Stalking Naoki Yoshida on the Beta Servers

Niconico Broadcast July 14th

The third FINAL FANTASY XIV: A Realm Reborn talk session with Hiroyuki Nishimura and Naoki Yoshida on Niconico will be streamed on Sunday, July 14th. The program will contain live gameplay footage on the beta servers, which may require us to impose login restrictions.

Should a login restriction be put in place, you may receive an error message upon attempting to log in stating the World is full. Should this message appear, please wait before trying to log in again.

We apologize for any inconvenience this may cause and thank you for your understanding.


Final Fantasy XIV: A Realm Reborn – Cross Hotbar and Hotbar Improvements

UPDATE 08/16/2013 – UI Scaling Tutorial added. Happy Customizing!

I have chosen not to publish the more in depth ‘future’ plan as I’m not sure if it’s against NDA. The items listed in it is still very early in development. However, I felt the next response was more suited for public consumption as its merely addresses questions and playstyles. I did however want to highlight this very specific portion of the main letter which has me very very very excited!

“”Although this was disabled after optimizing the build for phase 3, players will be able to cycle through enemies using L1 and R1 when the cross hotbar is active.””

Below is the full response from dev team regarding hotbars and cross hotbars.

Copyright (C) 2010 – 2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Originally Posted by Hiroshi_Minagawa 

To everyone worried about the gamepad controls,
In hindsight, my previous post listing additional settings and text commands makes the cross hotbar as a whole is a little confusing, and I apologize for that.We should have included a diagram in the manual to make it easier to understand, and we’ll do our best to make sure this doesn’t happen again in the future.The four features being added in phase 4 will not impact gamepad configurations or your ability to play the game in any way. These are merely to give players more options should they feel the need to adjust their settings as they progress through the game.Essentially, players who choose to use a gamepad and cross hotbar* should be able to play smoothly up to about level 20 using default settings.

*The cross hotbar has three settings to choose from:

  • Hold – Hold L2 or R2 to activate the cross hotbar.
  • Toggle – Tap L2 or R2 to toggle the cross hotbar on and off.
  • Mixed – Tapping L2 or R2 functions like the Toggle option, while holding them functions like the Hold option.
    I personally recommend the default setting, Hold.  (Aque’s note: NOOOOOOOOOOO use Mixed /nods)

Near level 30
By this time, you should have enough actions to create two sets of skills: those that are used during combat, and those that are used outside of combat.

Using the new setting to switch hotbar sets when you draw and sheathe your weapon, setting up these separate sets of skills should be much easier.

Past level 40
At this point, players will probably want two sets of skills for battle, or three if they use macros. While this is why we added macro commands that can be used for the cross hotbar, we believe using R1 to switch between two sets of skills mid-combat will be the easiest option.

Personally, I keep all of my battle actions in sets 1 and 2, with the same actions on buttons I use frequently (〇 and X) in both sets.

I use more hotbar sets since I have the same actions in several sets, but I find it much easier to play this way.

Playing through the main scenario, I was able to get by using two sets for battle and one set for outside of battle.

The UI is a tool created to accommodate a variety of classes, levels, and play styles for an enjoyable experience for years to come. To that end, the specs of the UI are much larger as a whole when compared to a traditional console game. There will also be more instances where players have a hard time understanding what certain features have been implemented for.

However, there’s no need to worry, as none of the features we’ve implemented are critical to playing the game. With that said, here are a few things we’ll be looking into for the cross hotbar.

  • How to best let players change settings to fit their preferences with easy to understand system explanations?
    • Create supplementary text, with documentation including recommended settings. (Help text alone would be insufficient.)
    • Reconsider the positioning, layout, and labels of settings in the configuration menus.
    • Possibly create recommended settings in addition to the default settings.
  • How to address the demand for UI settings similar to Version 1.0?
    • Consider gamepad controls using a standard hotbar in the same fashion as Version 1.0.

Final Fantasy XIV: A Realm Reborn – Japan Expo 2013 Roundup

To make it easier for myself to find all the articles at once, I’ve compiled the list below and will add to it as I find more.



Final Fantasy XIV: A Realm Reborn – Beta Phase 3 Test 5 Schedule and Conclusion

Welps! Looks like the longer up time is here and with it comes the conclusion of ARR Beta Test Phase 3!

Dates and Times

July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)

* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.
* Testing of the new Lodestone will conclude on Wednesday, July 17th at 2:00 a.m. (PDT) / 9:00 a.m.(GMT). Please note that the new Lodestone will be inaccessible when testing has ended.

Final Fantasy XIV: A Realm Reborn – Healing Mechanics by Seiken Valk

Yayyyy Valk’s finally posted his healing potency formula. Below is an excerpt and link to his new blog.

Beta Phase 3 Healing Mechanics

July 7, 2013

Hello FFXIV players, this past weekend my time was limited, but I did have the chance to look into the healing mechanics of the game. Not surprisingly, they were remarkably similar to the damage mechanics. All testing on my part was done with Thaumaturge. Here is what I found out:

-Seiken Valk

Final Fantasy XIV: A Realm Reborn – Slash Tags – A Quick Reference

New Slash Tags Updated 09/22/2013

Chat Box Tags

Command Description
/say (/s) [message] Sends a message to all PCs within a small radius.
Typing /say or /s without a message switches the default chat mode to [Say].
/yell (/y) [message] Sends a message to all PCs within a radius larger than /say but smaller than /shout.
Typing /yell or /y without a message switches the default chat mode to [Say].
/shout (/sh) [message] Sends a message to all PCs in the same area.
The message will not be displayed if a PC has deselected [Shout] in the chat filter.
/party (/p) [message] Sends a message to all members of your current party, regardless of their location.
Typing /party or /p without a message switches the default chat mode to [Party].
/linkshell (/l) [message]
Sends a message to all members of your active linkshell, regardless of their location.
Typing /linkshell or /l without a message switches the default chat mode to [Linkshell].
/freecompany (/fc) Sends a message to all members of your free company, regardless of their location.
Typing /freecomopany or /fc without a message switches the default chat mode to [FreeCompany].
/echo (/e) [message] Displays a message that only you can see.

Social and Party Tags

Command Description
/partycmd (/pcmd) [subcommand] Executes various party commands. Opens your party members display when no subcommand is specified.Subcommands:
add “PC name” – Invite a PC to your party.
leave – Leave your current party.
leader “PC name” – Pass leadership to a PC in your party.
kick “PC name” – Remove a PC from your party.
breakup – Dissolve your current party.
/invite “PC name” Invites the specified PC to your party. Invites current target when not specified.
/kick “PC name” Removes the specified PC from your party. Removes current target when not specified.
/leader “PC name” Passes leadership to the specified PC. Passes leadership to current target when not specified.
/leave Leave your current party.
/join Accepts a party invite.
/decline /decline
Declines a party invite.
/friendlist (/flist) [subcommand] Executes various Friend List commands. Opens your friend list when no subcommand is specified.Subcommands:
add “PC name” – Send a PC a friend request.
accept “PC name” – Accept a friend request from a PC.
deny “PC name” – Deny a friend request from a PC.
remove “PC name” – Remove a PC from your friend list.
/blacklist (/blist) [subcommand] Executes various blacklist commands. Opens your blacklist when no subcommand is specified.Subcommands:
add “PC name” – Add a PC to your blacklist.
remove “PC name” – Remove a PC from your blacklist.

System Tags

Command Description
/? [command_name] Gives a detailed explanation of specified command. Abbreviations can be used.
[span style=”color: red;”]* All command names must be one word or in quotation marks.[/span]
/logout Log out and return to the title screen.
/shutdown Log out and close the game.
/automove Turn on/off auto-run.

Game Content Tags

Command Description
/map Opens the current area map.
/check (/c) “PC name” (placeholder) Examines the specified target. Examines current target when not specified.
/huntinglog(/hlog) View the hunting log.
/craftinglog(/clog) View the crafting log.
/gatheringlog(/glog) View the gathering log.
/trade Initiates a trade with your current target.
/return Return to your current home point.
/loot Opens the loot list.

General Battle Tags

Command Description
/recast Displays time remaining until the specified action can be used again.
/wait [wait time] A macro command for adjusting the pause between commands.
A wait time amount of 1 equals one second.
The maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 0.
/action (/ac) “action name” “PC name” Uses an action on specified target. Uses current target when not specified.
This cannot be used with actions you have not yet learned, or when restricted by other factors.
/battlemode (/bm) [subcommand] Toggle between active and passive mode. Switches to opposite mode when no subcommand is specified.Subcommands:
On – Draw weapon.
Off – Sheathe weapon
/marking (/mk) [target type] “PC name” (placeholder) Set a sign on the specified target. Uses current target when not specified.Target types:
off (Turns off enemy sign.)
/marking attack1 (Sets sign “Target to Attack 1” on current target.)

Targeting Tags

Command Description
/target (/ta) “PC name” (placeholder) Targets the specified target.
Target must be within range for this command to function.
/targetnpc (/tnpc) Targets the closest NPC within a certain radius.
/targetenemy (/tenemy) Targets the closest enemy within a certain radius.
/battletarget (/bt) Targets the closest enemy within a certain radius that is attacking you.
/assist (/as) Targets the target of another PC or NPC. (A target must be specified.) Assists current target when not specified.
/facetarget (/ft) Immediately turns your PC in the direction of your current target.
<t> Displays current target name.
<tt> Displays target of current target’s name.
<me> Displays your character’s name.

< > Tags

<0> Displays your character’s name.
<1>~<8> Display Party Member 1-8’s name.
<attack1>~<attack5> Displays Target to Attack 1–5’s name.
<bind1>~<bind3> Displays Target to Bind 1–3’s name.
<stop1>~<stop2> Displays Target to Stop 1–2’s name.
<square> Displays target marked with a square’s name.
<circle> Displays target marked with a circle’s name.
<cross> Displays target marked with a cross’s name.
<triangle> Displays target marked with a triangle’s name.
<mo>,<mouse> Displays mouseover target’s name.
<hp> Displays current HP and maximum HP.
<hpp> Displays current HP as a percentage.
<mp> Displays current MP and maximum MP.
<mpp> Displays current MP as a percentage.
<tp> Displays current TP.
<class>,<job> Displays current class and level.
<pos> Displays coordinates of current location.

Final Fantasy XIV: A Realm Reborn – Updated Beta Phase 3 Test 4 End Time

Boooooooooooooo ; ; they’re choosing to close servers at the usual time on Sunday 2am PST

Regarding Test End Date& Time

Thank you for participating in the FINAL FANTASY XIV: A Realm Reborn Beta Test.
This is to notify the end date and time for the 4th Beta Test, Test Phase 3 that has started on July 5th.
Thanks to everyone who participated in the test, we have confirmed the stability in the Duty Finder, and will be ending the 4th Beta Test on July 7th, 2013 at 2:00 a.m. (PDT) / July 7th, 2013 at 9:00 a.m. (GMT).

We thank you for your participation for the ongoing testing.

Copyright (C) 2010 – 2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Final Fantasy XIV: A Realm Reborn – UI Layout and Hybrid Controls

Original UI

Original UI – almost identical to out of box except that I made all widgets flush against the edges of the screen. All that extra space they built in was irking me

Yes, I am a FILTHY CLICKER! /shakes fist at Aki, Rhys and Will. I will continue using my hybrid system since it just makes so much more sense for how I play. My wrists and left arm tend to hurt with just keyboard play. I found out the painful way when I started playing WoW quite seriously back in 2008 or so. After an hour of play my hands would hurt very badly. Since then I’ve been trying my best to find ways to remap keys to lessen this pain.

XIV: ARR alleviates this issue for me by allowing us to customize both gamepad and keyboard however we wish. The result is what you see below. I have the gamepad on the left hand so it rests comfortable on my lap and no longer suffer from the feeling of numbness or aching pain after an hour or so of play time. On my right hand, I can reach for both the gamepad and my mouse quickly enough, so I click through party members for heals and targets for nukes.

1st Hybrid UI

This was the first hybrid UI layout. I very quickly found that I needed more hotbars on my screen!

I also have nameplates set to display only when HP is below 100%, this way during fates I can click on nameplates very quickly and spam cures. The built in abilities/actions queue is very helpful for this type of play.

This is my latest UI layout featuring multiple keyboard hotbars as well as the primary cross hotbar. Personally, I hate UI that covers up all of my game area so I try to have multiple profiles on WoW for different situations. I can only hope that the addons for XIV will allow me to save UI profiles.

User Interface

Cross hotbar and keyboard hotbar hybrid Layout

Because battle log is important, currently I pull out the ‘Battle’ log tab in whenever I feel like it and position it above the chat tab, then when I’m done, I just drag it back onto primary chat area. Currently trying to convince hubby that I desperately need a ginormous monitor… purely for XIV >.> yeah my priorities are awesome lol though to be fair, I’ve been scoping out a 3 monitor setup for a while now for work purposes, XIV changes that to 1 big monitor and 1 smaller one which works great. Will update with what type of monitor we ended up choosing and what my new layout is when that happens!

In the mean time, if you are not using a hybrid system and would like to, check out my previous guide on how to play with both the keyboard and mouse at the same time.

Final Fantasy XIV: A Realm Reborn – Beta Phase 3 – Rainy Limsa

Naoki Yoshida Crashes Kitase’s Presentation At Japan Expo Lightning XIV

FFXIV: ARR meets FF 13 – Lightning Returns

So as many of you may know… during E3 Kitase crashed YoshiP’s live letter from the producer day 1 and surprised him with a FFXIV skin for Lightning. So during Japan Expo… YoshiP crashed Kitase’s presentation with his own sweet revenge lol