta Other A
Urs Auroch N
Usyn Ashen A
Uwil Owl N
Waeb Weave V
Waek Battle N
Waem Warm A
Waen (Waent) Wind N
Waht Guard N
Wakk Awake/Woken A
Wall Boil V
Wann Empty A
Ward Watch N
Warg truth N
Wast Sharp A
Webb Silk AN
Wegg Provoke V
Wein Woad N
Weitz Wheat N
Wezzn Punishment NV
Whas Wax AN
Whei Soft A
Wilf Wolf N
Wilt Wild A
Winst Left A
Wint Winter N
Wist West N
Wistyr Western A
Woerd Word N
Wolk Cloud N
Woll Wool AN
Wunt Under A
Wuot Berserk A
Wurt (Wurth) Herb N
Wyb Woman N
Wyda Willow N
Wyrk Work V
Wyrka Worker N
Wyrn Snake N
Wyrst Sausage N
Wyss Wise A
Wyta Water N
Wyzn White A
Ybolg Enraged A
Zaen Ten AN
Zaes Right A
Zagyl Tail N
Zahr Tear N
Zant Tooth N
Zedyr Cedar N
Zeh Toe N
Zent Send V
Zirn Fury/Furious AN
Zoeng Tongue N
Zoer Sour A
Zwelf Twelve AN
Zwyn Twin AN