Devastation of Bahamut

Eeeeeeee FFXIV 2nd Year Anniversary Fun!!

Oh My Ifrit!

meeting 2.0 Ifrit for the first time yeeekss!

Wow does time FLY!! Can’t believe it’s already been 2 years since ARR launched. Out of nostalgia, went back through and looked at footage from launch until now. I remember not sleeping the entire first week or two of ARR Launch >< I managed to fit in work, life, and non stop FFXIV while taking short naps everytime the server went down, thank god! In a way it was fun but primarily I’m NEVER DOING ANYTHING LIKE THAT!! Ever! AGAIN! All done crazy youthful days of staying up every single night playing games lol!

Aque The Weaver

trying to look cute for the camera after grinding all HQ crafting sets in the second week of ARR

I could tell just how delirious I must have been from the raw footage that I was sifting through, it is a giant mess of jumbled together bits and pieces, what was I doing here, why am I doing this quest, wait, who am I? WHERE AM I? It’s pretty hilarious! Heavensward was a much saner experience for me, I took it slow, steady and old lady like /pats self

Exploring Heavensward

poking around Fortemp’s Manor and talking to every NPC in Heavensward!

Cannot wait for the 14 hour live stream! And for the anniversary event in game, minions gimme gimme (on a side note, both carbie plushies arrived last week, OMG MINIONSS). I’m not planning on staying up all night but thank god SE scheduled it for a weekend so that if I do stay up, I won’t be such a zombie while at work!

Version 1.0 Aque

Aque in 1.0! Not too shabby! I literally changed nothing from 1.0 to ARR, this is also the closest model I could find to my FFXI character!


I also look forward to the creative process that always seem to occur around the anniversary date! Hopefully everyone will also enjoy my random video shoo shoos!

When the 1.0 servers went down, I made the following FMV, out of feels and also from great anticipation for what 2.0 was to bring:

Final Fantasy XIV FMV: Twilight Over Eorzea


This next one was created during last year’s anniversary! It was inspired by something Mr. Housing said.

Final Fantasy XIV FMV: Where It All Began, The Path to A Ream Reborn

From: Yoichi Wada, Mr. Housing
“Thank you for playing FFXIV: A Realm Reborn.

For me, the most memorable part of this journey was the “End of an Era” trailer, which bridged 1.0 and ARR. The team worked as one to claw its way up from the rock bottom we’d hit in 2010, and this trailer marked the point at which we felt we could finally bring our FFXIV to the fans again. I remember how deeply moved I was, seeing that we did in fact make FFXIV a true FINAL FANTASY title while at the same time personally coming to terms with what had happened.

Through your fandom, we were able to make a fresh start. Please continue to help make FFXIV all it can be.”


This one was created after the conclusion of the 2.0 storyline, with the insane cliff hanger heading towards 3.0. It’s not technically an anniversary video but it felt appropriate at the time I was making it:

Final Fantasy XIV FMV: Of Families, Friends and Foes

Looking forward to celebrating the 2nd Anniversary with everyone!! SPAZZZZZZZZZZZ!! woo wooo!!!

Advertisements

FFXIV: A Realm Reborn Beta Phase 2 Player Feedback Status List

I can finally release this list! I do not think the beta testers actually read all of this and I know the dev team spent countless hours just responding to every single feedback provided by players… so I hope you read and enjoy! I added this to the site in June but was unsure of the NDA issues relating to this so had to mark them all as private, as of today it looks like all beta content is available for discussion so voila!

Copyright (C) 2010 — 2013 SQUARE ENIX CO., LTD. All Rights Reserved


FFXIV: A Realm Reborn Player Feedback Status List

Message from Producer/Director Yoshida about feedback

Originally Posted by Naoki_Yoshida

FFXIV: ARR Producer and Director Yoshida here.Thank you so much for all the feedback from the Alpha Test and Beta Test phases 1 and 2.For Beta Test phase 3 we’ve scrutinized every aspect of the game and would like to release this list at the beginning of Beta Test phase 3 for addressing feedback, indicating feedback that will be continue to address in other phases, whether aspects are working as intended, and whether we have plans to address feedback or not. The entire development team and I have looked over everything and have provided responses that hopefully demonstrate our gratitude for all of the feedback.Since this was completed right before leaving for E3, the English, French, and German lists will be released as the translations are completed. We really appreciate your understanding in this matter.(I ‘d personally like to apologize to all non-Japanese speaking players.)There have also been a lot of minute aspects addressed that are not listed here, so while they have not been posted, please check everything out in Beta Test phase 3.

(Even though we wrote “Beta phase 4” and “continuing to address”, I’m thinking that some of these have already been addressed in Beta phase 3…)While the feedback list is being released right before Beta Test phase 3 begins, all of your feedback has been properly delivered and applied towards development, and we would appreciate it if you could continue to participate in future tests and provide even more feedback!

Table of Contents

FFXIV: ARR Beta Phase 2 – Sound Feedback

Sound

Feedback Status Comment
The sound when the game starts is too loud. Please change this. Addressed in Beta Phase 2 The volume has been adjusted in Beta phase 2.
The level up fanfare overlaps with the battle music, so could you make it so the music ends a bit earlier when you level up? Addressed in Beta Phase 2 The development team is aware of this issue and has addressed it in Beta phase 2!
The sound effect for sprint is a bit too much. Could you tone it down a little? Addressed in Beta Phase 2 The sound effect for sprint is being adjusted to be less distinct.
The clicking sound when reading through NPC dialogue is a bit irritating after a while. Could you please change this sound? Addressed in Beta Phase 2 This sound has been made softer in Beta phase 2.
Please adjust the high-frequency sound that plays every time the character attacks an enemy. Addressed in Beta Phase 3 Some adjustments have been made in Beta phase 3. However with the speakers that are built inside the monitor, the drive unit is very small and only high-frequency sound will play so changing the sound system may help.
When participating in a FATE, once the fanfare plays the gap before the background music plays again is rather long. Could you shorten this? Addressed in Beta Phase 3 There is a possibility that the opening fanfare may force a ducking effect due to lag, but we have filled in this gap!
Taverns and inns are places where people congregate, but you can’t hear anyone talking. Addressed in Beta Phase 3 In phase 3, a crowd noise will now play in the areas where people are gathering so a livelier Eorzea is coming!
The music for gathering leves is the same as battlecraft leves, which does not really match well. Also, there is no music for crafting leves. Addressed in Beta Phase 3 In Beta phase 3, dedicated music for gathering leves will start to play. Also the music will not play during crafting.
I don’t recall hearing any voice from Disciples of Magic during the battle. There’s only a sound of battle effects and that’s kind of dreary. Addressed in Beta Phase 3 In Beta phase 3, Disciples of Magic will now have a voice when they cast spells.
The sound volume for music played when using a chocobo porter is too low. Addressed in Beta Phase 3 The issue has been corrected in Beta phase 3.
When switching from earphones to speakers or removing the audio plug and putting it back in the sound doesn’t play back. Continuing to investigate We are currently working on the solution along with Microsoft for switching sound devices while playing the game. However, we haven’t come up with a solution that is compatible on various environments as of now. We will continue to work on this matter but we may ask for your cooperation.
Please allow us to select the sound that plays when we skip the message in cutscenes. Continuing to Discuss We will continue to add sound variations after launch within our memory limitations.
Can you make it possible to turn down the volume for battle sound effects that come from other player’s or other sound effects that are not from yourself? Continuing to Discuss We are working to have this feature implemented by Beta phase 4 or shortly after launch.
I would like to hear the music from version 1.0 in ARR. Continuing to Discuss There are already songs from version 1.0 that can be heard in Beta phase 3. There is also a high possibility that we use 1.0 songs when they fit the world of ARR moving forward.
Please add the sound effects of textures to things such as the sound of paper unfurling, which plays when you open a map. Continuing to Discuss We will continue to add sound variations after launch within our memory limitations.
Please make foot step sounds change depending on your equipment. Working as Intended Changes in sound when wearing different equipment has already been implemented.

However, after taking in feedback from Version 1.0 and the Alpha test, we’ve reduced the volume of these effects.

Incidentally, the sounds also changed depending on the surface you’re walking on, so be sure to listen closely in-game.

The background music for dungeons and near aetherytes is really great and I’d like it to keep playing, but this is a personal preference and others may feel different, so could you make it possible to toggle this on or off in the configuration? Working as Intended In FFXIV: ARR there are a variety of different landscapes and we’ve prepared a lot of different field sounds to match them (ambient sound, etc.). We feel that it’s really effective to have a certain song resonate with people and have designed the music and sound so that when you are not doing anything, you can head to your favorite area and get lost in the world by enjoying the sounds of the field. We’ve also made it so there is plenty of music playing in the content that can be played.
When using the “doze” emote for female Miqo’te voice type 1, there is some abnormal noise at the end of it. Could you please fix this? Working as Intended When executing “doze,” the character’s feet move slightly and a foot stepping sound is being made from the terrain, which could be the sound that is getting mixed in.
Please make it possible to mute the audio in a config menu. Working as Intended We’ve made it possible to turn mute on or off via the “Volume Settings” under “Sound Settings” in the System Configuration.
Will character voices be carried over from our 1.0 characters? Working as Intended All character voices are newly recorded, and as a result the old voices from Version 1.0 will not carry over. You will be able to change your 1.0 character one time when beginning ARR, so please select one of the new voices.
Please allow us to mute the sound effect on quest offer and quest completion. No Plans to Address Unfortunately if we increase the number of sliders on sound option, then the config menu will continue to grow overly complicated, so there is no plan to implement this.

FFXIV: ARR Beta Phase 2 – Other Game Systems Feedback

Other Game Systems

Feedback Status Comment
I liked how your character climbed into bed when you logged out from an inn in version 1.0. Any chance we can see this feature in ARR? Addressed in Beta Phase 3 In Beta phase 3, your character will once again climb into bed to log out. Check it out and let us know what you think!
Why am I unable to sit in the chairs at the Carline Canopy? Addressed in Beta Phase 3 In Beta phase 3, you will be able to sit in those chairs!
I would like to see a “thank you” emote added. Addressed in Beta Phase 3 In Beta 3 we’ve implemented a very large volume of expressions and emotes to express a lot of different emotions.
I would like to be able to move the camera around when I sit in first person view. Addressed in Beta Phase 3 We’ve addressed this in Beta phase 3. Please check it out!
When you jump off a cliff while sprinting, you fall down in a 90 degree angle instead of in an arc. Can you change this? Addressed in Beta Phase 3 In Beta phase 3 we’ve made it so there is more of a natural feel to movement, and you will now fall in a parabolic line.
Can you loosen up the conditions of the chat filter? Addressed in Beta Phase 3 We’ve updated the text filter for Beta phase 3, so please check it out.
I would like to be able to search for a player with their character name and also be able to invite them from any location. Addressed in Beta Phase 3 It is possible to search for players in other areas and invite them. Also, in Beta phase 3 you can click on the names of players displayed in the chat log to invite them as well!
I would like to be able to interact with the book in the inn to open up a menu of some kind and be able to use the bed freely. Addressed in Beta Phase 3 After Beta phase 4, you will be able to replay a cut scene by interacting with the book. In addition, you will be able to use the bed from Beta phase 3.
When I logged out while in walk mode, I couldn’t deactivate it when I logged in with a new character. Addressed in Beta Phase 3 Sorry about the wait. This has been addressed in Beta phase 3.
I would like to be able to incoporate gear sets within a macro so that I can switch classes with ease. Addressed in Beta Phase 3 In Beta phase 3, you will be able to register gear sets to your hotbar. Please test it out and let us know what you think!
I would like the minions to have its own category instead of having them under the GENERAL tab. Addressed in Beta Phase 3 In Beta phase 3, minons will have their own tab!
I would like to be able to send a party invite to a player in another area. Addressed in Beta Phase 3 In Beta phase 3, you will be able to invite a player in another area. In addition, you will be able to invite a player by clicking on their name in the chat logs. Please test it out and let us know what you think!
Please increase the locations that we can climb up to by using jump. Addressed in Beta Phase 3 Additional areas have been implemented in Beta phase 3. You’ll be surprised to see where you are able to climb!
While we are currently able to switch tabs using the L/R buttons in gamepad mode, I would like to be able to hold down the button and loop through the tabs. Addressed in Beta Phase 3 In Beta 3 we’ve implemented the hold, toggle, and mix settings. Please choose which mode fits you best.
Currently, my HP bar disappears when I turn off my name plate. I would like to be able to set them individually. Also, please let us hide the minion’s names too. Addressed in Beta Phase 3 In Beta phase 3, you will be able to invidiually hide/display the name plates, HP bar, minion names, etc. We plan to implement additional options up until the official release and even more after release.
Currently, when you try to jump from the tree to the wooden stairs in The Matron’s Lethe, you occasionally fall through because of the broken fences. Could you please fix this? Addressed in Beta Phase 3 The fences have been fixed in Beta phase 3!
I don’t think a log out timer is necessary when logging out in a sanctuary. Addressed in Beta Phase 3 In Beta phase 3, the log out timer won’t appear when you log out in a sanctuary.
Please apply the feature where you can press the control key to hide player name plates to minions as well. Addressed in Beta Phase 3 Target filters will be introduced in Beta phase 3. The feature can be used to filter out the minions. Please note that the target filter is binded to the X key (previously Ctrl) and the assigned key can be changed through the settings.
I would like to see some sample macros in the macros menu. Planning to Address in Beta Phase 4 We plan to add some sample macros in Beta phase 4. We hope the players start out by editing these sample macros and eventually get into the more complicated stuff.
I would like the new players to start out with some sort of “New Player” icon. Planning to Address in Beta Phase 4 We plan to have this implemented because we thought it would be useful for recruiting new members for free companies. While the free companies will be implemented in Beta phase 3, the “New Player” icons will be available in Beta phase 4.
Make it possible to receive teleports from party members even when you are sitting. Planning to Address in Beta Phase 4 We plan to make this available by Beta phase 4.
Can you make it possible to check the map to see which aetherytes within a city are unlocked? Planning to Address in Beta Phase 4 Starting from Beta phase 4, when using teleport, the aethernet or a chocobo porter, you will be able to choose a destination via a special map. You will be able to confirm status through this special map.
I would like the GM text to be in different colors so we can tell the difference between a normal player. Planning to Address in Beta Phase 4 We are working to address this, so please wait just a bit longer.
If we accidentally buy more than one of the same minion, do we just have to throw the extras away? Planning to Address in Beta Phase 4 We’ll make adjustments so that minions can be sold to NPCs.
Depending on what you target when executing an emote, the text is sometimes unnatural. Continuing to Adjust The emote expressions generally turn out to be unnatural when executed on something other than a character. Therefore, we’ve made edits to the expressions currently, but we would like to continue to adjust these expressions to make them even more appropriate on an even smaller scale.
I would like to be able to do more emotes while sitting. Addressing as needed While the number are somewhat limited with the current Beta Test, we will be adjusting this for the official release. Please look forward to it.
I would like the biology of monsters and NPCs to be more realistic (i.e. the stronger monsters eat the weaker monsters, monsters moving in packs, etc.). Continuing to Discuss While we have partially implemented these features in Beta phase 3, we will continue to do so throughout future updates.
I would like to be able to send a friend invite to an offline player. Continuing to Discuss There is currently no system in place for sending friend requests to players who are offline. We will continue to look into this.
Can you implement a place where Padjal reside? Continuing to Discuss It’s said that Padjal used to reside in the Haukke Manor. We may eventually reveal more info regarding the Padjal at a later time.
I would like to earn experience points when I do something for the first time. Continuing to Discuss Currently, there are achievements that record a player’s actions and also rewards obtained by discovering new features during their adventures. There are items that are already implemented and items that we plan to add in the future. We will continue to add new items, so please stay tuned!
I would like to be able to view all the text commands and also see a tutorial for the text commands. Continuing to Discuss We plan on looking into a way to add this after the UI display framework has been solidified, as we feel it would be inconvenient to not see them all at once. Until then, we will be addressing this by showing them all in the manual. We appreciate your understanding.
I would like to be able to know all the in-game terms (NPC names, areas, facilities, mob names, etc.) in both English and Japanese. Continuing to Discuss The auto-translation feature (Tab key) was specifically made for this purpose. Additional terms are unlocked throughout your gameplay experience (i.e. speaking to new NPCs, visiting new maps, etc.). However, please note that it’s technically very difficult to add an auto-translate term for all the terms in the game. Please provide feedback if you find the need of a specific term to be added.
When I ride into town while riding a chocobo and I get knocked off, there’s a message that appears, but I find it useless. Continuing to Discuss We will continue to look into this as we understand your feelings wanting to ride into town on your chocobos.
Please implement test dummies so we can test out WS and magic spells. Continuing to Discuss We’re currently looking into implementing an object that can used to test out actions.
Make it so treasure chests spawn in the field. Continuing to Discuss Not only will we implement treasure chests, you will be able to obtain items and achievements by searching the field. We’ll do our best to implement this as soon as possible.
The water is so pretty! When will we be able to swim? Planning to Update after Official Service Begins Heading towards the release, we plan on improving the water quality even more. We understand that it looks so nice you want to dive right in, so please hang in there until we address this in an update after launch.
I would like to be able to use the push-up emote seen in the lancer’s guild. Planning to Update after Official Service Begins We plan on adding emotes moving forward, and will look into addressing this in an update after launch.
Make it possible to write notes on the map. Planning to Update after Official Service Begins The maps was originally designed to show various info to prevent the need of including a note feature. However, we could certainly think of situations where a marker feature (similar to FFXI) could be useful for noting locations of treasure chests. We are currently considering a feature where you can share the location of a destination and the ability to share a location through the chat logs.
When you are only in your undergarments, or you are wearing low level gear, can you make it so NPCs laugh or tease you? Planning to Update after Official Service Begins We like the idea of NPCs performing fashion checks on the players! We’ll look into adding this after the official release.
The font size used for the excited NPCs seem too small. Working as Intended We currently don’t have plans to increase the font size because it’s only there for enjoyment purposes.
I would like to unlock the Hunting Log through a tutorial. Working as Intended We would first like the players to experience a battle without the Hunting Log. Therefore, you will obtain the Hunting Log at your corresponding guild when you complete the level 1 class quest.
I would like to see my movement speed decrease when I sustain falling damage. Working as Intended While that idea is very interesting, that would cause too much stress on players. However, we may implement a similar feature through PvP content.
The timing of the displayed falling damage seems to be off. Working as Intended There’s a slight pause between the displayed damage and when you hit the ground because the system has to calculate the damage depending on the height and then relay that info. We’ll do our best to minimize this delay as much as we can.
Why does it take so long for me to be able to move when I first activate an aethryte? Working as Intended We intentionally made it this way considering new players. Therefore, we have no plans to change it.
Monsters that used to detect by sound in version 1.0 now aggro even when characters are walking. Working as Intended We have completely revamped how the detection works. Generally, monsters detect through sight (90 degree view). In addition, monsters that don’t have eyes can sense in a 360 degree area. Detection through sound can be very difficult to understand so we plan to keep it away until we come up with exiciting content to use it in.
Are there plans to implement invisible and sneak? No Plans to Address We currently have no plans to implement them.
I noticed that you can see the names of places on a map even if I haven’t unlocked it. Can you hide those? No Plans to Address We believe it will be too stressful if we hid the facility names and the area names so decided to keep the minimal info displayed.
Are there any plans to implement a limit on how many times a person could use an emote simultaneously to prevent spam? No Plans to Address The possibilites of emotes are endless! For example, you can combine the emotes with the dance moves. We didn’t want to implement any limitations because we thought it would impact a player’s ability to role-play.
Please implement a login queue for individual Worlds. No Plans to Address While there is a queue in place for logging into the lobby server, a queue for each individual world would cause too much stress, so we will not be addressing this.
I don’t like how I have to spend gil to teleport. No Plans to Address It’s said that the gil is spent to fix the aethrytes around the world of Eorzea! Without the gil, how will they be able to keep the aethrytes maintained?
I would like to see additional chat channels such as “Town Channel,” “Trade Channel,” “Friends Channel,” etc. No Plans to Address In Beta phase 3, linkshells and free companies have been added, and the opportunities to chat will increase, so we would like you to utilize the current channels such as tell, etc.
Please make the map icons semi-transparent if there’s a height difference. No Plans to Address While we understand these requests for when FATEs and quests appear on maps with height differences, we would like you to explore the areas, so we will not be addressing this. We appreciate your understanding.
I would like to see if my party member passed on an item roll, or see their roll number. No Plans to Address As this could potentially cause a lot of communication trouble, we are not planning to implement this at the moment.
I would like the repair fee to be either in stages or at a metered rate. No Plans to Address If we were to make repair costs a metered rate, it’s thought that players would wait until the last minute to repair gear. Doing this would cause a lot of stress worrying about gear damage while playing content when your gear is nearly broken, so we’ve made it so that regardless of when you repair your gear the cost does not change.
I would like to be able to tell players not to help or have the ability to block their aid. No Plans to Address Since this could result in trouble arising, and it is also difficult to convey this as a policy to new MMORPG players, we will not be addressing this.
I would like to be able to insta-cast swift song. No Plans to Address Taking battle balance into consideration we will not be addressing this. We apologize and appreciate your understanding.
Can the teleport animation be flashier? No Plans to Address The animation of this spell in FFXIV: ARR has been modeled after the previous FINAL FANTASY games, where teleport has been classified as Time Magic.
I would like to be able to speak to an NPC while riding a chocobo. No Plans to Address While it’s technically possible to talk to NPCs while mounted, we’ve balanced the current feature due to the fact that there are cutscenes and battles that commence when talking to NPCs, not only dialogue.
I would like to see chat bubbles used for more NPCs. No Plans to Address We carefully looked into how this will impact the connection speed and memory that’s available, but we have ultimately decided not to add any more more chat bubbles.

FFXIV: ARR Beta Phase 2 – Gamepad Feedback

Gamepad

Feedback Status Comment
Please make it possible to operate a mouse cursor with the stick as well. Addressed in Beta Phase 2 While in gamepad mode, you can enter “virtual mouse” mode by pressing L1 and the R3 at the same time.
It would be nice if I didn’t have to hold down one of the triggers while in gamepad mode. Addressed in Beta Phase 3 We have implemented this as one of three control schemes in Beta phase 3, so be sure to try it out! Here are the three control schemes.
– Hold Type (this is the control scheme used in phase 2)
– Toggle Type
– Composite Type (a combination of the hold and toggle control schemes)
I would like to be able to close the map with the cancel button. Addressed in Beta Phase 3 This has been addressed in Beta phase 3!In addition, we have made other changes to the map controls. Please test it out and let us know what you think.
I would like to be able to switch the targeting mode to PC/Party/NPC only by pressing up or down on the directional pad and target enemies with left and right. Addressed in Beta Phase 3 While it won’t exactly be like the request, in Beta phase 3, you’ll be able to filter the target settings through “Target Filter Settings.
When I move an action from the action menu to the cross hotbar, I seem to get a lot of lag. Are there any plans to address this? Addressed in Beta Phase 3 This has been addressed in Beta phase 3!While you have not see any visual changes, we have completely revamped the backbone of the user interface system. The response time has improved by a large amount so please try it out and let us know what you think!
I would like to be able to adjust the camera sensitivity in gamepad mode. Addressed in Beta Phase 3 You will be able to adjust gamepad camera sensitivity through the “Controller Settings” starting from Beta phase 3.
I would like to activate the force feedback feature on my gamepad. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to adjust the Gamepad force feedback.
Would it be possible for the mouse cursor to disappear if I’m in gamepad mode? Addressed in Beta Phase 3 Starting from Beta phase 3, the mouse cursor will be hidden while in gamepad mode (including the character creation screen). We also plan to adjust it so that the cursor disappears if the character is inactive for a certain period of time.
While I’m in gamepad mode, the position of the cursor keeps resetting. Would it be possible to have the position memorized like in crafting? Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
While I’m in gamepad mode and try to sort the party member list by pressing the X button with the up/down button of the d-pad, nothing seems to happen. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
I currently have to press the BACK button a few times to lot on an item. Are there any plans to address this? Addressed in Beta Phase 3 We have adjusted the focus order of the windows in Beta phase 3.
I would like to be able to continue adjusting a value by holding down the R1/L1 buttons. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to adjust the value using the up/down buttons on the directional pad.
When I’m gathering in gamepad mode, I would like to be able to scroll to the bottom (assuming the very top entry is selected) by pressing up on the directional pad. Addressed in Beta Phase 3 Starting from Beta phase 3, the user interface for lists will be able to loop around like that.
While in the character creation screen, I would like to be able to select which way the camera turns for both the horizontal and vertical directions. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to bring up the configuration menu in the character creation screen. Please check it out and let us know what you think!
I’m unable to check a quest or FATE name on the map if I’m in gamepad mode. Addressed in Beta Phase 3 Starting from Beta phase 3, you’ll be able to hover over icons on the map in gamepad mode and check the corresponding information. For example, you’ll be able to see info such as FATE details, the recommended level, and the remaining time. Test it out and let us know what you think!
Would it be possible to streamline the active help window process? Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to go back and view the previous active help windows you have viewed. To accompany these changes, we have streamlined the active help window so please try it out and let us know what you think.
I would like to be able to adjust the joystick sensitivity for my gamepad. Addressed in Beta Phase 3 You will be able to adjust the joystick sensitivity (found under Gamepad Settings) from Beta phase 3.
When I’m going through the text within the active help window, I would like to be able to scroll to the next page using the LB/RB button. Also, when a new active help window appears on my screen, I would like the cursor to automatically move to the window. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
I would like the character’s field of view to be increased and also decrease the priority of objects such as treasure chests. Addressed in Beta Phase 3 We have made adjustments to the target priority when you press the confirmation button while having nothing targeted. This includes selecing the closest enemy within your character’s view. Also, you can adjust the target filter settings if you only want to target a specific object.
Generally, I’m able to target an object within range by pressing the confirm key, but some objects (i.e. summoning bell, aethernet, etc.) cannot be targeted using this method. Addressed in Beta Phase 3 In Beta phase 3, you will be able to target additional objects.
The spawn location doesn’t seem to appear on my Hunting Log when I move the cursor to the monster’s name while in gamepad mode. Addressed in Beta Phase 3 In Beta phase 3, the spawn location will appear when you focus on the monster’s name.
Would it be possible to move the “Aethernet” menu option to the top instead of the “Set this location as your home point?” and “Register Favored Destination”? Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
Now that you revealed the gamepad-specific main menu, will we still be able to use the gamepad, mouse, and keyboard at the same time? Addressed in Beta Phase 3 Yes, you will still be able to do so. Please find the best fit for you!
I would like zoom in and out while holding L1 and pressing left and right on the right stick, and tilt the camera by holding L1 and pressing the right stick up and down. Addressed in Beta Phase 3 In Beta phase 3, we have made adjustments to the camera according to the races. While you will no longer able to turn the camera horizontally while holding down the L1 button, we would like you to test it out and let us know what you think!
While in gamepad mode, I would like to be able to enter text in the chat window without having to press the Enter key. Addressed in Beta Phase 3 In Beta phase 3, we have implemented a new feature called the “Direct Chat.” When you have the “Direct Chat” enabled, you will automatically enter chat mode when you begin typing. While this feature will be on by default in gamepad mode, if you plan to use the shortcut keys with the keyboard, please be sure to turn off the “Direct Chat” option.
Currently, I have to click my map with my mouse before I’m able to zoom in/out. Are there any plans to address this? Addressed in Beta Phase 3 In Beta phase 3, the map will go into semi-transparent mode when your character starts moving (this feature can be turned off). You can press SELECT or re-open the map to put the focus back on the map.
I would like to be able to have separate camera settings for my gamepad and mouse (i.e. Controller=Reverse, Mouse=Standard) Addressed in Beta Phase 3 In Beta phase 3, you will be able to have separate settings for your mouse and gamepad. Check it out and let us know what you think!
When I’m in gamepad mode, other players seems to be prioritized over others if I was to target something. However, I would rather the NPCs be prioritized over other players. Addressed in Beta Phase 3 While in gamepad mode, you will be able to select the closest target in your character’s view by pressing X/A button. In addition, starting from Beta phase 3, you will be able to filter the target settings!
When I press LT or RT while pressing LB, the target switches from side to side. Is this intentional? Addressed in Beta Phase 3 While you were able to change the target this way in Beta phase 2, it has been removed in Beta phase 3. In addtion, we have implemented target filter settings so please test it out and let us know what you think!
I would like to be able to select the number of items I would like to sell instead of selling all of the selected item. Addressed in Beta Phase 3 In Beta phase 3, you will be able to split the number of items through a sub-command. Please test it out and let us know what you think!
Please include instructions for how to zoom in and out on the character creation screen. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
When I’m going through the text within the active help window, I would like to be able to scroll to the next page using the LB/RB button. Also, when a new active help window appears on my screen, I would like the cursor to automatically move to the window. Addressed in Beta Phase 3 In Beta phase 3, you’ll be able to scroll to the next page using the LB and RB buttons.
During FATE it’s difficult to target with the controller, so please make adjustments. Addressed in Beta Phase 3 In Beta phase 3, you will be able to customize your target filter settings (Character Configuration > Controls > Filters). Please test it out and let us know what you think!
With the gamepad, XYAB are completely mixed up and it’s hard to use. Addressed in Beta Phase 3 You will be able to adjust the button settings from Beta phase 3.
Please make it so when pressing right on the controller it targets the player or object closest to your right first (same for the left direction). Addressed in Beta Phase 3 We have made adjustments to the left/right target priority in Beta phase 3. You should generally be able to target the closest target to your left and right.
Please make it possible to change the camera speed. Addressed in Beta Phase 3 We have added the ability to adjust the camera speed in Beta phase 3 (Character Configuration > Controls > General).
On the cross hot bar, there are times you pay attention to the unpressed triggers, so could you please black these out or make them transparent? Addressed in Beta Phase 3 In Beta phase 3, the unpressed side will display much smaller than the other side. Please test it out and let us kow what you think!
Please make it possible to select the gamepad type and settings from within the game. Addressed in Beta Phase 3 This has been addressed in Beta phase 3.
Are you planning to add any text commands that I can use to switch between the groups within the cross hotbar? Continuing to Discuss We are planning to add more text commands for the cross hotbar after Beta phase 3.
I would like to be able to sheath/unsheath my weapon using an assigned button. Continuing to Discuss We’ll consider the feature in Beta phase 4 when we plan to look into adjusting the starting hotbar/cross hotbar button setup.
Please implement a sub-targetting system. Continuing to Discuss In Beta phase 3, you will be able to customize your target filter settings (Character Configuration > Controls > Filters). Please test it out and let us know what you think!
Please make it so the help text for actions are displayed when continuing to press certain action buttons. Continuing to Discuss We have implemented the cross hotbar so that it doesn’t add any additional stress while in battle. We’ll do our best to add any info as long as the system can take the stress.
Actions and emotes on my cross hotbar are reset when I change my class. Are there any plans to address this? Planning to Address in Beta Phase 4 In Beta phase 4, you will be able to copy a cross hotbar from one class to another. We ask for your patience while we work to get this feature implemented.
When I accidentally engage an enemy while my map is opened, I’m only able to use the attack command if I have the enemy targeted. Planning to Address in Beta Phase 4 We are currently planning to remove the sub-command “attack” in Beta phse 4. Until then, please press START to close the map. This will also close all windows that are currently displayed.
The sub-target cursor in the party member list is very difficult to see. Are there any plans to address this? Planning to Address in Beta Phase 4 While we addressed it partially in Beta phase 3, we plan to adress it completely by Beta phase 4.
Generally, the △ button is assigned to the menu. If I was playing on a PS3 controller, shouldn’t the default settings be:△ – Menu□ – JumpStart – Map Planning to Address in Beta Phase 4 We are currently aiming to have this adjusted by Beta phase 4. While we prepared a command that switches the button to open the map and the main menu, it wasn’t as stable as we would have liked it to be. Therefore, we are making some further adjustments to the feature. You will also be able to change the button configuration through the configuration menu in Beta phase 4.
I find it too difficult to cast cure on a party member during a battle. Planning to Address in Beta Phase 4 During the Beta phase 3, please try the following while in a party.1. “Target” an enemy.2. Use the up/down buttons on the d-pad and move the target circle to a party member.3. Use “Cure” from the cross hotbar without pressing the confirmation button.4. “Cure” is executed on the target and the target circle is removed.The main target will remain on the enemy during this time.We will continue to improve the target circle controls for Beta phase 4. Please stay tuned!
Since it’s troublesome to have to set actions and settings for each class, please create some sort of keybind to save cross hotbar settings for each class. Planning to Address in Beta Phase 4 In Beta phase 4, we are planning to add configuration settings that allow sets to be shared between classes.
When lotting after another party member opens a treasure chest please make it so this can be done by pressing the back button once in the inventory widget. Planning to Address in Beta Phase 4 We are currently working to improve on the feature by Beta phase 4. Please stay tuned!
Please implement a setting that toggles the help ON/OFF for cross hotbar actions. Planning to Address in Beta Phase 4 We are currently looking into having this ready by Beta phase 4.
Please make it possible to skip over multiple selections in the player search feature, crafting log, etc. by using the right and left directional keys. Planning to Address in Beta Phase 4 We plan to implement a page jump feature sometime between Beta phase 4 and the official release.
Please change the display layout for the cross hotbar to left cross, right cross, left face buttons, right face buttons. Addressed After Official Release We would like to work on improving the current cross hotbar until the official release. Once we have released the game, we’ll look into changing the layout of the cross hotbar!
I’ve noticed that I’m unable to use the cross hotbar on the directional pad side when I’m moving the left stick and the A/B/X/Y button side when I’m moving the right stick. Working as Intended Unfortunately, it’s physically difficult to do those two things at once while in gamepad mode. The cross hotbar offers a lot of freedom so please try to find what works best for you. For example, you could set targets to be locked on automatically in battle, use the left stick and face buttons to choose an action, and place abilities with long cast timers on the d-pad side.
in regards to the method for registering actions on the cross hotbar, please get rid of the hotbar registration mode, and make it so that it is smoother. Working as Intended We tested out the “Select Action > Select Hotbar” process, but it ended up taking more steps to register. We chose this way because it took the shortest steps out of all the other processes.
The escort levequests are really frustrating because it takes too long to select an emote. Working as Intended For these quests, we recommend that you add your emotes to your cross hotbar.
When I’m in the cross hotbar edit mode, I would like to choose the slot first and then the icon. Working as Intended In ARR, a variety of elements can be set to the hotbar, including character actions, main command windows, macros (100), items (100), emotes, target markers, and eventually gearsets. If you were to select the cross hotbar position first, it would require a menu with a very large hierarchy. We’ve decided to go with the lighter and simpler option first.
Would it be possible to display the aetheryte menu to a format similar to the cross hotbar? Working as Intended There are two reasons why we’ve kept this as a standard UI menu.First, in the future if we should add on to the four items already listed in the aetheryte menu, there’s a possibility the menu would need to be remade.Second, depending on the language, the character requirement for each menu item can be quite large. This means the window would take up a much larger portion of the screen if the options were arranged in a fashion similar to the cross hotbar.
When I’m editing the cross hotbar, I would like all 8 sets to be displayed at once. No Plans to Address Because not everyone plays under the same environment, putting too many items on the screen at once may cause crashing or other performance problems for some players.
Please implement special target macros that target party members if their HP is below a certain value, etc. No Plans to Address Generally, macros that are convenient at this tend to automate the character controls so we intentionally did not implement such a feature. However, we may introduce a similar feature when we implement the chocobo companion content in the future.
When starting a quest, there are times you are asked to do emotes or give items. Can you make it so there is a convenient quest button that will automatically control the necessary things? No Plans to Address We currently have no plans to implement such a feature. We currently have plans to add more variations and therefore have to make changes to the feature every time we introduce something new. We didn’t want the feature to limit us from coming up with new and exciting ideas. Coming up with a design that covers all of these factors will be very difficult to do.

FFXIV: ARR Beta Phase 2 – User Interface Feedback

User Interface

Feedback Status Comment
I don’t like how the camera shakes up and down when you go up/down the stairs and some of the terrain. Addressed in Beta phase 2 In Beta phase 3 we’ve addressed camera shaking when going up and down stairs or other terrain.
When logging in, there are times the launcher’s language settings are changed. Addressed in Beta Phase 2 The reported issue was a bug and has been addressed accordingly. Thank you for bringing this matter to our attention!
I would like to be able to insert logs (i.e. crafting log) into my hotbar. Addressed in Beta phase 2 It has become possible to do this in Beta phase 2. Please check it out.
Why does my screen freeze momentarily when closing the social, action, and emote menu? Addressed in Beta Phase 3 We’ve made overall improvements to the UI system and have also improved the speed. In Beta phase 2 the response of opening/closing windows has largely been improved, and it now consumes much less memory.
I would like to be able to close the strange gap under the experience points bar. Addressed in Beta Phase 3 In Beta phase 3, we’ve addressed this by moving the buff display to the top of the screen and filling in the space.
Why can’t I close a window with the ESC key in Beta phase 2? I was able to do so in Beta phase 1. Addressed in Beta Phase 3 In Beta phase 3, we’ve addressed this by making it so the window can be closed.
I would like to be able to adjust the position of the displayed character name. Addressed in Beta Phase 3 We’ve changed the name plate display process in Beta phase 3 and it is now displayed more naturally than before. The display location has been set to work efficiently with the character data, so we will not be able to address individual adjustments.
Please remove the confirmation process when using the “/pcmd” command. Addressed in Beta Phase 3 In Beta phase 3 we’ve removed the confirmations for using text commands such as /pcmd, /invite, and /kick.
I would like to be able adjust my target settings (i.e. NPC only, party only, object only, etc.). Addressed in Beta Phase 3 In Beta phase 3 we’ve implemented the target filter and target circle features, and it is now possible to customize target settings. For additional customizations for gamepad mode, we are working towards implementing these in beta phase 4.
I would like the item names to be color-coded so I know when I obtain an item. Addressed in Beta Phase 3 In Beta phase 3, we’ve made it so that an item’s rarity is displayed by text color.
I’d like to be able to view the maps to connecting areas by clicking the triangle icons on the map. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to view the maps to the connecting areas by selecting the area names. Please note that the feature is not yet finalized and we intend to continue working on the feature by looking into ways to increase usability of the feature.
Since we can place emotes on the action bar, it’d be nice if we had icons to represent them. Addressed in Beta Phase 3 We’ve added icons for all of the emotes in Beta phase 3!
Can you make it possible to sort emotes by category or allow us to sort it ourselves? Addressed in Beta Phase 3 Currently, we have only implemented the minimal features of the emote list. To start, we have implemented the “positive,” “negative” and “normal” categories and sorted the emotes accordingly in Beta phase 3. We will continue to work on increasing the usability of the feature through post-release updates.
It’d be really nice if player’s search comments would pop up in a box when hovering over the comment icon in the search window Addressed in Beta Phase 3 Introducing pop-up windows that appear when hovering your mouse over the comment icon would cause quite a bit of stress to the servers. However, you will be able to view player comments by right-clicking their name in the list of search results. We are working to have this ready by Beta phase 3.
Can you increase the number of hotbars? 3 is just not enough. Addressed in Beta Phase 3 In Beta phase 3, the number of hotbars will be increased to 10 and numbers 7-10 will be displayed vertically.
Please make it so we make the hotbar vertical. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to display up to 10 hotbars. Out of these 10 bars, bars no. 7~10 are displayed vertically.
Please allow all party members to use target markers. Addressed in Beta Phase 3 Since the implementation of the duty finder has been pushed forward to phase 3, target markers will also become available to all party members.
It’s hard to navigate with the map open, so it’d be great if we could adjust the transparency of the map. Addressed in Beta Phase 3 In beta phase 3, when the map is displayed, it will turn transparent automatically when moving and there will be an option to adjust the transparency level as well.
I would like to be able to select a target by targeting the actual object instead of the name plate. Addressed in Beta Phase 3 You should be able to select the target by targeting the actual object. If not, it might be a bug that we’re not aware of. Please report the matter through the FFXIV: ARR Beta Forums.
I would like the experience points and item names within the chat window to be displayed in different colors. Addressed in Beta Phase 3 In Beta phase 3 we’ve made it so an item’s rarity can be discerned via the item name’s text color.
It’s hard to tell the difference between “5” and “6” with the font that’s used in the HP bar. Addressed in Beta Phase 3 We’ve adjusted the font design for “3,” “5,” “6,” “8,” and “9.”
Please make it possible to select and confirm menu options and messages with the keyboard’s arrow keys and enter key. Addressed in Beta Phase 3 You can achieve this by customizing your keybinds. We thought that this will confuse many players on the Windows version if we made this as the default settings.
The map is kind of difficult to see because of the overall yellow-ish color. Addressed in Beta Phase 3 We have adjusted the map design in the following manner for Beta phase 3:
– You can now easily distinguish the areas that you can go to and the areas you cannot.
– We implemented additional colors.
Please make it possible to adjust settings before logging into the game. Addressed in Beta Phase 3 Starting from Beta phase 3, you will be able to open the configuration menu at the title screen and character selection screen as well as in-game!
When you enter your ID and password to log in, even if it’s set to remember your ID, you have to re-enter everything if you mess up your password, and it’s really aggravating. Addressed in Beta Phase 3 Starting from Beta phase 3, the Square Enix ID field won’t go blank even if you do not enter your password correctly.
It’s currently hard to distinguish the rarity of an item. Can you add something under the item description as well? Addressed in Beta Phase 3 Starting from Beta phase 3, item rarity can be distinguished even more than before (i.e. color-coded item rarity, etc.).
Can you implement the famous “finger” cursor? Addressed in Beta Phase 3 The “finger” cursor can actually be seen in gamepad mode. Players on the keyboard/mouse can see the cursor by switching to gamepad mode. Check it out and let us know what you think!
I would like to be able to switch to a map by clicking the exit on a map. Addressed in Beta Phase 3 We’ve addressed this in Beta phase 3. We are continuing to make improvements to the usability of display aspects that are difficult to understand.
I want a “Keyboard Only” mode. Addressed in Beta Phase 3 In Beta phase 3, this new setting can be used along with a gamepad.
I want to be able to progress a conversation with an NPC by using the Enter key. Addressed in Beta Phase 3 In Beta phase 3, a large amount of aspects can be keybound, so please try and customize it this way.
It’s currently hard to tell the difference between the bracelet icon and the ring icon. Are there any plans to address this? Addressed in Beta Phase 3 With the armoury chest that has been implemented in Beta phase 3, the items will automatically be allocated to the storage categories and the frustration surrounding this should be reduced. We are continuing to look into ways to counter the difficulties encountered when storing items on retainers and such, but we will need some time to address all of this as there are a vast number of items.
It’s currently too difficult to locate myself on the map. Addressed in Beta Phase 3 We changed the color of your icon from the yellow-ish color to blue in Beta phase 3.
I would like to be able to adjust the keybind on the Esc key. Addressed in Beta Phase 3 As a default setting, the Esc key has been allocated to cancel. It is now possible to allocate other actions to the Esc key with keybinding, so please try it out.
I would like to be able to target a quest NPC by clicking on the quest icon that appears over the NPC’s head. Addressed in Beta Phase 3 Please test out the click filters that we have implemented in Beta phase 3. You will now be able to customize what you can and cannot click.
It looks like some of the settings are changed to default when I switch from mouse/keyboard mode to gamepad mode. Would it be possible to save these settings? Addressed in Beta Phase 3 In Beta phase 3, we’ve made it possible to save individual settings besides just the control modes.
I would like to be able to set my controls similar to the FFXI layout. Addressed in Beta Phase 3 Since it is a different game, it will not be the same exact thing, but in Beta phase 3 we’ve made it possible to change a lot of aspects by using keybinds, so we think it will be possible to customize your controls close to this. If there are specific things you would like to see, please let us know your feedback.
It’s hard to distinguish what some of the action icons represent. Addressed in Beta Phase 3 In Beta phase 3 we’ve made adjustments to icons that were difficult to understand. Please let us know if there are any other aspects that are difficult to understand!
I would like to be able to advance the conversation of a cut scene using the Enter key. Addressed in Beta Phase 3 This is possible by customizing keybinds, so please change your settings to how you feel most comfortable.
I would like to be able to play the game by turning off all the windows on the screen. Addressed in Beta Phase 3 In Beta phase 3 it’s possible to do this by pressing the “Scroll Lock” key, but I think this is a bit different than being able to play the game that way. We are only addressing this like it is currently.
I found the search function difficult to use in the gamepad mode. Addressed in Beta Phase 3 In Beta phase 3, we’ve made the triangle button to act as a search execution shortcut in gamepad mode so that it is easier to search.
I would like to be able to play on multiple monitors and move over some of the windows and maps on the second screen. Addressed in Beta Phase 3 While the multi-monitor environment is very difficult to test because of all the devices, you should be able to play the game on multiple monitors. If you are using different types of monitors, please be sure to adjust the window size manually.
(For example, you should be able to play with 3 sets of 1920×1200 monitors).
When you drag a quest item from your inventory to the NPC’s inventory, the icon shows up in both windows. Is there anyway to delete or blackout the icon on the player’s side? Addressed in Beta Phase 3 Starting from Beta phase 3, the item on the player’s side will be greyed out.
Please make it possible to toggle the ability to target minions on and off. Addressed in Beta Phase 3 We have implemented additional options for the target circle and in the configuration menu (minion’s name plate, do not target minion, etc.) to make this possible. Please test it out and let us know what you think!
I’d like to be able to right click people’s names in the chat window to send them tells, party invites, or friend requests. Addressed in Beta Phase 3 Thank you for waiting! The feature will finally be ready in Beta phase 3. We will continue to implement new chat features up until the official release and through post-release updates.
I would like to be able to use an item by double clicking on it. Addressed in Beta Phase 3 Starting from Beta phase 3, you can use an item by double right clicking any usable item.
The little x to close windows is small, dark, and hard to press. Addressed in Beta Phase 3 The design and the size of the x button has been adjusted in Beta phase 3.
Please make it possible to adjust the size of the mini-map and other widgets. Address in Beta Phase 3
Continuing to Address
All of the UI size will be adjustable by the official release. However, it won’t be possible to adjust the size of the mini-map because it’s graphical data.
The chat log often scrolls up so I can’t see any new messages on the screen, and I often find myself having to scroll back down manually. Also, I’d really like to be able to copy and paste text from the chat log. Address in Beta Phase 3
Continuing to address
We apologize for any inconvenience this issue has caused. This issue has been addressed in Beta phase 3. Also, we plan to implement a command for copying/pasting from the chat log.
Simply looking at my inventory, it’s hard to tell what gear I can and can’t equip. It’d be nice if unequippable gear had a red icon or something. Continuing to Address We will continue to make changes to the display of inventory items by making it clearer what gear can and cannot be equipped.
In the character screen, a Hyur’s silouhette is displayed no matter what race. Are there any plans to address this? Planning to Address in Beta Phase 4 Starting from the official release, you’ll see a 3D model of the character instead of a silhouette. Please wait until Beta phase 4 while we make adjustments to the feature.
I would like to be able to turn on/off the head gear display in the character window. Planning to Address in Beta Phase 4 Around Beta phase 4 we will be making it so your avatar model is displayed in the character widget, and will address this at the same time.
There are currently too many icons on the map. I would like to be able to organize them. Planning to Address in Beta Phase 4 You will be able to filter the icons on the minimap from Beta phase 4.
Will we be able to click (or double-click) the minimap to open up the regular map? Planning to Address in Beta Phase 4 The ability to open the map by clicking on the minimap will be implemented after phase 3.
When I distribute my attribute points, I would like to know how they impact my stats. Planning to Address in Beta Phase 4 We are planning to add a simple explanation of each stat. The explanation can be seen by hovering the cursor over the corresponding stat.
I would like to be able to save my HUD and system settings on the server. Planning to Address in Beta Phase 4 While keeping server stress in mind, we’ve separated things which can be saved on the server and those that cannot. We will address everything that can be addressed in Beta 4, and for everything else we will look into a separate import feature.
I would like to be able to skip a cut scene by pressing the ESC key only once. Planning to Address in Beta Phase 4 In beta phase 4, we will be making it simpler to skip movies and cutscenes.
Please make it so a small explanation box pops up when hovering over the screen that shows a character’s STR/DEX/VIT/INT/MND/PIE. Planning to Address in Beta Phase 4 While we are planning to add a simple explanation of stats, it’s taking longer than expected because of the gamepad compatability. Please be patient just a while longer until this is ready.
Please allow us to drag multiple items into the shop window (or inventory if we’re buying) so we can buy or sell in bulk. Planning to address after Beta Phase 4 The ability to drag and sell multiple items at once will be ready by Beta phase 4~official release.
Please implement a hotbar for actions that are shared between classes. Planning to address after Beta Phase 4 We are doing our best to prepare the ability to copy the hotbar by the official release.
Please make it easier to tell if an item is attached to a letter regardless of whether the message has been checked or not. Planning to address after Beta Phase 4 We will continue to make adjustments by adjusting the icons and improving the usability of the feature.
It looks like the friend list is ordered by when people were added to the list, but it would help a lot if it were arranged according to who’s online or offline. Planning to address after Beta Phase 4 Although we have not decided when, this will be changed at some point during the beta test.
When compared to the hotbar, the cross hotbar takes up a lot of space on the screen, so please make it possible to freely resize the map and log window or have different size options. Planning to address after Beta Phase 4 We are planning to make it so all widgets can be resized, including the cross hotbar. This adjustment will be made in time for launch.
When checking leves and quests in the journal, there are times when the map is hidden behind other windows. Planning to address after Beta Phase 4 The development team has confirmed this and will be making adjustments in preparation for launch.
At the log in screen, please make it so the cursor’s starting position is set at the Square Enix ID field, and if the ID is remembered, have it start at the password field. Planning to address after Beta Phase 4 We plan to have it ready by the official release.
Make it possible to convert place names, equipment, and other proper nouns using the tab key in chat. Planning to address after Beta Phase 4 We will be implementing all the basic words and terms like in version 1.0 in time for launch.
Old mail messages are displayed at the top, but can you make it so the newest messages are at the top? Planning to address after Beta Phase 4 We plan to have it ready by the official release.
Are there any plans to create a focus target macro and placeholders to go with it? Planning to address after Beta Phase 4 Only the basic keyboard command for focus targeting is in place for beta. We plan to include macro commands and placeholders at launch.
I would like the action bars to automatically disappear if I don’t touch the controls for a certain period of time. Planning to Address in an Update After Launch This might cause stress for certain people, so after launch we plan on addressing this by making it something you can toggle on and off.
I would like a refresh button for the search function. Planning to Address in an Update After Launch We need to do some stress testing for simultaneous refresh spamming. We are prioritizing server stability at the moment heading towards launch, so we will be looking into this as an update once we have confirmed stability.
I would like to be able to change the in-game font. Planning to Address in an Update After Launch We plan on addressing this for the Windows version along with the implementation of the Add-on system. Right now we are prioritizing a reduction of font drawing lag.
I would like to be able to select the version 1.0 gamepad layout in ARR. Planning to Address in an Update After Launch The ARR UI and the 1.0 UI systems are completely dfifferent, so there would be a separate cost to program this kind of thing. In the future, addressing this may be possible, but we will not be able to address it for launch.
I would like to be able to customize the UI more freely. Planning to Address in an Update After Launch We are paying close attention to stability for the early release phase as we would like the game to run on a large number of hardware setups. After launch once we have determined everything is running smooth, we would like to look further into customization options.
After obtaining new gear, it would be nice if we could see the stat windows for currently equipped gear and the new gear side by side for easy comparison. Planning to Address in an Update After Launch We are working on implementing the comparsion feature for both the Windows and PS3 versions through a post-release update.
I would like to be able to use the directional pad in addition to the mouse when adjusting window positions in the HUD Layout mode. Planning to Address in an Update after Launch We plan on making improvements to gamepad controls as we understand it’s hard to make adjustments.
Is there any way to accurately display our connectivity without hovering the mouse over the icon on the screen? Planning to Address in an Update After Launch We originally designed the connection feature different from our other existing titles. While it will remain as is in Beta phase 3, we intend to implement a new connection method after the official release. We plan to implement the request when the changes to the connection method have been completed.
While seated, please make it so you can tell which emote is which just by looking at the animation. Continuing to Discuss While we plan to work on this matter, there are higher priority items that we have to address first. Please be patient until we are able to address this item.
If a party member is in a different area, I would like their name to be displayed in a different color. Continuing to Discuss If we add too many different colors it will then require everyone to remember the meaning of each color. Since we do not want to overburden new MMORPG players, we will not be addressing this for launch. We will look into this as an update.
I would like to see what my HUD looks like when I’m in a full party when editing my HUD. Continuing to Discuss We plan to start out on fixing the issue where the size of the HUD layout mode display does not match the size of the actual display.
Please change the color of party member name plates so they are easier to distinguish. Continuing to Discuss While we are continuing to make adjustments to this matter, we would like you to continue providing feedback!
For the message that appears when you are knocked out, please make the default “No” instead of “Yes.” Continuing to Discuss While we plan to work on this matter, there are higher priority items that we have to address first. Please be patient until we are able to tend to this item.
After forming a party, I was trying to talk with them about the macros I use, but whenever I tried entering placeholders like <1> or <3>, party member names showed up. Continuing to Discuss We are working hard to have this feature available by the official release.
Please implement a call sound system like the etc. from FFXI. Continuing to Discuss This is a fairly simple feature to implement so we’ll look into it after we deal with all the high-priority items.
While I appreciate the fact that we are able to have different settings per character, I would like a feature that copies the settings of one character to another. Continuing to Discuss We are looking into a feature that will allow for transferring of character configurations to other characters. Please hang in there for an announcement on this.
Is it possible to have a different icon for the bosses that appear in FATE? Continuing to Discuss We’ve prepared symbols to indicate bosses, but we will try and address this as long as there are no issues with separating these from regular bosses.
Please make it easier to tell if the chat input mode is in English or Japanese input. Continuing to Discuss We agree that it’s currently hard to tell in full-screen mode so we’ll look into addressing this matter.
I would like to be able to freely enter an away message while in “/away” mode. Continuing to Discuss Please be patient while we continue to make adjustments to the text commands.
I would like the value of experience points to be separated by commas per every 3 digits (i.e. xxx,xxx,xxx). Continuing to Discuss While we cannot make any promises on the timing, we think we can make it so it is displayed the same way as gil. The timing for when we address this depends on the priority of other tasks, but we will let you know.
I’d really like to see more than one page of my inventory at a time. Continuing to Discuss We are continuing to look into this, but due to issues because of PS3 icon display memory as well as gamepad mode control user friendliness this is extremely difficult.
The icon for the chocobo porters (!) looks too similar to the quest icon. Working as Intended The chocobo porter icon has been set to share the icon which displays that there is something new, and this is not only for chocobos. We made it similar to the quests so that they could be easily understood.
My chat setting stays in party mode even after leaving a party. No Plans to Address We intentionally designed it this way so that the players don’t mistakenly say something without knowing that they are no longer in a party.
In addition to being able to mount your personal chocobos, I would like to use them at a Chocobo Porter. No Plans to Address Unfortunately, this will require a huge amount of work and have an huge impact of how fast we can push out the updates. Therefore, we currently have no plans to implement this feature.
I would like to be able to know what language a player speaks without searching. No plans to address We have no plans to address this since there would be lag due to constant display of this information as well as the transmission of data.
I would like to be able to lock the camera position when I’m transferred by a Chocobo Porter. No Plans to Address We have no plans to address this currently as there will be errors with the display processes.
I would like the items that I sold to be recorded per NPC so I can buyback the item from that specific NPC. No Plans to Address The buyback feature is saved across the entire map to efficiently use server memory and this is working as intended. While there is a possbility we update this in the future, we will not be addressing this for launch.
I would like to be able to initiate a levequest via the Duty List without having to open the levequest menu. No Plans to Address To initiate a levequest, you’d need to open the journal screen, but this suggestion would be difficult for a new player to understand so we have no plans to implement a shortcut like this.
When sitting down in chairs, I think it would be better if the cursor changed shape when placed over a chair, then let you sit after clicking again. No Plans to Address While in gamepad mode, we have to consider the process of targeting the chair and at times, it might be difficult to locate the chair between PCs and NPCs. Therefore, we currently have no plans to implement this feature.
Please make it possible to send mass mails to linkshell members or friends. No Plans to Address While this might be a convenient feature to have, we have to consider the negative side of the feature. Therefore, we currently have no plans to implement this feature. However, we will look into other ways for you to be able to communicate in this manner.
For the map, please make it so if you zoom all the way out you can see the entire world and when you zoom all the way in you can see small towns and roads. No Plans to Address The maps are not actually placed accurately within the region/world. While it’s possible to have the maps fade in with each other, it’s going to have a huge impact on the hardware requirements. Considering how much of a burden it will have, we have decided to keep it as is.
Please make it so a text bubble appears when characters talk in /say mode. No Plans to Address Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware.
Would it be possible to display a recast timer on the macro icons as well? No Plans to Address The expansion of the areas necessary to add this kind of feature would result in extremely high lag for the process, and would stress the UI a considerable amount, so we will not be addressing this.

FFXIV: ARR Beta Phase 2 – Markets and Retainers Feedback

Markets and Retainers

Feedback Status Comment
When putting items up for sale, make it possible to check the market prices of items. Addressed in Beta Phase 3 We previously mentioned that this would be addressed in Beta phase 4, but we have addressed it in phase 3!
Please make a tutorial for retainers and markets. Addressed in Beta Phase 3 In Beta phase 3 we’ve made it so you can check previous active help windows, so please check this out as necessary.
Please add a button that lets you take all the money your retainer has on it. Please also make the default value the total amount. Addressed in Beta Phase 3 In Beta phase 3, we’ve addressed this by making it so you can take all of the money by pressing the “-” button.
For the gil exchage widget, please place the retainer’s on the left and the player’s on the right. Addressed in Beta Phase 3 We’ve changed this in Beta phase 3 to match how it is being used.
Please make it possible to place items for sale directly from my inventory. Addressed in Beta Phase 3 In Beta phase 2 only retainers were able to sell items in markets, but in phase 3 characters will be able to sell items directly!
Please make it easy to understand the bind mechanics for gear that is not equipped. Addressed in Beta Phase 2 We’ve created a specialized display at the top of the item window, so please check it out.
Inventory space is too limited, so please unlock retainers immediately, or at least level 10. Addressed in Beta Phase 3 Once you have progressed through the main scenario you will be able to unlock your retainer. The armoury chest has also beed added, and the amount of items you can store has increased dramatically! Check it out!
It’s difficult to know what was sold while you were offline without a notification, so could you make it possible to check your own personal transaction history? Planning to Address in Beta Phase 4 We’ve planned on addressing this in Beta phase 3, but the cost was extremely large for setting up a system like this, so we will be addressing it in Beta phase 4.
Please make repairing gear as simple as possible. Planning to Address in Beta Phase 4 From Beta phase 4, we plan on making it possible to make requests to other players for repairs. Different from version 1.0, you’ll be able to repair gear that you’re wearing and request gear to be repaired while you wear it. You can use various repair NPCs as well.
Please place market boards and retainers in the same spot so we don’t have to run around town. Looking into updating after launch In FFXIV: ARR, we feel that it’s important for players to gather in front of the market boards and shop for items, so we’ve made it with this mind. Due to this, we will not be combining retainers and market boards and we’d like you to use the bells nearby market boards. After launch there is a high possibility for expanding this by prioritizing convenience.
Please implement a feature for retainers where they will buy items when they are below an indicated price or sell all items when they reach a certain price. Looking into updating after launch While it won’t make it in time for launch, we plan on making adjustments as needed to improve the usability and convenience of retainers after launch.
When trading items, please lower the number of choices and confirmations. Looking into updating after launch While it’s technically possible to make it a one-button type of thing, we designed this so you would pay attention when transferring items. There is a possibility that we update this for convenience after launch.
Please add retainer bells in places like rest areas and aetherytes. Continuing to Discuss We plan on limiting this to the starting city-states; however, we would like to carefully look into other areas while monitoring congestion and lag.
Please make it so items that cannot be sold in the market are not in the market selling list. Continuing to Discuss We are looking into making it so items that cannot be sold are grayed out.
If a shop NPC sells items from multiple categories, please make it so you do not have to keep opening and closing multiple widgets. Continuing to Discuss The development team is aware that it would be good to make it even easier to use, and is looking into preparing a category button that will allow you to switch between tabs.
Please consider using the Mog Letter system for delivering the gil that is obtained from selling items. Continuing to Discuss In Beta 3, the retainer’s sale history can now be displayed, so we would like you to try this out and let us know your feedback.
Instead of making retainers item sellers, please make them item keepers. Working as Intended Retainers are essentially something that will store a player’s items.
Please make it possible to indicate the amount of items you want to buy when you purchase an item from a retainer. Working as Intended After looking into a feature like this, we’ve decided not to implement it because it could be utilized often for high-demand items and we want sellers to have more control over this.
I’d like you to eliminate the retainer system and implement an auction house. No Plans to Address I’m very sorry, but we have no plans to eliminate retainers. We appreciate your understanding.
Please place “buy” and “sell” in the same window. No Plans to Address We have no plans to make this into one window. We appreciate your understanding.
Please introduce a “Request” feature as well as an option to buy. No Plans to Address After looking into a feature like this, we’ve decided not to implement it. We want sellers to be able to control the market on high-demand items themselves and a request feature would disrupt that.
Please combine the features of retainers, market boards, and the mog letter system and have them all on retainers. No Plans to Address We have no plans to combine retainers and market boards for launch. In regards to mog letters, we plan on adding a mailbox to the housing system.
Please make it possible to transfer items between multiple retainers directly. No Plans to Address From a security stand point, this is a high risk for RMT use and we have no plans to implement this at launch.

FFXIV: ARR Beta Phase 2 – Items, Synthesis, and Gathering Feedback

Items, Synthesis, and Gathering

Feedback Status Comment
Please make it so you can add the Crafting Log to the action bar like a command. Addressed in Beta Phase 2 We’ve addressed this in Beta phase 2. You can register the log of your choice to the hotbar via the action list.
Please implement gatherer quests where players deliver materials that change each day to guilds and taverns. Addressed in Beta Phase 3 In Beta phase 3 we plan to add Grand Company daily delivery quests for Disciple of the Hand and Land classes.
I feel like there are only a limited amount of opportunities to obtain crystal shards. Addressed in Beta Phase 3 In Beta phase 3 we’ve adjusted the actions and the obtainment rate so you will be able to obtain these easier.
The experience points bonus received from leves that feature aggressive goblins that you need to use stealth to avoid is quite low, so please make rewards that are worth the risk. Addressed in Beta Phase 3 We’ve made adjustments in Beta phase 3, so please check it out!
Similar to battle class skills, please make it so you start off by being able to use skills and then by chaining actions the GP cost is reduced. Addressed in Beta Phase 3 In Beta phase 3 we’ve eliminated the requirements for chains and have made it so GP is recovered upon successful gathering.
It’s difficult for high-level Disciples of the Land to obtain low level items, so please increase the obtainment rate. Addressed in Beta Phase 3 In Beta phase 3 we’ve adjusted the obtainment rate!
When gathering from small trees, you don’t have to worry about what direction you gather from. But when it’s a large tree you need to go around to the glowing spot and it’s a bit annoying. Addressed in Beta Phase 3 We’ve addressed this in Beta phase 3. Please try it out and let us know your feedback!
Once learning auto-triangulate, triangulate becomes a useless ability, so please consider removing one of them or changing the effect. Addressed in Beta Phase 3 The development team is aware that auto triangulate should be acquired at a much earlier level, and will be making adjustments in Beta phase 3.
Please make it so we can dye equipment! Addressed in Beta Phase 3 The dye system will be available starting in Beta phase 3. Please note that we plan to add more colors in the future.
When selecting a recipe from the Crafting Log, pressing the Esc key no longer closes the window. Please fix this. Addressed in Beta Phase 3 We’ve made edits in Beta phase 3 so that the Esc key closes the widget.
If harvesting can be done at level 1, an Active Help Window should be displayed when first equipping a scythe, or if harvesting is unlocked at lvl 11, then it would be best to eliminate the weathered scythe. Addressed in Beta Phase 3 We have addressed the bug wherein players were able to purchase a weathered scythe that can be equipped at level 1.
With the current gathering rates, Field Mastery is critical, so please make it possible to use both Field Mastery and Blessed Harvest at the same time like before. Addressed in Beta Phase 3 Starting from Beta phase 3, both of them can be used at the same time.
The sound effect for taking out your hatchet sounds like drawing a sword. Please adjust this. Addressed in Beta Phase 3 We’ve made edits in Beta phase 3 to the sound made when taking out a hatchet.
In regards to Disciples of the Hand quest rewards, once the crafting classes are leveled up I foresee there being many cases where crafters just make their own equipment, so please have a choice between equipment and gil. Addressed in Beta Phase 3 Starting from Beta phase 3, Disciples of the Hand/Land will be able to obtain rewards other than the primary tools. In addition, they will be able to select from a list of rewards (gil, secondary tools, armor, etc.) similar to the rewards from other quests.
There is a cool down for some crafting abilities, but this is pointless for Disciples of the Hand. Could you please eliminate this? Addressed in Beta Phase 3 The cool down for these crafting abilities has been eliminated in Beta phase 3.
It doesn’t seem so exciting to level up as a Disciple of the Land, so please make their growth rate faster. Addressed in Beta Phase 3 We’ve addressed this in Beta phase 3. Also, we’ve broken down their features so that you learn them as you level.
Please add crafting materials to the rewards available for gathering levequests. Addressed in Beta Phase 3 We’ve added crafting materials to levequest rewards in Beta phase 3.
It’s nice to be able to tell the HQ conditions with Preparation, but I don’t think it’s necessary to make it an ability. Addressed in Beta Phase 3 In Beta phase 3 we’ve made changes so that this is a status that can be toggled on and off.
Even when you are a level 10 Disciple of the Land, it’s not possible to gather HQ items. Addressed in Beta Phase 3 Starting from Beta phase 3, players under level 10 will be able to gather HQ items as long as they have the right type of gear. Test it out and let us know what you think!
Please speed up the recovery rate of GP. Addressed in Beta Phase 3 In Beta phase 3, Disciples of the Land actions and GP specs have been changed. While the regular recovery speed has been lowered, now GP will recover upon successful gathering. Please check it out.
Please make it so you can recover GP when you chain hits. Addressed in Beta Phase 3 Based on feedback, in Beta phase 3 we’ve made it so GP is recovered when successfully gathering. When chaining them together the amount recovered will increase.
Please make balance adjustments so a wider variety of techniques can be employed for Disciple of the Land actions. Addressed in Beta Phase 3 Based on feedback, we’ve adjusted Disciple of the Land actions in Beta phase 3. Please check it out!
Regarding the balance of Tree Whisperer, I feel it needs some work because when the gathering bonus activates, instead of increasing the gathering rate on lvl 21 walnuts, the rate for walnut logs is increased, which has a reverse effect. Addressed in Beta Phase 3 We have made adjustments in Beta phase 3. Test it out and let us know what you think!
Please implement a sound effect for HQ items so it is easy to discern while gathering. Addressed in Beta Phase 3 Starting from Beta phase 3, you will see changes in the effect, as well as bonus experience points.
In regards to the level correction applied to Disciples of the Land, it seems that just one level difference causes a drastic increase (25%-85%), so I feel it would be better to smooth out this progression. Addressed in Beta Phase 3 We have made adjustments to the Disciples of the Land level correction in Beta phase 3. Test it out and let us know what you think!
In regards to obtaining leather materials, I feel there is quite a difference as compared to other materials. The amount you obtain is rather low and you need to obtain them by hunting monsters. Addressed in Beta phase 3
Continuing to address
Starting from Beta phase 3, we have increased the acquisition rate of leather and players will be able to purchase lower-level leather (up to level 15 leather) from NPCs. Leather higher than level 15 cannot be purchased from NPCs starting in Beta phase 3.
Since there are a lot of characters who look similar, please increase the amount of items so we can have more diverse looks. Continuing to address We will continue to add new equipment graphics moving forward, but we’d also like players to utilize the dyes implemented in Beta phase 3.
Please make balance adjustments so Disciples of the Land and Hand can make money easier. Continuing to address We designed these classes to make transactions with other players and have set the NPC prices accordingly. If we were to make it so all Disciples of the Hand and Land could easily make money it would result in inflation. We will be making balance adjustments so that they are not just weapon and armor crafters, but also involved in housing and raising-related content as well.
Add special bonuses that will motivate you to complete the Gathering Log. Continuing to address While we’re planning to add achievements tied to the the Gathering Log, we will continue to add target items to log as well. Therefore, the motivation will be to earn achievements for completing portions of the Gathering Log. We will also make adjustments to the experience points bonus when items are recorded in the Gathering Log.
Disciples of the Hand will really be affected since adventurers can earn items with good stats as dungeon rewards, so please make adjustments. Continuing to Adjust While normal quality crafted items are not as good as dungeon rewards, high quality and materia infused items can have stats that are higher than dropped items. We will continue to look into increasing the ways in which crafted items can be consumed.
Please add sound effects to distinguish between hits and misses for harvesting, and make the sound effect for a hit an invigorating one. Continuing to Adjust We are continuing to make adjustments for sound effects when you get something from a gathering point.
Names signed on crafted items look a little plain. Is there any way to make them cooler with fancy borders or something? If you’re going through the trouble of signing someone’s equipment, it should be something that catches your eye right? Continuing to Adjust We are looking into the possibility of changing the location of signature.
While gathering, is it by design that there is no sound effect regardless of whether or not you get something on your last hit? Planning to Address in Beta Phase 4 We plan to have this addressed by Beta phase 4.
While doing a carpenter leve, it’s not possible to perform regular transactions with Maisenta, so please implement a specific menu for transactions. To be fixed in Beta Phase 4 This has been confirmed to be a bug and will be fixed.
In regards to the specific display method and other specific fix details, we will let you know once they have been decided.
In regards to the Gathering Log, displaying the name of the area in which the objective item can be gathered from is nice, but the area is huge, so please make it possible to know a more specific location. Planning to Address in Beta Phase 4 While we previously mentioned that this would be ready for Beta phase 3, unfortunately this will not be ready until phase 4. We are planning to implement a feature wherein the system will tell you the closest gathering location on the map if the target item is in the same area.
Please place the chocobo whistle in the “GENERAL” category like minions. Planning to Address in Beta Phase 4 We plan on making changes for Beta 4 so there is a “Mount” category and mounts can be called by using an action and not an item.
Can you please make more of the “Brand of XX” type things? Planning to Address in Beta Phase 4 In Beta phase 3, we have yet to add special recipes and we’ve added elements to regular recipes for testing, but we plan on making these elemental recipes high difficulty, special recipes.
After completing a leve I received in Gridania and I selected the option to return to the leve issuer, I was teleported to the leve issuer at the Bannock. Planning to Address in Beta Phase 4 The levemete in Gridania merely serves as a representative for the levemetes found throughout the Black Shroud. This means any levequest available in Gridania can also be found out in the field.However, considering the levemete’s name is not written in the journal, we do feel it’s a bit awkward that you don’t return to the adventurer’s guild even though that’s where the guildleve was accepted. Although it will be after Beta phase 4, we will consider changing the message displayed after clearing guildleves to have the issuer and return destination.
Please implement a favorite list for crafting items. To be addressed after launch While it will be after launch, we plan on implementing a favorite list feature for crafting items.
Please make it possible to call a “personal chair” that you can sit on at anytime. After Launch We will look into this for after launch.
In regards to the evaluation points that are displayed for botanist leves, since this value affects the experience points reward I would like a better breakdown on these evaluation points. Looking into Implementing While there are other features that we are prioritizing for implementation, we will be looking into this.
Having no emotion displayed during the failed synthesis animation is somewhat bland, so would it be possible to display this for each race? Continuing to Discuss We are currently looking into whether we can implement emotes while crafting.
Please place a confirmation window warning you that you’ll lose your materials if you cancel the craft process. Continuing to discuss We would like to check on this carefully so that player convenience is not hindered by pop up boxes each time you cancel a craft.
Minions that only Disciples of the Hand can create or only Disciples of the Land can gather would be a good motivation to level these classes. Are there plans for this? Continuing to discuss We also thought minions that can be created by Disciples of the Hand would be an interesting idea. We will look into this.
As a future request, I’d like special gathering points that would allow you to gather a large amount of shards and such. Continuing to Discuss We are looking into making it so that in exchange for not being able to obtain other items, you will be able to focus on obtaining shards, crystals, and matter.
Please make the retainer inventory window the size of the macro assignment screen and get rid of the pages. Continuing to Discuss We previously commented that we were looking into making it possible to select between viewing 100 slots at once or the 4 pages of 25 inventory displays for the Windows version, but we are also looking into the same thing for retainers.
Please make it so you can physically tell when a character has an HQ item equipped. Working as Intended A high-quality item is still the same item data wise, so it will retain the same appearance. We appreciate your understanding.
The crafter ability Ingenuity makes it so you cannot fail a craft, but it does not change the success rate value for actions. Working as Intended This effect has been implemented and when using the action, the effect is shown as a buff icon. We will look into whether we can change the values that are displayed within the help text.
I want to be able to enter crafting mode by selecing the “basic synthesis” icon. Working as Intended This was implemented so that it would be performed from the crafting window to make it easy to understand, and is set to be done step by step. With that said, making these kind of adjustments would result in more complication and what is implemented currently are the features for official release. We appreciate your understanding.
At high levels, when crafting lower level recipes the synthesis is suddenly completed on the first step. Is this by design? Working as Intended First, in answer to your question, suddenly completing synthesis of lower level recipes on the first step is by design. As most of you may already know, if you try to focus too much on raising the quality of an item, you sacrifice the item’s durability and increase the risk of failure. Suddenly completing a low level synthesis on the first step is simply another risk of crafting.Furthermore, successfully controlling the synthesis and preventing this from happening is how crafters can show how skilled they really are. As players increase in level and learn more skills, there will be additional ways to prevent these types of failures, so it will be up to the player to make good use of the skills at their disposal to reduce risk to the best of their ability.
When crafting, please make it so that the materials used are pulled from the stack with the fewest items. Working as Intended We looked into this, but since the system is set up for efficient use of memory for a huge amount of items, it would be extremely difficult to dictate this for each item, so the current specs will be what is implemented for the official release. We will continue to look into whether we can address this in the future.
Compared to items that can be purchased or earned through quest rewards, the appearance and stats of crafted items are inferior, so please make adjustments. Working as Intended We have envisioned it in such a way that normal quality crafted items can be obtained from vendors and quest rewards, while differences in stats are achieved through high quality items and materia melding.
When taking out your hatchet as a botanist, the animation looks like a gladiator drawing their weapon. Please make it so they take it from their back. No Plans to Address Animations are managed by memory and we have created commonalities for efficiency so that the game can be played on a wide range of hardware. What is currently implemented will be what is implemented for official release. We appreciate your understanding.
Please make the icon colors of potions and ethers the same as the colors of the HP/MP bar. No Plans to Address We have no plans to match the HP/MP colors since the differences in potion and ether groups are displayed via color.
When your inventory bag becomes completely full, you are unable to gather anymore, so please make it possible to at least gather items where there is space left in stacks. No Plans to Address We have no plans to address this.
Please make it possible to gain experience points even when you fail a craft. No Plans to Address From a growth balance stand point, we will not be making it so experience points are gained when failing. We appreciate your understanding.
Please make it possible to perform actions like trading and purchasing items while crafting. No Plans to Address By making it possible to do tihngs like trade and purchase while crafting, you could accidentally fill your inventory and since there are many aspects to this that would invite problems, we will be implementing the current features into the official release version. We appreciate your understanding.
Please make it so crafters have the choice to sign, or not to sign, a crafted item. No Plans to Address There is a huge risk for having each crafted item have their own individual flags, and we have no plans to address this currently. We appreciate your understanding.
Having one skin cost 1 gil and a teleport to Gridania cost 120 gil is weird. Please adjust this more. No Plans to Address We’ve intentionally set it this way considering NPC purchasing prices and the amount in circulation. We have no plans to change this currently.
Unless you complete a battle leve you cannot start gathering leves, so please change this. No Plans to Address At the beginning of the game we would like players to start as a battle class and take on other kinds of leves after having gained the confidence as an adventurer.

FFXIV: ARR Phase 2 Feedback

Some of the longer more in depth feedback I wrote on the Beta Forums.  I will be posting an update to each of these feedback sometime after Phase 3 Test 1

Disciple of Hand and Land General Quests

Loving all the quests, the side quest story lines are wonderful and carefully thought out.

If possible, please consider adding in additional general quests for DoH and DoL, along the lines of quests for other classes. Along with future involvement in FATE, the addition of quests for DoH and DoL will make them feel more invested and wanted by the NPC community along with other tangible objectives such as:

  • experience points bonus
  • gear rewards
  • motivated gathering or crafting in an effort to collect what NPCs need

Enhancing Target Icons/Signs

Target Icons/Signs are very well done. Being able to use <tags> to define these targets in macros is just GREAT! Good to note also that this system is unique only to XIV and I can see it being utilized in depth in all manner of play style.

Some Small Issues:

  • Only party leader can assign Target Icons/Signs
  • In the absence of original party leader (either via death or disconnect), the signs dissapear
  • Once a target has been marked by Icons/Signs, this indicator only appears over their nameplate and no where else

Potential Solutions

  • Please allow party to confer and decide who is the primary target marker, other than party leader.Example: 
    In the thick of battle the original Party leader disconnects whereby the party leader role is transferred to another player. Signs are lost. When rejoining the game and party, disconnected player needs to get back into the thick of battle and the new party leader is too busy to promote.
  • Please make signs permanent once they have been applied, unless a player updates the sign in any way (marking another target with the same sign or marking the same target with a different sign)Example:
    In the thick of battle the original Party Leader dies. Signs are lost. Upon being raised, instead of getting back into the thick of battle, he will need to mark all targets with signs again, thus wasting time.
  • Please add the target sign appear at the end of the Target HP bar. (or somewhere else as appropriate for design purposes) Currently Signs only appear above nameplate. When clicking on the target, there is no indication what the signs are.Example:
    All enemy within encounter has been marked with signs. When Tank runs in and gathers the group up, everything is close together making the signs harder to see. Party member either tab through or click the list of targets, however is unable to see which HP bar belongs to which Sign. For example of implementation in an actual game, please review WoW raid icons and unit frames.

User Created Content (UCC)

From the number of posts requesting this and that on the Beta forums, one can surmise that no matter how many hours, effort, manpower and finance a company invests into a game, the players will never truly be satisfied.

With the success of many UCC portals online (youtube, wikipedia etc.) a few games companies have experiemented with and successfully implemented UCC within their games (example: Star Trek Online, the now defunct City of Heroes). Moblin Maze Monger from FFXI is another more structured and rigid example of UCC. UCC helped expand and maintain certain player interests in these games.

If Square enix was to build a system which allows players to design/create their own dungeon, FATE and quest objectives for the purpose of gaining experience points, fame points or party play experience, it may go along way in alleviating some player concerns as well as encourage player loyalty and participation.

Include with it also a rating system which allows other players to provide numerical feedback on whether said content is acceptable, fun, repeatable and the this system may become a culture of it’s own.

FATE Feedback

FATE are fun, fast and rather addictive! An overall great job to this system, which has shown to be an improvement over other game versions.

Favorite parts about FATE:

  • Quick and easy access to battle content
  • Fast and rewarding exp
  • Promise of additional rewards is enticing, cannot wait!
  • A good all-rounder type of content

Some Issues about FATE which may already have been addressed:

  • Some events end too fast, additional balancing need to be made to scale difficulty based on participation (many feedback and ideas already regarding this)
  • Some events end before they even update on mini-map or map (possibly due to server latency/delays)
  • PC Display priority, whereby when there are large number of players, some computers may not be able to function normally during event (I believe this may already be addressed by the future ability to scale number of models to render?)

Additional View Points on FATE:
Because the content is well done and addictive, it frustrates players when

  1. they are not able to participate for various reasons, (some addressed above)
  2. they feel that FATE could be so much more and it excites their imagination, and some desires are not met,
  3. because the gameplay for FATE feels urgent and reactive, players react negatively when there is no current and immediate reaction in the game environment to their efforts (with the fort defense, currently there is no benefit to winning the fort because the enemy will come and recapture again and it’s just a rinse repeat process where the only benefit is Experience Points for participating)

Potential Solutions:

  • Allow a system in Beta to provide user feedback for each FATE upon completion.
  • Insert town criers who announces when a FATE is occuring within the same zone
  • Add a FATE journal where a player can view all types of FATEs participated in, their contribution, reward, success/failure. Allow the journal to have a player Notes section where they can enter any information they wish.
  • Currently, hovering over a FATE icon in the map will display the event name. Please add the ability to view additional information such as time left on event, number of player participants currently active, recommended level. If this takes away from exploration, then in conjunction with the FATE journal, this information only appears if the player has participated in this FATE before. Lore wise this could be explained by “This adventurer has already assisted in our cause once, we will update this adventure on our status moving forward so they may choose to assist us again”
  • Automatic Level Sync when Level sync is added, hopefully the ability to automatically be synced down to the recommended level of the FATE will be added. (I am ware that this may be heavy processing for the server and may not be feasible)
  • Allow a user created suggestion system in game for when a player encounters a game situation/content which can also be made into a FATE encounter. This will encourage players to actively participate and invest their time in the game not just as players but also as contributors.

Stoneskin

Please rebalance stoneskin to allow for more usefulness. Currently at level 34 when we receive this ability, there is not much use for it. You can choose to cast Stoneskin or you can heal through thrice the damage that Stoneskin absorbs.

Issues:

  • Stoneskin MP cost is 151 MP at level 34
  • Stoneskin only absorbs up to 10% damage based on target’s HP, Example Damage Dealer has 700HP, Stoneskin will only absorb up to 70HP, which is decidedly less than a mob or Boss at level 34 will hit for.
  • Stoneskin currently lasts up to 30mins, however dissapears after one hit

Potential Solution:

  • Reduce MP cost to around 100MP
  • Reduce duration to around 15minutes
  • Increase amount of damage absorbed to around 30% HP (which will cover for only 1 special/Critical by a boss or up to 2 hits from a regular)

Alternative Solution:

  • Maintain current spell function however add in % chance to completely absorb 1 hit without using up the Stoneskin regular %

Conclusion:
Stoneskin is normally regarded as a very special ability that all healers look forward to. Currently it has been downgraded to a useless spell. Balancing needs to be done to Stoneskin in order to bring back it back to it’s beloved status.

Regarding GCD Complaints on Forums

Although it is too early to give a final feedback on GCD Duration, to appease the concern which has been loudly voiced by beta testers, perhaps Square Enix will consider addressing this by giving specific examples of how this will change by level 50.

When I reached level 34 on my CNJ my GCD was only reduced to 3.39s from gear upgrades and innate speel speed increases, however, perhaps due to the HP level of the mobs, the efficiency of my tank and fellow party mates, and the familiarity I now have with every single skill in my repertoire, I never felt hindered by the GCD at all, in fact the small amount of decrease felt large and meaningful.

I was able to cure, deal damage, buff party, cast raise mid battle and crowd control all within the framework of the GCD. So yes, to agree with YoshiP it does feel different after level 30.

However, we cannot completely ignore the earlier levels. Unfortunately in today’s trend of gamers with limited attention span, if a game does not capture the audience with the first 10 levels, most gamers loose interest.

Issues:

  • GCD feels too long when you first start the game
  • GCD causes the first 15-20 levels feel like I’m spamming only 1 action
  • First 10 levels of the game does not feel epic
  • Introduction of the game does not feel epic (I understand that what is in Beta is not the final product and is merely a placeholder)

Summary of Issues:
When a new player starts the game, they do not see potential for greatness or the epic adventure awaiting them, they only see the small tasks and the small amount of abilities they start of with. Liken this to a child who is newly introduced to the world via a series of small tunnels, instead of a child being taken to the best lookout and being able to view the entirety of the vista ahead of them.

Potential solution:
(I understand that this could be the plan for all I know since Beta will not include this, but if not, please consider the possibilities what the first 10 minutes of the game could mean to a new player)

  • Perhaps the introduction for first time players with no legacy status could be a higher level battle with all types of skills available and a tougher fight, this way the player is introduced to a more complicated ‘future’ self which they will quickly realize is fun and challenging
  • The scenario could then switch to reality, where their character comes to the realization that every beginning has to start slowly.
  • A good example of this type of implementation can be found within the cutscene for FFXIV 1.0, where the midlander was thrown into a battle of epic proportions but reawakens to find himself just starting the journey.
  • Or in Final Fantasy XIII-2 during Lightning’s sequence, where you can feel the power of the character but then you are brought back to the level 1 character you have to actually advance.
  • Or Aion (another MMORPG which utilizes GCD) where you begin as a much higher level and more powerful being, but is then brought back to a lower level in order to actually experience the game
  • However in both instances you now know what your future could be, and what you can strive towards.

Conclusion:
Regardless of SE’s final decision, or the number of users who just wishes to complain for the sake of complaining, the fact remains that something does not feel right with the first 10 levels of the game and needs to be addressed.

Ability to Save A Newly Created Character

Not sure if this is viable on current build, but if possible please bring back the ability to save a newly created character, sort of like a template.

Reasons:
– with the fun of multiple options, it takes longer to create characters, occasionally connection to lobby server may drop so after all the hard work, the character is lost if unable to connect to work server correctly.
– allows players to save favorite character models/templates they have created for quick character creation either on other servers or for future test server purposes (assuming SE adopts the test server model after launch)

As a Healer in Haukke Manor, Thoughts on GCD

As a healer in Haukke Manor, my thoughts on GCD has changed almost entirely. Was extremely critical of GCD previously during Alpha and first week of Beta. However, I now think that YoshiP was right, wait until level 30+ to judge. Having used the same abilities and with absolutely no ‘pointless’ abilities taking up my action bar whatsoever, I used almost every spell in my repertoire effectively, including timing Raise during combat (you get a class ability that allows this).

Went in with all possible available combination of classes in current beta (sometimes with 2 arc and with 2 cnj). Other than heals, DoT, Fluid Aura > Stone II to inflict Heavy, we also used sleep whenever 2 cnjs were present. Crowd Control finally has purpose again in 2.0. When mobs are slept, healer spends less time spamming cure.

With the innate spell speed, the gcd went down by quite a bit and makes a difference. Will not go into detail on stats yet as gear choices etc. may change come Phase 3.

One thing I appreciate in the new system is that between 1-30, a player of any skill level will become so comfortable and used to their abilities, what each does, how/when to execute them, that it becomes muscle memory. A player of any skill level should be able to react and think of next actions all within those few seconds of cool down.

Keep in mind that by level 50, it’s expected for GCD to be as low as 1s depending on gear choices. Studying healer gear choices for example demonstrates that spellspeed seems to be present in almost every piece, while what is more suitable for thm appears to favor int and acc above all else. So there will be a lot of interesting combinations/choices to test with come Phase 3.

So in conclusion… Just wait and experience it. Regardless, balancing is a given in any case, we do not even know what the other classes are capable of yet. Assuming that the dev team will make no balance adjustment whatsoever is unrealistic.

Final Fantasy XIV: A Realm Reborn E3 Trailer

In Japanese with better voice acting:


In English: