Feedback |
Status |
Comment |
I don’t like how the camera shakes up and down when you go up/down the stairs and some of the terrain. |
Addressed in Beta phase 2 |
In Beta phase 3 we’ve addressed camera shaking when going up and down stairs or other terrain. |
When logging in, there are times the launcher’s language settings are changed. |
Addressed in Beta Phase 2 |
The reported issue was a bug and has been addressed accordingly. Thank you for bringing this matter to our attention! |
I would like to be able to insert logs (i.e. crafting log) into my hotbar. |
Addressed in Beta phase 2 |
It has become possible to do this in Beta phase 2. Please check it out. |
Why does my screen freeze momentarily when closing the social, action, and emote menu? |
Addressed in Beta Phase 3 |
We’ve made overall improvements to the UI system and have also improved the speed. In Beta phase 2 the response of opening/closing windows has largely been improved, and it now consumes much less memory. |
I would like to be able to close the strange gap under the experience points bar. |
Addressed in Beta Phase 3 |
In Beta phase 3, we’ve addressed this by moving the buff display to the top of the screen and filling in the space. |
Why can’t I close a window with the ESC key in Beta phase 2? I was able to do so in Beta phase 1. |
Addressed in Beta Phase 3 |
In Beta phase 3, we’ve addressed this by making it so the window can be closed. |
I would like to be able to adjust the position of the displayed character name. |
Addressed in Beta Phase 3 |
We’ve changed the name plate display process in Beta phase 3 and it is now displayed more naturally than before. The display location has been set to work efficiently with the character data, so we will not be able to address individual adjustments. |
Please remove the confirmation process when using the “/pcmd” command. |
Addressed in Beta Phase 3 |
In Beta phase 3 we’ve removed the confirmations for using text commands such as /pcmd, /invite, and /kick. |
I would like to be able adjust my target settings (i.e. NPC only, party only, object only, etc.). |
Addressed in Beta Phase 3 |
In Beta phase 3 we’ve implemented the target filter and target circle features, and it is now possible to customize target settings. For additional customizations for gamepad mode, we are working towards implementing these in beta phase 4. |
I would like the item names to be color-coded so I know when I obtain an item. |
Addressed in Beta Phase 3 |
In Beta phase 3, we’ve made it so that an item’s rarity is displayed by text color. |
I’d like to be able to view the maps to connecting areas by clicking the triangle icons on the map. |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, you will be able to view the maps to the connecting areas by selecting the area names. Please note that the feature is not yet finalized and we intend to continue working on the feature by looking into ways to increase usability of the feature. |
Since we can place emotes on the action bar, it’d be nice if we had icons to represent them. |
Addressed in Beta Phase 3 |
We’ve added icons for all of the emotes in Beta phase 3! |
Can you make it possible to sort emotes by category or allow us to sort it ourselves? |
Addressed in Beta Phase 3 |
Currently, we have only implemented the minimal features of the emote list. To start, we have implemented the “positive,” “negative” and “normal” categories and sorted the emotes accordingly in Beta phase 3. We will continue to work on increasing the usability of the feature through post-release updates. |
It’d be really nice if player’s search comments would pop up in a box when hovering over the comment icon in the search window |
Addressed in Beta Phase 3 |
Introducing pop-up windows that appear when hovering your mouse over the comment icon would cause quite a bit of stress to the servers. However, you will be able to view player comments by right-clicking their name in the list of search results. We are working to have this ready by Beta phase 3. |
Can you increase the number of hotbars? 3 is just not enough. |
Addressed in Beta Phase 3 |
In Beta phase 3, the number of hotbars will be increased to 10 and numbers 7-10 will be displayed vertically. |
Please make it so we make the hotbar vertical. |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, you will be able to display up to 10 hotbars. Out of these 10 bars, bars no. 7~10 are displayed vertically. |
Please allow all party members to use target markers. |
Addressed in Beta Phase 3 |
Since the implementation of the duty finder has been pushed forward to phase 3, target markers will also become available to all party members. |
It’s hard to navigate with the map open, so it’d be great if we could adjust the transparency of the map. |
Addressed in Beta Phase 3 |
In beta phase 3, when the map is displayed, it will turn transparent automatically when moving and there will be an option to adjust the transparency level as well. |
I would like to be able to select a target by targeting the actual object instead of the name plate. |
Addressed in Beta Phase 3 |
You should be able to select the target by targeting the actual object. If not, it might be a bug that we’re not aware of. Please report the matter through the FFXIV: ARR Beta Forums. |
I would like the experience points and item names within the chat window to be displayed in different colors. |
Addressed in Beta Phase 3 |
In Beta phase 3 we’ve made it so an item’s rarity can be discerned via the item name’s text color. |
It’s hard to tell the difference between “5” and “6” with the font that’s used in the HP bar. |
Addressed in Beta Phase 3 |
We’ve adjusted the font design for “3,” “5,” “6,” “8,” and “9.” |
Please make it possible to select and confirm menu options and messages with the keyboard’s arrow keys and enter key. |
Addressed in Beta Phase 3 |
You can achieve this by customizing your keybinds. We thought that this will confuse many players on the Windows version if we made this as the default settings. |
The map is kind of difficult to see because of the overall yellow-ish color. |
Addressed in Beta Phase 3 |
We have adjusted the map design in the following manner for Beta phase 3:
– You can now easily distinguish the areas that you can go to and the areas you cannot.
– We implemented additional colors. |
Please make it possible to adjust settings before logging into the game. |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, you will be able to open the configuration menu at the title screen and character selection screen as well as in-game! |
When you enter your ID and password to log in, even if it’s set to remember your ID, you have to re-enter everything if you mess up your password, and it’s really aggravating. |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, the Square Enix ID field won’t go blank even if you do not enter your password correctly. |
It’s currently hard to distinguish the rarity of an item. Can you add something under the item description as well? |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, item rarity can be distinguished even more than before (i.e. color-coded item rarity, etc.). |
Can you implement the famous “finger” cursor? |
Addressed in Beta Phase 3 |
The “finger” cursor can actually be seen in gamepad mode. Players on the keyboard/mouse can see the cursor by switching to gamepad mode. Check it out and let us know what you think! |
I would like to be able to switch to a map by clicking the exit on a map. |
Addressed in Beta Phase 3 |
We’ve addressed this in Beta phase 3. We are continuing to make improvements to the usability of display aspects that are difficult to understand. |
I want a “Keyboard Only” mode. |
Addressed in Beta Phase 3 |
In Beta phase 3, this new setting can be used along with a gamepad. |
I want to be able to progress a conversation with an NPC by using the Enter key. |
Addressed in Beta Phase 3 |
In Beta phase 3, a large amount of aspects can be keybound, so please try and customize it this way. |
It’s currently hard to tell the difference between the bracelet icon and the ring icon. Are there any plans to address this? |
Addressed in Beta Phase 3 |
With the armoury chest that has been implemented in Beta phase 3, the items will automatically be allocated to the storage categories and the frustration surrounding this should be reduced. We are continuing to look into ways to counter the difficulties encountered when storing items on retainers and such, but we will need some time to address all of this as there are a vast number of items. |
It’s currently too difficult to locate myself on the map. |
Addressed in Beta Phase 3 |
We changed the color of your icon from the yellow-ish color to blue in Beta phase 3. |
I would like to be able to adjust the keybind on the Esc key. |
Addressed in Beta Phase 3 |
As a default setting, the Esc key has been allocated to cancel. It is now possible to allocate other actions to the Esc key with keybinding, so please try it out. |
I would like to be able to target a quest NPC by clicking on the quest icon that appears over the NPC’s head. |
Addressed in Beta Phase 3 |
Please test out the click filters that we have implemented in Beta phase 3. You will now be able to customize what you can and cannot click. |
It looks like some of the settings are changed to default when I switch from mouse/keyboard mode to gamepad mode. Would it be possible to save these settings? |
Addressed in Beta Phase 3 |
In Beta phase 3, we’ve made it possible to save individual settings besides just the control modes. |
I would like to be able to set my controls similar to the FFXI layout. |
Addressed in Beta Phase 3 |
Since it is a different game, it will not be the same exact thing, but in Beta phase 3 we’ve made it possible to change a lot of aspects by using keybinds, so we think it will be possible to customize your controls close to this. If there are specific things you would like to see, please let us know your feedback. |
It’s hard to distinguish what some of the action icons represent. |
Addressed in Beta Phase 3 |
In Beta phase 3 we’ve made adjustments to icons that were difficult to understand. Please let us know if there are any other aspects that are difficult to understand! |
I would like to be able to advance the conversation of a cut scene using the Enter key. |
Addressed in Beta Phase 3 |
This is possible by customizing keybinds, so please change your settings to how you feel most comfortable. |
I would like to be able to play the game by turning off all the windows on the screen. |
Addressed in Beta Phase 3 |
In Beta phase 3 it’s possible to do this by pressing the “Scroll Lock” key, but I think this is a bit different than being able to play the game that way. We are only addressing this like it is currently. |
I found the search function difficult to use in the gamepad mode. |
Addressed in Beta Phase 3 |
In Beta phase 3, we’ve made the triangle button to act as a search execution shortcut in gamepad mode so that it is easier to search. |
I would like to be able to play on multiple monitors and move over some of the windows and maps on the second screen. |
Addressed in Beta Phase 3 |
While the multi-monitor environment is very difficult to test because of all the devices, you should be able to play the game on multiple monitors. If you are using different types of monitors, please be sure to adjust the window size manually.
(For example, you should be able to play with 3 sets of 1920×1200 monitors). |
When you drag a quest item from your inventory to the NPC’s inventory, the icon shows up in both windows. Is there anyway to delete or blackout the icon on the player’s side? |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, the item on the player’s side will be greyed out. |
Please make it possible to toggle the ability to target minions on and off. |
Addressed in Beta Phase 3 |
We have implemented additional options for the target circle and in the configuration menu (minion’s name plate, do not target minion, etc.) to make this possible. Please test it out and let us know what you think! |
I’d like to be able to right click people’s names in the chat window to send them tells, party invites, or friend requests. |
Addressed in Beta Phase 3 |
Thank you for waiting! The feature will finally be ready in Beta phase 3. We will continue to implement new chat features up until the official release and through post-release updates. |
I would like to be able to use an item by double clicking on it. |
Addressed in Beta Phase 3 |
Starting from Beta phase 3, you can use an item by double right clicking any usable item. |
The little x to close windows is small, dark, and hard to press. |
Addressed in Beta Phase 3 |
The design and the size of the x button has been adjusted in Beta phase 3. |
Please make it possible to adjust the size of the mini-map and other widgets. |
Address in Beta Phase 3
Continuing to Address |
All of the UI size will be adjustable by the official release. However, it won’t be possible to adjust the size of the mini-map because it’s graphical data. |
The chat log often scrolls up so I can’t see any new messages on the screen, and I often find myself having to scroll back down manually. Also, I’d really like to be able to copy and paste text from the chat log. |
Address in Beta Phase 3
Continuing to address |
We apologize for any inconvenience this issue has caused. This issue has been addressed in Beta phase 3. Also, we plan to implement a command for copying/pasting from the chat log. |
Simply looking at my inventory, it’s hard to tell what gear I can and can’t equip. It’d be nice if unequippable gear had a red icon or something. |
Continuing to Address |
We will continue to make changes to the display of inventory items by making it clearer what gear can and cannot be equipped. |
In the character screen, a Hyur’s silouhette is displayed no matter what race. Are there any plans to address this? |
Planning to Address in Beta Phase 4 |
Starting from the official release, you’ll see a 3D model of the character instead of a silhouette. Please wait until Beta phase 4 while we make adjustments to the feature. |
I would like to be able to turn on/off the head gear display in the character window. |
Planning to Address in Beta Phase 4 |
Around Beta phase 4 we will be making it so your avatar model is displayed in the character widget, and will address this at the same time. |
There are currently too many icons on the map. I would like to be able to organize them. |
Planning to Address in Beta Phase 4 |
You will be able to filter the icons on the minimap from Beta phase 4. |
Will we be able to click (or double-click) the minimap to open up the regular map? |
Planning to Address in Beta Phase 4 |
The ability to open the map by clicking on the minimap will be implemented after phase 3. |
When I distribute my attribute points, I would like to know how they impact my stats. |
Planning to Address in Beta Phase 4 |
We are planning to add a simple explanation of each stat. The explanation can be seen by hovering the cursor over the corresponding stat. |
I would like to be able to save my HUD and system settings on the server. |
Planning to Address in Beta Phase 4 |
While keeping server stress in mind, we’ve separated things which can be saved on the server and those that cannot. We will address everything that can be addressed in Beta 4, and for everything else we will look into a separate import feature. |
I would like to be able to skip a cut scene by pressing the ESC key only once. |
Planning to Address in Beta Phase 4 |
In beta phase 4, we will be making it simpler to skip movies and cutscenes. |
Please make it so a small explanation box pops up when hovering over the screen that shows a character’s STR/DEX/VIT/INT/MND/PIE. |
Planning to Address in Beta Phase 4 |
While we are planning to add a simple explanation of stats, it’s taking longer than expected because of the gamepad compatability. Please be patient just a while longer until this is ready. |
Please allow us to drag multiple items into the shop window (or inventory if we’re buying) so we can buy or sell in bulk. |
Planning to address after Beta Phase 4 |
The ability to drag and sell multiple items at once will be ready by Beta phase 4~official release. |
Please implement a hotbar for actions that are shared between classes. |
Planning to address after Beta Phase 4 |
We are doing our best to prepare the ability to copy the hotbar by the official release. |
Please make it easier to tell if an item is attached to a letter regardless of whether the message has been checked or not. |
Planning to address after Beta Phase 4 |
We will continue to make adjustments by adjusting the icons and improving the usability of the feature. |
It looks like the friend list is ordered by when people were added to the list, but it would help a lot if it were arranged according to who’s online or offline. |
Planning to address after Beta Phase 4 |
Although we have not decided when, this will be changed at some point during the beta test. |
When compared to the hotbar, the cross hotbar takes up a lot of space on the screen, so please make it possible to freely resize the map and log window or have different size options. |
Planning to address after Beta Phase 4 |
We are planning to make it so all widgets can be resized, including the cross hotbar. This adjustment will be made in time for launch. |
When checking leves and quests in the journal, there are times when the map is hidden behind other windows. |
Planning to address after Beta Phase 4 |
The development team has confirmed this and will be making adjustments in preparation for launch. |
At the log in screen, please make it so the cursor’s starting position is set at the Square Enix ID field, and if the ID is remembered, have it start at the password field. |
Planning to address after Beta Phase 4 |
We plan to have it ready by the official release. |
Make it possible to convert place names, equipment, and other proper nouns using the tab key in chat. |
Planning to address after Beta Phase 4 |
We will be implementing all the basic words and terms like in version 1.0 in time for launch. |
Old mail messages are displayed at the top, but can you make it so the newest messages are at the top? |
Planning to address after Beta Phase 4 |
We plan to have it ready by the official release. |
Are there any plans to create a focus target macro and placeholders to go with it? |
Planning to address after Beta Phase 4 |
Only the basic keyboard command for focus targeting is in place for beta. We plan to include macro commands and placeholders at launch. |
I would like the action bars to automatically disappear if I don’t touch the controls for a certain period of time. |
Planning to Address in an Update After Launch |
This might cause stress for certain people, so after launch we plan on addressing this by making it something you can toggle on and off. |
I would like a refresh button for the search function. |
Planning to Address in an Update After Launch |
We need to do some stress testing for simultaneous refresh spamming. We are prioritizing server stability at the moment heading towards launch, so we will be looking into this as an update once we have confirmed stability. |
I would like to be able to change the in-game font. |
Planning to Address in an Update After Launch |
We plan on addressing this for the Windows version along with the implementation of the Add-on system. Right now we are prioritizing a reduction of font drawing lag. |
I would like to be able to select the version 1.0 gamepad layout in ARR. |
Planning to Address in an Update After Launch |
The ARR UI and the 1.0 UI systems are completely dfifferent, so there would be a separate cost to program this kind of thing. In the future, addressing this may be possible, but we will not be able to address it for launch. |
I would like to be able to customize the UI more freely. |
Planning to Address in an Update After Launch |
We are paying close attention to stability for the early release phase as we would like the game to run on a large number of hardware setups. After launch once we have determined everything is running smooth, we would like to look further into customization options. |
After obtaining new gear, it would be nice if we could see the stat windows for currently equipped gear and the new gear side by side for easy comparison. |
Planning to Address in an Update After Launch |
We are working on implementing the comparsion feature for both the Windows and PS3 versions through a post-release update. |
I would like to be able to use the directional pad in addition to the mouse when adjusting window positions in the HUD Layout mode. |
Planning to Address in an Update after Launch |
We plan on making improvements to gamepad controls as we understand it’s hard to make adjustments. |
Is there any way to accurately display our connectivity without hovering the mouse over the icon on the screen? |
Planning to Address in an Update After Launch |
We originally designed the connection feature different from our other existing titles. While it will remain as is in Beta phase 3, we intend to implement a new connection method after the official release. We plan to implement the request when the changes to the connection method have been completed. |
While seated, please make it so you can tell which emote is which just by looking at the animation. |
Continuing to Discuss |
While we plan to work on this matter, there are higher priority items that we have to address first. Please be patient until we are able to address this item. |
If a party member is in a different area, I would like their name to be displayed in a different color. |
Continuing to Discuss |
If we add too many different colors it will then require everyone to remember the meaning of each color. Since we do not want to overburden new MMORPG players, we will not be addressing this for launch. We will look into this as an update. |
I would like to see what my HUD looks like when I’m in a full party when editing my HUD. |
Continuing to Discuss |
We plan to start out on fixing the issue where the size of the HUD layout mode display does not match the size of the actual display. |
Please change the color of party member name plates so they are easier to distinguish. |
Continuing to Discuss |
While we are continuing to make adjustments to this matter, we would like you to continue providing feedback! |
For the message that appears when you are knocked out, please make the default “No” instead of “Yes.” |
Continuing to Discuss |
While we plan to work on this matter, there are higher priority items that we have to address first. Please be patient until we are able to tend to this item. |
After forming a party, I was trying to talk with them about the macros I use, but whenever I tried entering placeholders like <1> or <3>, party member names showed up. |
Continuing to Discuss |
We are working hard to have this feature available by the official release. |
Please implement a call sound system like the etc. from FFXI. |
Continuing to Discuss |
This is a fairly simple feature to implement so we’ll look into it after we deal with all the high-priority items. |
While I appreciate the fact that we are able to have different settings per character, I would like a feature that copies the settings of one character to another. |
Continuing to Discuss |
We are looking into a feature that will allow for transferring of character configurations to other characters. Please hang in there for an announcement on this. |
Is it possible to have a different icon for the bosses that appear in FATE? |
Continuing to Discuss |
We’ve prepared symbols to indicate bosses, but we will try and address this as long as there are no issues with separating these from regular bosses. |
Please make it easier to tell if the chat input mode is in English or Japanese input. |
Continuing to Discuss |
We agree that it’s currently hard to tell in full-screen mode so we’ll look into addressing this matter. |
I would like to be able to freely enter an away message while in “/away” mode. |
Continuing to Discuss |
Please be patient while we continue to make adjustments to the text commands. |
I would like the value of experience points to be separated by commas per every 3 digits (i.e. xxx,xxx,xxx). |
Continuing to Discuss |
While we cannot make any promises on the timing, we think we can make it so it is displayed the same way as gil. The timing for when we address this depends on the priority of other tasks, but we will let you know. |
I’d really like to see more than one page of my inventory at a time. |
Continuing to Discuss |
We are continuing to look into this, but due to issues because of PS3 icon display memory as well as gamepad mode control user friendliness this is extremely difficult. |
The icon for the chocobo porters (!) looks too similar to the quest icon. |
Working as Intended |
The chocobo porter icon has been set to share the icon which displays that there is something new, and this is not only for chocobos. We made it similar to the quests so that they could be easily understood. |
My chat setting stays in party mode even after leaving a party. |
No Plans to Address |
We intentionally designed it this way so that the players don’t mistakenly say something without knowing that they are no longer in a party. |
In addition to being able to mount your personal chocobos, I would like to use them at a Chocobo Porter. |
No Plans to Address |
Unfortunately, this will require a huge amount of work and have an huge impact of how fast we can push out the updates. Therefore, we currently have no plans to implement this feature. |
I would like to be able to know what language a player speaks without searching. |
No plans to address |
We have no plans to address this since there would be lag due to constant display of this information as well as the transmission of data. |
I would like to be able to lock the camera position when I’m transferred by a Chocobo Porter. |
No Plans to Address |
We have no plans to address this currently as there will be errors with the display processes. |
I would like the items that I sold to be recorded per NPC so I can buyback the item from that specific NPC. |
No Plans to Address |
The buyback feature is saved across the entire map to efficiently use server memory and this is working as intended. While there is a possbility we update this in the future, we will not be addressing this for launch. |
I would like to be able to initiate a levequest via the Duty List without having to open the levequest menu. |
No Plans to Address |
To initiate a levequest, you’d need to open the journal screen, but this suggestion would be difficult for a new player to understand so we have no plans to implement a shortcut like this. |
When sitting down in chairs, I think it would be better if the cursor changed shape when placed over a chair, then let you sit after clicking again. |
No Plans to Address |
While in gamepad mode, we have to consider the process of targeting the chair and at times, it might be difficult to locate the chair between PCs and NPCs. Therefore, we currently have no plans to implement this feature. |
Please make it possible to send mass mails to linkshell members or friends. |
No Plans to Address |
While this might be a convenient feature to have, we have to consider the negative side of the feature. Therefore, we currently have no plans to implement this feature. However, we will look into other ways for you to be able to communicate in this manner. |
For the map, please make it so if you zoom all the way out you can see the entire world and when you zoom all the way in you can see small towns and roads. |
No Plans to Address |
The maps are not actually placed accurately within the region/world. While it’s possible to have the maps fade in with each other, it’s going to have a huge impact on the hardware requirements. Considering how much of a burden it will have, we have decided to keep it as is. |
Please make it so a text bubble appears when characters talk in /say mode. |
No Plans to Address |
Text bubbles cause a lot more stress compared to logs. Unfortunately, we currently have no plans to implement this feature because of the impact on the hardware. |
Would it be possible to display a recast timer on the macro icons as well? |
No Plans to Address |
The expansion of the areas necessary to add this kind of feature would result in extremely high lag for the process, and would stress the UI a considerable amount, so we will not be addressing this. |